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Messages - Dark Art

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No chimney, eh? Didnt think  that was the case. Damn, but this must so VERY smoky in those homes. Smoky and very dangerous. Even with modern chimneys carbon monoxide poisoning is still very much a threat and I wonder what was the mortality rate. I am not sure I'd be brave enough to sleep in the building with that kind of fireplace actively burning through the night. But yeah, that would definitely work as a smoke house :) Still, what we have now is simulation of the long curing stage, rather than preparation and actual smoking, wouldnt it be fun to actually have the smoking process be a bit more realistic?

I know its a bit off topic here, but have you guys ever considered adding morale to the game? It would definitely add a huge part to the gameplay and actively encourage players to keep neat clothing, cook different stuff, travel, seek company of other humans, penalize needless killings etc.

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No man, if the food lasts for only a few days then its "hot smoking". While it would be a very fun addition, in practical terms it wouldnt add much into the game since we dont have a morale system that could be improved with tasty foods (unfortunately). We are talking about "cold smoking". It takes much longer and is more about preserving food and much less about adding flavours.

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There's also option to use smoking teepee, instead of parachute, I'd reckon cavemen and folks since could've used animals hides.


Stuff like this is exactly what we need (IMHO of course). Nothing complicated, historically accurate and definitely flavour adding. Just gotta make sure there is room for cheese. Gotta have, just GOTTA HAVE smoked cheese man!

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You dont really need anything complicated like a separate building or a deep hole. It would be a nice touch and something to look forward to in later game, but you dont NEED it. I use two metal barrels (one for smoke source and another one for items to be smoked) connected with a pipe and a small fan to speed things up and it works just fine. I guess even a wooden barrels, or two not very deep pits covered with a few planks and earth and connected with a leather sleeve would work - there isnt much heat, just lots of smoke.

I know its all not really necessary for the game, but it would be a very nice to add a bit more realism and provide more later game things to look forward to.

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I always found the mechanics of smoking meats in the game are bit odd to say the least, but since its been like this for a very long time, I guess I got used to this and never mentioned it. But now... Lets be honest here - if we want to do anything even remotely resembling proper smoking - this will not do. I guess the game is trying to simulate cold smoking, but as far as I know this method will not work with raw meat. In fact, it will not work so badly that if you'd try it, its almost certainly will lead to mid-level food poisoning at best and the brave food experimentator will need proper medical assistance. Sami, since you are taking a second look at this, maybe it would be a worthwhile effort to add a proper smoker building? Cold smoking does not need lots of heat, but it needs constant smoke source - aside from taste, it serves as natural anti-bacterial preserver. Fire source is not needed as such, as long as there are at least some embers under some moist wood shavings - its perfectly fine. So the smoke house can use a special fireplace with much longer burning fires (literally for days) that give almost no heat and cant be used for cooking or heating up.

I know its quite a step and probably would need quite a bit of work, but maybe its something to concider since this will give yet another long-ish term goal to look for.

Another thing I keep hoping for is cheese. We got milk, we got salt, rennet we can get from any cow's or deer's corpse, so the next very logical thing to have is cheese. Of course milk spoilage will need to be added, but come on man! Cheese is a very staple of the olden days. Its not that hard to make (just time consuming), the ingredients are right there, so why not have it?

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Suggestions / Re: Village Women Trading Too!
« on: April 02, 2020, 08:04:10 AM »
When it comes to jewelry and the like, people tend to trade away their private ones only as a last resort when running out of money, but goods related to their trade would certainly make sense.

Actually no. And not just a no, but a very strong no. Now, I dont know all that much about trade and currency in iron age Finland, but in my area, folks used jewellery as money long before coins were introduced and become common to the region. Given the fact that there is no currency as such in the game, I'd imagine that precious (small and highly valuable) items would play the role of coins more often than not. Its just practical. Why would a trader lug around cartloads of iron tools/weapons when he can carry gems/amber/jewellery and get much more trading done for just a pocketfull of goods.

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I'd imagine its freakishly difficult to properly translate things like these. It took me quite a while to find a good translation of Greek mythology and I am still trying to locate Scandinavian and Icelandic heroic sagas. I doubt anyone who is not native in the language and very familiar with the text could do even a half decent job. Is there a version that you would recommend?

