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Messages - JEB Davis

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1
Yes, silver is more dense, and gold even more so. But seriously, nobody in Iron Age Finland would have so much silver laying around that they would waste it on a mace-head and then damage it in combat, especially not a 16 year old kid that just left home. Why not do a reality check here before putting time into mods that are out of the scope of reality.

I'm also saying this because aside from it only being "realistic" in Dwarf Fortress, this kind of fantastic wealth is against the intent of UnReal World. Just a casual look at how the devs have made the game's valuables & trading system makes that obvious, doesn't it?

I think all the wealth owned by all the NPC's would hardly account for one gold mace. Who could possibly barter it from you?

All that said, of course, I'm not trying to stop anyone from modding whatever they want. Go for it. But claims that those precious metals are good for anything other than ornamentation on prize weapons need to be refuted.

2
Mod Releases / Re: Making salt out of sea water
« on: January 20, 2019, 10:42:47 PM »
Apparently, the sea around Finland has much lower salinity, which is why it is drinkable in the game.

3
I'm in agreement with Brygun that coins are out of place in UrW.

This is shaping up to be quite a mod  :)
Thanks to ALL of you working on it.

4
Bug reports / Re: Bugged cooking names
« on: January 20, 2019, 12:04:24 AM »
A pea soup becomes "a pot of pea".

And then you drink it.

The English similarity of "pee" as fluid urine makes this a rather colored joke. Yellow in fact.

Well...   this IS a survival game!

5
I think you're right, Signatus. Probably because for purposes of food, hides, and antlers there is no difference between male & female in the game.

6
Mod Releases / Re: BAC Mod = Brygun and Community Mod
« on: December 28, 2018, 06:01:18 PM »
Pardon my absence I was assaulted yesterday and am pressing charges. A bit woogly today.
Dang!    Are you okay?

7
Mod Releases / Re: Brygun's Added Items
« on: December 25, 2018, 03:06:08 AM »
Quote
Lamellar armour consists of small platelets known as "lamellae" or "lames", which are punched and laced together, typically in horizontal rows. Lamellae can be made of metal, leather cuir bouilli, horn, stone, bone or more exotic substances. Unlike scale armour, which it resembles, lamellar armour is not attached to a cloth or leather backing (although it is typically worn over a padded undergarment).

I just wanted to point this out from wikipedia, because you seem to be making the wrong assumption. It's essentially something like {* plates} and {* cord}.
I stand corrected, thank you Signatus... and I knew better actually *duh*.

8
Development News / Re: Season's recovery greetings
« on: December 25, 2018, 01:23:03 AM »
The tree is 14 times Sami's height... maybe 80+ feet.

9
Mod Releases / Re: Brygun's Added Items
« on: December 25, 2018, 01:09:29 AM »
In case you have not seen the mod for salvaging lamellar scales from enemy armor, here it is.
When I changed the original, it is noted.
Assuming lamellar scales are sewn onto leather backing, I recommend adding the appropriate leather garment into the recipes... not sure why I didn't think of that long ago and add them.

//
// JEB included 2018-01-03
//        for UrW 3.50
// JEB's modifications noted below.
// Credit for this mod is not mine, it was found on the old forum.

[SUBMENU_START:Armor]

.Lamellar Piece.    "Rock" [effort:0] *COMMON* /2/ [noquality] [patch:10]
{Knife}
{*lamellar*} #0.2# [remove] [patchwise]
[WEIGHT:0.18]
[MATERIAL:iron]
[ARMOUR_MATERIAL:lamellar]
[TYPE:valuable]
[PRICE:0]
[TILEGFX:fw-lamelpce]
// JEB: added [PRICE:0], added [TYPE:valuable]

.Lamellar Hauberk. "Lamellar Hauberk" *HIDEWORKING* [effort:1] [phys:hands] %-30% /300/ |-1|
{Lamellar Piece} (175) [remove]
{Tying equipment} #3.5# [remove]
{Knife}

