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Re: Lost pet with values items. What can I do? Apart from using hacking to locate the dog ('s remains), you ought to follow the elk until you find it, the dog, remains of the dog, or indications of the dog having gotten wounded and fled.

It also ought to be possible to zoom in from each of the world tiles you think the elk/dog might be in/cross through and shout for the dog. Unfortunately, it seems UrW dogs have a poor hearing on par with humans, so if you don't hear it bark back it shouldn't have heard you.
It obviously take longer in UrW time to zoom out move, zoom in... than move on the zoomed in map, but it takes less player time.

December 21, 2019, 05:28:25 PM
1
Warning before eating unknown plants My first character was died from deadly poisonous mushroom, since then i finally realise why would there be warning box before eating the unknown mushroom. That’s really great QoL improvement as I always seem to accidentally click and eat something I never want to eat. To my surprise, there’s no warning message before i eat unknown plants and get poisoned again. Luckily this time it is not deadly, but still, it would not be nice if I accidentally kill my character due to my clumsy fingers. I think it would be a nice modification to add such warning box before you eat/ drink anything that’s unknown to you.
July 19, 2020, 02:51:24 PM
1
Re: Route Points On Wilderness Map Blue for drops (smoking meat in villages, drying meat in the wilderness, lightening load when engaging big game or Njerpez, raft left on waterways)
Red for danger
Yellow for noting village/settlement fine&masterwork goods, sage, animals.
Green for worthy plants (burdock, bear pipes, golden rod and so on)
White for any other notes.

I like that you can F6 in zoom in view, make note, chase game, get kill or not. Get on wilderness view and check where you left your stuff. Super handy when bumping into game blindly.

July 27, 2020, 04:13:43 AM
1