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Messages - JEB Davis

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1
Off-topic / Creator of DF compliments Sami & Co. and UrW
« on: March 25, 2019, 04:25:46 AM »
This interview happened 5 year ago, but is new to me because I'm just learning Dwarf Fortress.

Tarn Adams seems like a pretty cool guy and has a life goal similar to Sami's, so it was neat to hear him acknowledge UnReal World and Sami & his helpers in this interview... listen to the first 2 1/2 minutes at least:

https://www.youtube.com/watch?v=Lnc5YU-qIWk


2
Suggestions / Re: Super Mario...
« on: February 19, 2019, 11:08:25 PM »
Yup, the tiles are 2 x 2 meters. Most unencumbered people can jump over 1 tile, and it would be a realistic addition to the game.
Of course the weight you're carrying should DRASTICALLY affect your jumping ability.

Whitetail deer can jump incredibly high and far (I know they're not in UrW).
I don't know about reindeer, elk, moose, etc.

Check youtube for a video of a lynx jumping over a stream... its quite a leap!

If it can be done with the AI realistically, I hope jumping gets on the dev's list for all animals/people.

3
Stories / Re: Run Away Slave on Winter (lucky)
« on: February 15, 2019, 03:33:17 AM »
Wow!  :)

The spirits have blessed that one!

4
Gameplay questions / Re: Trees as effective barriers?
« on: February 14, 2019, 12:51:55 AM »
I've been suspicious that large animals may be able to pass through spruces, because they seem to do it occasionally when chasing them. But I have no proof. I'm interested to know the truth on this... sort of. Many things that are uncertain in the game are part of the greatness of it, and I don't want to know all the secrets. Discussion of what can go through/over fences has been ongoing for ever, but trees... I don't remember a definite conclusion.

5
Off-topic / Draken Harald Hårfagre
« on: February 09, 2019, 08:00:53 PM »
Viking Ship - Truly a thing of beauty.

DRAGON HARALD FAIRHAIR Construction
https://www.youtube.com/watch?v=29mOXuVoE3o

LAUNCHING - NAMING - HOISTING THE SAIL
https://www.youtube.com/watch?v=90uKGICMbAI

Sailing
https://www.youtube.com/watch?v=WgO8mDbK_ZI

Storm in The Labrador Sea
https://www.youtube.com/watch?v=XORSpUUy0lQ

Sailing into New York City September 17 2016
https://www.youtube.com/watch?v=mAZcAhIAUto

Chicago Welcome Viking Ship Draken Harald Hårfagr
https://www.youtube.com/watch?v=mFNlx2ZjwBk

6
I'm not the final word on modding, but making anything produce a noise with that effect on birds does not seem possible, Petike.

7
Development News / Re: 2019, here we come, slowly but steadily.
« on: January 30, 2019, 08:03:12 PM »
Sami, it's great you are recovering well and could go out skiing  :)

Two questions:
1. What are the animal tracks?
2. What a beautiful setting, is that a cabin you use for fishing?

In my part of the world (Michigan) it is -16F (-27C) and very windy.
Many folks were told to stay home from work today.  :)

8
Gameplay questions / Re: How exactly to make elk leather
« on: January 25, 2019, 10:53:05 AM »
It appears this discussion could go on for some time, lol.
Correct, Acolyte, my mod is a poor compromise and I don't have knowledge of leatherworking you do.
Good points, Signatus.

In the end, any skin you find on a NPC or trade for in a village will be the stock one. This simple reality points out the tip of the iceberg when it comes to striving for realism in mods. You can't change what's generated by the game for NPCs unless you convince the devs to help.

9
Gameplay questions / Re: How exactly to make elk leather
« on: January 25, 2019, 02:25:06 AM »
Here is what I did a couple of years ago, my changes listed in commented lines at bottom.
I figure cutting the skin's rounded shape would leave lots of wasted leather and using some of the leather as strips to stitch the edges. It's just a roughly done recipe, not thought out in that much detail.


.Skin.   [effort:1] [phys:hands]  *COMMON* /120/   %40%   
{Leather} #3# [remove]
{Knife}
{*Cord} [remove]
[WEIGHT:1]
// Tying equipment changed to Cord
// DEFAULT JEB added [WEIGHT] (default was 0.3 pound), {Leather} was #4#

10
Gameplay questions / Re: How exactly to make elk leather
« on: January 25, 2019, 01:04:13 AM »
So mod the skin to be how you want it. Make a bigger one.
I modded mine to be heavier because I agree with you on the 0.3 lbs.
But nobody can convince me carrying a bowl of water around is feasible except for a short distance.
And bags & birchbark boxes can't really hold water, can they?

11
Suggestions / Re: Universal size in URW
« on: January 24, 2019, 05:38:12 PM »
I'm guessing not much in the way of elasticity, at least compared to modern clothing.

Any difficulties clothing sizes would cause the character are completely acceptable, because they would be completely realistic if programmed to be so. Large clothes could cause a penalty, or be altered and lose a step or two of quality due to the character's amateurish efforts. Small clothes just couldn't be worn at all.

But I think this topic has been raised before, and the devs said something along the lines of while it would be a nice realism touch, the programming time/effort involved puts it low on the priority list. There are much more important things for the game's forward progress.

12
Gameplay questions / Re: How exactly to make elk leather
« on: January 24, 2019, 03:32:08 PM »
PALU beat me to it.
I think it's logical to assume the bags are not waterproof, as they are used for grain & seeds.

13
Suggestions / Re: Universal size in URW
« on: January 24, 2019, 03:28:53 PM »
snip... it would be even harder to get high quality gear than it currently is, in particular for armor that you can't make yourself.

Which might not be a bad thing.

14
Bug reports / Re: Persistent injury effect on speed?
« on: January 23, 2019, 11:20:36 PM »
I think there was something about persistent injuries, but can't remember for sure.

Check news.txt if you like.

15
Gameplay questions / Re: How exactly to make elk leather
« on: January 23, 2019, 05:58:22 PM »
Leather armor is valuable (especially if you roleplay) for the summer. A layer of leather underneath mail or lamellar for example. While I know there are not penalties in-game for wearing fur when it's hot, there will be when Sami implements heat penalties.

Also, leather skins for water are great because who would carry a wooden bowl full of water as they tramp through the wilderness? Again... realism / roleplay versus what game mechanics allow.

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