.Lamellar Cuirass. "Lamellar Cuirass" *HIDEWORKING* [effort:1] [phys:hands] %-30% /240/ |-1|
{Lamellar Piece} (75) [remove]
{Tying equipment} #1.5# [remove]
{Knife}

.Lamellar Forearm Guards. "Lamellar Forearm Guards" *HIDEWORKING* [effort:1] [phys:hands] %-30% /80/ |-1|
{Lamellar Piece} (20) [remove]
{Tying equipment} #0.4# [remove]
{Knife}
// JEB: changed to %-30% like all the others, was %-15%

.Lamellar Shin Guards. "Lamellar Shin Guards" *HIDEWORKING* [effort:1] [phys:hands] %-30% /80/ |-1|
{Lamellar Piece} (45) [remove]
{Tying equipment} #0.9# [remove]
{Knife}
// JEB: changed to %-30% like all the others, was %-15%

.Lamellar Rerebraces. "Lamellar Rerebraces" *HIDEWORKING* [effort:1] [phys:hands] %-30% /60/ |-1|
{Lamellar Piece} (25) [remove]
{Tying equipment} #0.5# [remove]
{Knife}
// JEB: changed to %-30% like all the others, was %-15%

.Long Lamellar Hauberk. "Lamellar Hauberk" *HIDEWORKING* [effort:1] [phys:hands] %-30% /360/ |-1|
{Lamellar Piece} (190) [remove]
{Tying equipment} #3.8# [remove]
{Knife}
[WEIGHT:38]
[ARMOUR_COVERAGE:long_hauberk]

[SUBMENU_END:Armor]



10
Off-topic / Re: Happy People on Netflix
« on: December 03, 2018, 10:43:59 PM »
It was informative and a good watch. I was surprised at how large a land area the trapper was assigned by the government.

11
Suggestions / Re: Craftable punts ? And what should the limitations be ?
« on: December 02, 2018, 03:10:04 AM »
On reflection, it's puzzling that a raft made up of 3 500lb tree trunks winds up so comparatively light! heh
Some have reset the weight of their raft(s) to 1500 lbs.
Here's what I did:

.Raft.  [effort:3] [phys:stance,arms]   *COMMON* /20/
{Log}   (3)    [remove]   
{Rope}      (3)   [remove]
{Cutting weapon} <Axe>          
[WEIGHT:1200]
// JEB: VANILLA was {Tree trunk} added [WEIGHT]
// JEB: was /80/ (reduced because logs had to be carved beforehand)

12
Bug reports / Re: sacrificing dried fish pleases the forest, not the water
« on: November 15, 2018, 05:20:37 PM »
This makes sense to me because when a fish is first caught is when I think the sacrifice would be meaningful to the water spirits, rather than many days later after the fish is dried. Besides, water spirits are wet and dried fish has no water in it, so it may be insulting to the spirits to give it back to them in that condition.

For similar reasons, it would make sense to me if NO dried fish or meat was acceptable to ANY spirit. I could see any spirit being insulted by dried flesh. 

"Why did you wait so long to say thank you to me for this beautiful animal you took away from my domain?" or "What have you done to the juicy, blood-filled flesh of my creature, you defiler!"

13
Same here.  It's been that way as long as I remember.

14
Mod Releases / Re: Combat Training Dummies v3.5 (Kalma's Revenge module)
« on: October 26, 2018, 07:23:21 PM »
After fighting a dummy, I get a "dummy sliver". Is there a particular use for this item, or should I just throw it away?
Keep them in a pile in the dummy's square so you can count how many training sessions you've done compared to your skill increases.

15
Gameplay questions / Re: How to burn npc alive?
« on: October 25, 2018, 03:21:08 AM »
Yes. My suggestion is to try a different game.
This game is not intended as a venue for homicidal maniacs, lol.

That being said, what human would allow someone to pile wood
around them and burn them alive?  (Other than one of those monks
in orange robes over in India.)
Well I made sure they are completely immobile, but thank you for sharing your opinion.
It's all good. We all enjoy the game in our own way. While I've not tried the method you're using, there have been times when my character went berserk and senselessly homicidal.
 :)

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