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Messages - DfDevadander

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Modding / Re: Need help with Fennec's plant mod
« on: March 31, 2018, 12:10:59 AM »
No apology necessary, friend, I'm just glad to have finally figured it out! Thank you so much :D

Modding / Re: Hardtack mod poll
« on: March 21, 2018, 08:12:49 PM »
I don't use the mod myself, but I've seen it and it is a neat mod. I make hardtack IRL for long camping trips, but I'm not familiar with any similar food from Iron Age Finland, so I choose not to use the mod for it. I really should do some research on the subject, though, and if I find anything similar from the region and time period then I will definitely be using your mod

Solved'n'fixed bug reports / Re: Some clothes weigh too much
« on: March 13, 2018, 02:01:42 PM »
Yes, the kaftan is slightly lighter than the cloak (in my case anyhow) because the cloak is made of thicker wool and is one large rectangle of material, as opposed to the thinner wool of the kaftan that also required less wool since it is made from pieces of material instead of being one large bit of fabric.

I can't personally speak on damage protection, thankfully, but I can attest to the ability of the whole suit to keep me toasty without a fire in temperatures down to around -20 Celsius :)

Solved'n'fixed bug reports / Re: Some clothes weigh too much
« on: March 12, 2018, 06:18:48 PM »
This is just my input as someone who owns several different garments that are similar to what one will find in UrW, and the following is a list of what I have IRL with the weight of each item in kilograms and pounds:

Wool Cloak-7 lbs or 3,1 kilograms
Wool Tunic-4 lbs or 1,8 kilograms
Wool Trousers-3,5 lbs or 1,5 kilograms
Wool Leggings (pair)-2,6 lbs or 1,1 kilograms
Wool Kaftan (overcoat)-6 lbs or 2,7 kilograms
Wool Hood (two layers)-1 lb or 0,5 kilogram
Wool Hood (one layer)- 0,6 lb or 0,2 kilograms
Wool Mittens (one layer wool, one layer linen)-0,3 lb or 0,1 kilogram

My only garment that is entirely made of fur is a cloak made from the hide of an adult male whitetail deer; it covers my shoulders and torso completely, the length is just above my knees, and it weighs in at just over 12 lbs or 5,4 kilograms. I'm not sure if elk or reindeer hide is heavier or lighter than our regular deer hide so I don't know if that is really relevant to this.

The wool garments in-game, however, seem to be quite accurate when compared to what I have IRL. Of course, comparing my garments to those of the Iron Age, even though I've done my best to follow traditional designs, methods, and materials, could be considered anachronistic and irrelevant.

General Discussion / Re: Probably the stupidest thing I’ve done in game.
« on: February 18, 2018, 08:18:47 PM »
Don't be this guy:

General Discussion / Re: One shot, one kill...
« on: January 17, 2018, 04:56:29 AM »
You'd be surprised by what adrenaline can do to a person. This link has several stories of people who have survived a major impalement:

WARNING: There are graphic images in there so please consider that if you are bothered by it. I have a medical background and don't have any issue with seeing that kind of thing, but I feel it's only fair to warn you

General Discussion / Re: How old is your oldest survivor poll?
« on: January 16, 2018, 04:01:42 AM »
I am also curious to know if there's a way to check a character's age; I've scoured the game files with no success. My only guess would be to back up the character save, kill yourself by quitting without saving, and read the epitaph after they've died to determine how many days they lived

Off-topic / Re: A new short film by Enormous Elk
« on: January 16, 2018, 03:39:16 AM »
I got the notification for this in my email from Elk News while I was out earlier and I was so excited to get home and see it; now I've had a chance to watch it, and I absolutely love it! Definitely looking forward to seeing more from you guys :)

General Discussion / Re: How old is your oldest survivor poll?
« on: January 15, 2018, 04:49:29 AM »
I can't seem to last the first year.

a. killed by wolves
b. fighting one-too-many Njerpezits
c. a new version comes out and I want a fresh start
d. lose interest and want to try a different approach
e. character loses the will to live and walks into the sea

B and E have been the fate of the majority of my characters, usually in the second year. Voluntarily freezing to death on a mountain has also taken several of them, usually after sustaining a hobbling injury from fighting a bear or Njerp

General Discussion / Re: Having a hard time finding animals.
« on: January 15, 2018, 04:46:24 AM »
I prefer active hunting as well, since any lack of game I find can easily be made up for by fishing  ;D

My strategy is to set up a chain of hunting camps on hills and mountains throughout my region, with an effort to keep them all within half a day's walk of one another if the terrain allows for it. I spend my day from the later part of Small Hours to Noon in one area, and if I haven't spotted anything by then, I move to the next closest camp and start again the next morning. This takes me, on average, one to three days before I will spot something good.

For trapping, I've personally had the most success around water sources that are larger than 1 tile on the wilderness (overland) map. Find the water source, observe it for a bit to see if anything goes near it on the wilderness map, and set up a trap line along the most frequently traveled areas. For rivers, I would stick mostly to fording areas and leave the rapids for your fishing nets

Left my dog named "Moon Moon" at my settlement to gather some rocks for my fireplace, when I came back it was sleeping and moving around the tree it's tied to. I went inside and built my fireplace and it was still doing that.

Save file:

Just out of curiosity, I downloaded your save and checked it out. The dog did indeed move around for a bit while it was still asleep after I did individual presses of the key for skipping a turn; skipped about ten turns this way with the dog still sleeping and moving around.

After those turns, I decided to try holding down the key and ended up skipping quite a few turns; the dog woke up at some point and everything was back to normal. My version of the game comes directly from and not from Steam, so my guess (though I'm not a programmer or anything) is that there's something wrong with files in the Steam version.

Or perhaps Moon Moon is in a shamanic trance, and is dreaming new worlds into existence :)

I think this addition will make it even more intense for a character to deal with having a wounded companion; it's sad when one is killed, but I feel it will be even more heartbreaking to make an effort to save them only to fail and have them die anyway. On the other hand, it could be a moment of great excitement and triumph when your character can stop a companion from bleeding to death and thereby save their life. All in all, I'll be very happy to see this new mechanic implemented :)

Gameplay questions / Re: Harvest field near village
« on: January 12, 2018, 09:25:30 PM »
I have been taking things from fields that are close to, but not inside of, villages for my entire UrW experience (almost 4 years) and was under the assumption that since I wasn't reprimanded by villagers, I wasn't stealing anyone's property. After having learned now that I've been a thief this whole time, I'm mortified :( I suppose I'll have to clear my conscience now by giving a bunch of dried meat to several villages where my apparent thievery took place

Modding / Re: Someone know about Privateer from the old forum?
« on: January 06, 2018, 05:02:21 AM »
Ah that's a beautiful trout, and the rainbow isn't half bad either! I haven't fished for trout in a while, but I did go fishing for king salmon a few months back and caught a couple that were around 13 kilos (~30 lbs) along with a few decent northern pike, and found some late season dryad's saddle mushrooms; they were tough as leather but the flavour was as good as ever. As a (weird) side note, I've watched a video of yours on YouTube and I must say that after having seen your face on here, it matches your voice perfectly!

Suggestions / Re: Wearable trinkets
« on: December 27, 2017, 05:00:08 AM »
Just an aside, It is possible to use the provided mod environment to make an item like a necklace wearable.

If it's too much trouble, could you explain how to do that? I've wanted to make trinkets wearable as well, but I'm very green when it comes to modding this game

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