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Messages - Tom H

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Gameplay questions / Re: Tips, Tricks, FAQs
« on: September 26, 2021, 07:30:41 PM »
I’ve experienced robbers pulling items from adjacent tiles. But I’ve not witnessed random woodsmen, traders pulling items.

I mentioned in a post in the past that I'd found an NPC in the wilderness that had stacked 3 tree trunks, a pile of stones, and a rope, as though in preparation to build something, possibly a trap. He never finished what he'd begun.

General Discussion / Re: RIP, Bul
« on: September 17, 2021, 08:31:00 AM »
Although it might seem to be an exploit, I probably could have survived by wielding a paddle and putting down a punt before I began the skinning and butchering. Then if the ice broke I'd be standing in the punt with a paddle, even if I was completely exhausted. I'd have avoided being water-soaked and could just rest to recover from fatigue. Why didn't I think of that? lol

General Discussion / Re: RIP, Bul
« on: September 10, 2021, 11:05:18 AM »
Yeah. I knew I was playing with fire (so to speak). When one ignores that little voice telling him the risk...

General Discussion / RIP, Bul
« on: September 09, 2021, 10:28:48 AM »
My oldest character, Bul, died today. 1699 days...bah!

I saw a dead elk out in a frozen lake. After testing the ice near the shore for safety, I walked out to it. It was fresh! So, I skinned it for a Fine pelt. I was a bit fatigued but then went ahead with butchering. At 118 cuts, it seems I was too exhausted to continue... and THEN the ice broke under me. Too fatigued to move, I could not crawl out of the water. I dropped everything, but, alas, fatigue was still over 100. Died a frozen, watery death.

(yes, I ignored the fact that the elk had broken the ice and died. I got what I

Suggestions / Re: Were you raised in a barn?
« on: September 07, 2021, 10:09:01 PM »
Well, I've raised children. I have experience at 'pick up your clothes!', 'You brushed your teeth? Let me smell your breath'. lol

Gameplay questions / Re: Aren't dogs die of cold?
« on: August 26, 2021, 07:36:44 AM »
Dogs occasionally separate from their NPC owners and wander greatly. His focused move was likely moving toward his owner. Eventually, the dog and owner meet up again. In the meantime, it won't accept food from you and you cannot leash it.

Suggestions / Re: Reinstate leather cord for arrow-making (3.70 beta 3)
« on: August 08, 2021, 05:05:17 PM »
I've seen yarn in quite a few villages now, but maybe not all cultures have it. If it's a migrated character, you might have to go to a village that you haven't visited yet.

Ahh... All mine are migrated (if that means created before the major update?) so I guess I'll have to travel again when the ice is solid. Thanx for that info.

General Discussion / Re: Hunting gripe
« on: August 07, 2021, 10:48:53 PM »
Ruttiger- Tracking is a matter of consistently maintaining contact with the animal's spoor. In deep woods, especially in deep woods, even a high tracking score can fail at this. When the track is lost, it can often be picked up again by widening your search into a circle around the last sighting. Perseverance will be required in these worst circumstances.

It may be asking for too much to expect to track even heavy animals all the time. Perhaps the soil is very hard. Perhaps the ground is stony. There could be many reasons a hunt might fail. An alternative to the labor of tracking is to use dogs to track the animal for you. In truth, though, I stopped using dogs for hunting long ago because they are more vital for fending off robbers and Njerp bands. It is far simpler to just chase game across open terrain and allow them the grace of sanctuary when they succeed in reaching the forest...heh.

Suggestions / Were you raised in a barn?
« on: August 07, 2021, 10:14:31 PM »
Would it be possible to make Companions close doors consistently? It's annoying that they wander around while I'm sleeping and leave my barn doors open, exposing my animals to the wild. It's dangerous that they'll leave the front door to my cabin open.

Perhaps their activity should be frozen whenever they, or the player, enters a building?

It's also annoying when the player has to wait until the Companion exits a building before he can go to the strategic map.

Suggestions / Re: Reinstate leather cord for arrow-making (3.70 beta 3)
« on: August 07, 2021, 10:05:12 PM »
Aye, four of my five characters are presently unable to craft anything requiring textiles. They are all in or near the winter season and didn't have any textile-type materials in store. Otoh, I have LOTS of leather and cloth cords, which are now useless for making arrows, etc. Also, I'm perplexed that villagers don't have any yarn for trading.

General Discussion / Re: Glowing embers, saunas
« on: July 11, 2021, 11:20:09 AM »
I always seem to miss the windows of opportunity for roasting, I either haven't burnt enough wood to produce enough coals, or I've missed the time period it was available because I was doing something else. I did manage it once when I set fire to a dismantled shelter - that produced large enough a fire with embers that lasted long enough and were easy to notice; embers in a fireplace are quite easy to miss, especially if the fireplace is against a south wall because then you can't see the ember graphics, which is quite subtle in any case.

I'm standing there, waiting for the fire to go out. It's not poor timing. A simple fire from 3 branches will continue roasting a pike even after the fire dies out, right? That's simplified. So, why must our fire be JUST SO in order to roast a turnip? Who designed this procedure, Rainman? (hehe)

General Discussion / Glowing embers, saunas
« on: July 09, 2021, 08:01:39 AM »
I'm not enjoying the way these activities are effected. With no precise measures, one finds oneself burning large amounts of branches or firewood, only to be told there were not enough embers or the stones aren't hot yet.

Seriously, how hard would it be to shove turnips into the coals from a large fire? How is it I can't roast even a single turnip after two hours of burning wood in my fireplace? What percentage of a tree must be invested in either of the mentioned actions?

I just think it needs a more user-friendly procedure. 

Gameplay questions / Re: Have you bought a hunting horn?
« on: July 07, 2021, 12:52:18 PM »
I've found hunting horns in the north-most territories (including the Sartola), and never ran across one in the southern areas. I've found several on wandering Njerp. As I've never attacked a Njerp camp, I can't speak to their prevalence in those.

The last time I had cause to use a hunting horn was after a Njerp battle. One of my dogs had been injured and fled. Upon using the horn, I 'heard' a responding bark in the distance and the dog returned shortly. This occurred after the update which created wandering Njerp bands of multiple Njerps, instead of the old single Njerp band, so I think the horns are still functioning.

Bug reports / Re: Items go missing
« on: June 10, 2021, 12:57:09 PM »
That would be the newest feature in Unreal World, the 'Twilight Zone' area. Best advice, never hire a Companion named "Rod'...

General Discussion / Re: 1070 Hours
« on: May 12, 2021, 04:56:33 PM »
Some impressive hours there ;D. Do you guys play for that actively or just have the game running on the background, I tend to do that quite often. The game is running, I play some turns alt-tab back to whatever else I'm doing, and repeat the cycle.

And even then I only have 300hrs :o

I run 5 characters and cycle through them to keep the play fresh. Every hour logged is from play. I have over 3 thousand hours on Skyrim...heh, my wife calls herself a "computer widow". lol

My wife has about the same time on Skyrim as you. :love:
Still, she hates when I play this "crappy-childish-looking game"... One day she'll understand... maybe...


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