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You know.. I keep hearing about The Kalevala and from what I hear its quite something. Do you know if there is a translation, or maybe even an audio version of it? I think it would very interesting to have a read or even better listen to it professionally narrated.

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Off-topic / Re: Underrail - simply wow....
« on: January 30, 2020, 09:55:20 PM »
Dont know about you, but when Fallout 1 came out and I got greedy hands on it, I think started over 5 or 6 times till I got the char I liked and another 3 or 4 times before I actually finished the game :) Its part of the fun. Nowadays, we can read up on the topic before starting the game, but I still tend not to do it unless I am completely swamped with game's mechanics, like in Divinity 2. Now that game is truly overbuild beyond my willingness to invest time to try and figure it out, wiki or no wiki.

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Off-topic / Re: Underrail - simply wow....
« on: January 26, 2020, 06:24:34 PM »
Yeah, probably. Although its kinda logical to do hide in subway tunnels if the surface is messed up. After playing it, it for a bit. doesnt really feels like Metro 2033, I think original Fallouts had much stronger impact on devs and thats a good thing :)

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Off-topic / Underrail - simply wow....
« on: January 26, 2020, 01:18:35 AM »
Hey there fellow wood crawlers. About a week ago I stumbled across this gem of a game called Underrail and to be honest, I am simply blows away. I normally would reserve my judgement till I finish the title or at least get about half way through, but after reading up about the title I am under strong impression that it'll take me months to do so and then I might forget to share this little gem with you guys. So far, I think this Underrail is what a true Fallout 3 should've been, so if you liked original FO1 and 2, give it a go. I think you'd be very pleasantly surprised :)

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Suggestions / Another title?
« on: January 03, 2020, 06:54:13 AM »
Hey Erkka and Sami. I know what you'll say (probably), but for some reason I cant get this outta my head. You guys have amassed huge volume of knowledge about iron age Scandinavia and you have a few decades of experience in game development. Yet, you have only one title. Dont get me wrong, its not a bad thing, but it just seems like you could (hell no, you SHOULD) do more with that knowledge. For example, take the ancient trade route from varangians to greeks. Its a such under-explored territory and with such amazing potential. No need for any orcs, goblins or any other nonsense - life at that time was very diverse and this route covered places from northern Europe all the way to very south of it. Just imagine setting up a caravan in Scandinavia and traveling all that way.... Or even being a helping hand on that caravan. If anyone out have the knowledge and the determination to make something as grand as this happen - it'll be you guys. With modern crowd funding platforms you can not only fund the development, but make some decent bucks if your work will be (and we all know it will be) just as good as URW is.

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Suggestions / Re: Patreon
« on: December 13, 2019, 09:43:43 PM »
For one thing, not every one has PayPal. Secondly, not every country supports it. In Patreon, you dont need a 3rd party - just give them your credit card, select the amount, frequency and you are good to go for as long as you want. Cancellation is equally easy.

See, thats the thing - you dont really need to keep your blog locked up for paying patrons only. You can keep it just as open to everyone and have only selected posts marked visible for paying patrons. Say those "thank you" videos you guys post from time to time. Or something similar you have on this very forum - "Lifetimer Members' board". The only thing that'll change for you is the platform where you publish the blog. That and much easier interface for your supporters and additional exposure to potential gamers. I dont know exactly how it works, but I've seen other devs do some kind of cross-promo posts. Basically you tell your supporters about other creator's work on Patreon and they do the same thing for you.

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Development News / Re: Limping and animal size tracking information
« on: December 13, 2019, 07:06:46 PM »
My bad Sami. You are right, no more flooding.

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Development News / Re: Limping and animal size tracking information
« on: December 13, 2019, 06:10:08 PM »
Damn... And why would you go and fracture your own humerus? I know you got two of them, but still... Come on man, you should know better!

Heh, looks like its been a nasty year for you too, eh? I am still recovering from a compound fracture in my wrist. My right bloody wrist! I mean, who would've thought that ice can be so damn slippery and smashing my 81 kilos on top of a single wrist into the road can wreck it so badly? Oh well, sh!t happens, at least it wasnt my head and now I got some really fancy metalwork embedded into me :)

Get better man! And do take care of the undamaged parts you got :)


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