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Messages - DfDevadander

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Gameplay questions / Re: A few noob questions
« on: June 11, 2018, 10:05:42 PM »
As to a home site, for me, I like to be away from towns as human activity diminishes animal activity. I like to be near water, generally building at 11:00 of the lake for some reason. I spread shelters around my hunting and trapping areas, some containing remote cellars.
 Establishing a building is usually done so I can smoke meat vs dry/salt/roast. For me this building usually ends up being renovated into a full home/settlement.

I usually build at around 10 or 11 o'clock to a big lake myself; gives the best view of the sunrise over the lake, and you get the most sunlight through your windows in that position :) of course, with neither of those things factoring into the game it's all just role play for me lol

Gameplay questions / Re: Vagabonds
« on: June 11, 2018, 10:02:11 PM »
I have never killed a vagabond unless they were of the robber variety; in which case their tribal affiliation, or lack thereof, bears no weight to me and it's the attempted robbery that spurs my retaliation. They can actually be quite useful if you plan on settling outside of tribal lands: I had a hired vagabond stay with me long enough to build two small cabins and only asked for very minimal payment in food for the ridiculous amount of trees he cut down.

Off-topic / Re: Exploring the medieval hunt (blog)
« on: May 20, 2018, 11:22:44 PM »
That was a wonderful bit of information; thank you for sharing!!

Suggestions / Re: Poisonous berries
« on: May 12, 2018, 02:28:59 AM »
fennec, I love your random plant mod. I really, really love it. Just wanted to drop by and say that

Modding / Re: Need help with Fennec's plant mod
« on: March 31, 2018, 12:10:59 AM »
No apology necessary, friend, I'm just glad to have finally figured it out! Thank you so much :D

Modding / Re: Hardtack mod poll
« on: March 21, 2018, 08:12:49 PM »
I don't use the mod myself, but I've seen it and it is a neat mod. I make hardtack IRL for long camping trips, but I'm not familiar with any similar food from Iron Age Finland, so I choose not to use the mod for it. I really should do some research on the subject, though, and if I find anything similar from the region and time period then I will definitely be using your mod

Solved'n'fixed bug reports / Re: Some clothes weigh too much
« on: March 13, 2018, 02:01:42 PM »
Yes, the kaftan is slightly lighter than the cloak (in my case anyhow) because the cloak is made of thicker wool and is one large rectangle of material, as opposed to the thinner wool of the kaftan that also required less wool since it is made from pieces of material instead of being one large bit of fabric.

I can't personally speak on damage protection, thankfully, but I can attest to the ability of the whole suit to keep me toasty without a fire in temperatures down to around -20 Celsius :)

Solved'n'fixed bug reports / Re: Some clothes weigh too much
« on: March 12, 2018, 06:18:48 PM »
This is just my input as someone who owns several different garments that are similar to what one will find in UrW, and the following is a list of what I have IRL with the weight of each item in kilograms and pounds:

Wool Cloak-7 lbs or 3,1 kilograms
Wool Tunic-4 lbs or 1,8 kilograms
Wool Trousers-3,5 lbs or 1,5 kilograms
Wool Leggings (pair)-2,6 lbs or 1,1 kilograms
Wool Kaftan (overcoat)-6 lbs or 2,7 kilograms
Wool Hood (two layers)-1 lb or 0,5 kilogram
Wool Hood (one layer)- 0,6 lb or 0,2 kilograms
Wool Mittens (one layer wool, one layer linen)-0,3 lb or 0,1 kilogram

My only garment that is entirely made of fur is a cloak made from the hide of an adult male whitetail deer; it covers my shoulders and torso completely, the length is just above my knees, and it weighs in at just over 12 lbs or 5,4 kilograms. I'm not sure if elk or reindeer hide is heavier or lighter than our regular deer hide so I don't know if that is really relevant to this.

The wool garments in-game, however, seem to be quite accurate when compared to what I have IRL. Of course, comparing my garments to those of the Iron Age, even though I've done my best to follow traditional designs, methods, and materials, could be considered anachronistic and irrelevant.

General Discussion / Re: Probably the stupidest thing I’ve done in game.
« on: February 18, 2018, 08:18:47 PM »
Don't be this guy:

General Discussion / Re: One shot, one kill...
« on: January 17, 2018, 04:56:29 AM »
You'd be surprised by what adrenaline can do to a person. This link has several stories of people who have survived a major impalement:

WARNING: There are graphic images in there so please consider that if you are bothered by it. I have a medical background and don't have any issue with seeing that kind of thing, but I feel it's only fair to warn you

General Discussion / Re: How old is your oldest survivor poll?
« on: January 16, 2018, 04:01:42 AM »
I am also curious to know if there's a way to check a character's age; I've scoured the game files with no success. My only guess would be to back up the character save, kill yourself by quitting without saving, and read the epitaph after they've died to determine how many days they lived

Off-topic / Re: A new short film by Enormous Elk
« on: January 16, 2018, 03:39:16 AM »
I got the notification for this in my email from Elk News while I was out earlier and I was so excited to get home and see it; now I've had a chance to watch it, and I absolutely love it! Definitely looking forward to seeing more from you guys :)

General Discussion / Re: How old is your oldest survivor poll?
« on: January 15, 2018, 04:49:29 AM »
I can't seem to last the first year.

a. killed by wolves
b. fighting one-too-many Njerpezits
c. a new version comes out and I want a fresh start
d. lose interest and want to try a different approach
e. character loses the will to live and walks into the sea

B and E have been the fate of the majority of my characters, usually in the second year. Voluntarily freezing to death on a mountain has also taken several of them, usually after sustaining a hobbling injury from fighting a bear or Njerp

General Discussion / Re: Having a hard time finding animals.
« on: January 15, 2018, 04:46:24 AM »
I prefer active hunting as well, since any lack of game I find can easily be made up for by fishing  ;D

My strategy is to set up a chain of hunting camps on hills and mountains throughout my region, with an effort to keep them all within half a day's walk of one another if the terrain allows for it. I spend my day from the later part of Small Hours to Noon in one area, and if I haven't spotted anything by then, I move to the next closest camp and start again the next morning. This takes me, on average, one to three days before I will spot something good.

For trapping, I've personally had the most success around water sources that are larger than 1 tile on the wilderness (overland) map. Find the water source, observe it for a bit to see if anything goes near it on the wilderness map, and set up a trap line along the most frequently traveled areas. For rivers, I would stick mostly to fording areas and leave the rapids for your fishing nets

Left my dog named "Moon Moon" at my settlement to gather some rocks for my fireplace, when I came back it was sleeping and moving around the tree it's tied to. I went inside and built my fireplace and it was still doing that.

Save file:

Just out of curiosity, I downloaded your save and checked it out. The dog did indeed move around for a bit while it was still asleep after I did individual presses of the key for skipping a turn; skipped about ten turns this way with the dog still sleeping and moving around.

After those turns, I decided to try holding down the key and ended up skipping quite a few turns; the dog woke up at some point and everything was back to normal. My version of the game comes directly from and not from Steam, so my guess (though I'm not a programmer or anything) is that there's something wrong with files in the Steam version.

Or perhaps Moon Moon is in a shamanic trance, and is dreaming new worlds into existence :)

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