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Re: building a shelter I think you're actually doing it right, but maybe overthinking it. The SE corner from the picture you show looks right to me. You can see the overlapping logs that would form it. The L shape might be more pronounced looking on the northern corners because of the isometic view.

As far as shutters and walls not connecting, you need to complete things to see how it will look. Walls with shutters will snap into place when you've put in the ceilings/floors, and walls will connect up when they are all finished. It just sometimes doesn't look like it when you are building. It's as simple as:

CNNC
WXXE
WXXE
CSDC

With C being the four corners, N being north walls, E being east walls, W being west walls, S being south walls, D being a door and X being the ceiling/floor tiles. Also, your door can go anywhere on the south.

You can make cabins as big as you like (as far as I know there isn't a maximum) following this pattern, or as small as:

CNC
WXE
CDC

Though there isn't much point for a single square cabin. Also, if you want it to work as a smokehouse/sauna I believe there is a limit to how big it can. I always build them 4x4 (2x2 interior) or like my first design above.

Edit: Didn't catch the part about the it saying there is something already there. It doesn't look like there is based on your picture (though your character's head is in the way hah). If you built something straight up from your character in the picture it would be a southern wall (or a door). Maybe you are actually trying to build on the corner you've already built by accident somehow?

September 25, 2017, 04:02:11 AM
1
Re: building a shelter I've attached an image of a cabin I am in the middle of building. You can see in it that the shutter walls are all out of whack. That's normal... as soon as there is a floor they make sense. Also you can see the SW and SE corners in finished mode.
September 25, 2017, 04:11:48 AM
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anything