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Re: Bark stuff, birch-bark stuff

Also, cords not getting destroyed in the cooking processes is also on my personal to-do list, but we'll see how the priorities and difficulties will meet...

Perhaps they could accumulate wear and tear much like nets do? (Well, clothes/armor/weapons do too, I guess, but the mechanism of fishing nets where it's strongly tied to the object being used rather than being hit seems the closer analogy to me) Would be a good balance between "this dried meat? Oh, it's a mix of deer and cord, my dear. Yes, I always add in my cords. It adds a little something to the texture, wouldn't you agree?" and "Sure, this cord has repeatedly been hung outside in the snow and frost with weight attached for weeks at a time, but it's still as fresh as the day I made it", I think.  :P

June 01, 2019, 09:58:32 PM
Re: Bark stuff, birch-bark stuff @Prae: Introduction of iron working would probably do nothing to help you getting a starting axe, as you'd probably need a fair bit of infrastructure in place (probably requiring an axe to make) to prepare the stage for iron working, so it would probably be a mid/late game activity, not a starting game one.
June 03, 2019, 10:40:57 AM