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Messages - craftyguy

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General Discussion / Re: Running on Linux-ARM (it can be done!)
« on: December 02, 2023, 08:55:23 AM »
Is there any chance we can get native aarch64 builds? Box64 is neat, but it's buggy and slower than native performance. It may not be too hard to produce aarch64 binaries (hopefully you aren't doing any x86_64 asm or other arch-specific things!), but obviously since the game's source isn't available I have no clue  :'(

2
This is really quite a mystery. I've tried it several times, but never fails here. I don't think it's about SDL. But also checking out the new shoveling code I couldn't find anything that might interfere.

You could try enabling debug logs (by pressing & key) and then reproduce and send all the debug_*.txt files in your game folder over to me.
& needs to be pressed after the character has loaded, and the game confirms "Enabled debug logs".

Also, can you dig a pit elsewhere?

I emailed you the logs, I hope that helps. I'm not able to dig a pit elsewhere successfully. Each time I resume, it segfaults after it finishes. I can try to steal a regular shovel and attempt to dig it in one go, or if you have a way I can add a shovel to my inventory to test that I could give that a try. It might at least tell us if the resume is the issue or not.

3
No. It worked okay on my end, but I could test only with Windows and Ubuntu.
Tricky case, but I'll try to read the code carefully to see if there are vulnerabilities which might cause something like this.

Interesting, it reproduces every time for me. In case it's helpful, here's some more info about the SDL version installed:

sdl 1.2.15-13 
sdl2 2.0.12-1
sdl2_image 2.0.5-1 
sdl2_mixer 2.0.4-3   
sdl2_net 1:2.0.1-2
sdl2_ttf 2.0.15-1
sdl_image 1.2.12-5
sdl_mixer 1.2.12-7                                                                                                                                                                                                                                                                                                                                                                                                                     
sdl_net 1.2.8-4 
sdl_sound 1.0.3-7
sdl_ttf 2.0.11-5

I ran urw through gdb but since there are no symbols the backtrace from the segfault was useless. If there's a way you could get me a debug-compiled version of urw 3.62 to run, I could collect that info for you too.

4
Were you able to reproduce the crash with the save file I sent?

5

Alright, send the save over and I'll take a look.

Can you still dig holes with one go (without resuming)?

not sure, my character isn't able to/I don't have a good shovel, so every attempt (no matter how rested) forces me to take a break about half way :P

6
OS: Arch Linux

When I resume digging a hole, once the hole is finished I get a message about finding some buried items and then the game segfaults. I have a save where this happens 100% of the time (just resume digging the hole immediately to the west), I can email it if you're interested in taking a look.

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