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Changing vanilla craft menu names With the upcoming 3.70 "Fishing" is being added as a menu with only a few vanilla items.

The BAC mod Im caretaking uses almost all the menu slots.

It would be very helpful if as a modder I could reassign the vanilla menu names.

Im sure as other items will get added there will be future collisions that this would help avoid.

Or

The harder thing of allowing a layer of submenus then all of the BAC could be under one letter with its own slew of menus


August 01, 2021, 01:51:07 AM
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Re: Changing vanilla craft menu names I've mitigated menu slots in my URWME project, under the Assigning and using extended menudefs category you can see how it works. Would something like this standalone be something people would be interested in, albeit windows only?


August 01, 2021, 07:30:26 PM
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Containers need an Unpack command Once you put herbs into a container there needs to be a way to get small portions out.

I tested with roseroot in a birch bark container. 1+ lb of roseroot was in the box. When I did the sacrifice it sacrife the whole lot not just one set of leaves.

One context is that I've been using heather for general sacrifice. I decided to put my stocks into a birch-bark container mostly for roleplay an orderly kitchen. Currently my year's supply of ritual heather (200+ sets) is in one shot containers rather than using it the many times.

I can get only a minimal of uses by using smaller containers but its not going to be the 100s.

The "Apply" container needs a way to empty a container to your inventory. The "empty" assumes you are discarding.

Maybe the phrase "Unpack" to off load it to your inventory would work. then player can drop some or all for sorting.


For example 10 lbs of heather in large container but only want 1 lb while travelling on a hunt for medicine or sacrifices.
Unpack to inventory container to inventory, drop 1 lb on floor (not discard), put 9 pls heather back in the large container. Put container down. Pick up 1 lb of heather.


May 15, 2023, 07:45:04 AM
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Re: Containers need an Unpack command Just had another incident.

After harvest I was filling amphora with seeds but accidentally put the sorrel leaves in it. I cant get the leaves out as the empty command is a destruction command.


Really suggest that "empty" not be destroy just move to inventory where the player can drop and discard if wanted

May 28, 2023, 03:52:51 AM
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Re: [3.80] Community Mod BAC: Smith, Cooking, Survival, Carpentry, Sewing and More!
Quote
Recipes were redone (in a more complicated fashion) in order to get around the hard-coded limitation on clothing quality.
I really want to just remove that cap in vanilla. Is there a way to do that?

Material is hardcoded to pass through quality unless [noquality] tag is used. So Harsh hides lead to inferior leather cords.

If you [noquality] on all the affecting materials and give a high skill boost you get a chance to up it. Thats how the "refine iron billet" recipe works.


June 11, 2023, 11:31:34 PM
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