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The History of Survival Games – From Archaic to ARK This was an interesting article. The genre and its roots opened up, many interesting games mentioned, and UnReal World naturally being part of the history:

https://survivethis.news/en/history-of-survival-games/

September 15, 2017, 10:30:31 AM
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Re: "Spirit of the forest, I presume"
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  I'd like to be able to have a more grounded, historical experience too.  If I'm shooting lightning bolts at a level-25 domovoi, I might as well be playing ADOM. 

Well, at the very moment there (again) is an another thread where a player is actively trying to encounter a being which is supposed to be more or less 'supernatural' - and has difficulties doing so, for it isn't easy to find the right conditions to encounter such a being.

I think that speaks of Sami's design philosophy - personally I wouldn't worry about the game turning into 'thow lignting bolts at magical creatures'-kind of high-fantasy. The 'supernatural' elements of UnReal World are, and will remain, elusive and hard to catch, and after all, we can't be exactly sure if they are mere hallucinations, a series of random luck, or possibly a prankster hermit playing tricks on the player character.

Also, the way I see it, this actually is the historical experience. The pagan folks believed in these rituals having an effect, and they believed those supernatural entities to exists, and there were reports of people occasionally spotting those creatures. So we don't simulate the 1000AD world the way 2000AD scientist believe it to be, but we simulate the 1000AD world the way 1000AD folks probably themselves experienced it to be. No lightning bolts, though, they aren't a part of Finnish folklore =)

November 07, 2017, 11:14:32 AM
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Shooting snowballs ...meanwhile in Finland.
It's been snowing, and I've been studying the art of archery, so I gotta share this yesterday's shot to remember:

https://www.youtube.com/watch?v=jNnxu6bbBJI

December 17, 2017, 04:12:15 PM
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Version 3.52 released on the homepage Version 3.52 standalone installers have been now released on UnReal World  website, at Downloads section.
Additions foremostly bugfixes for smoother survival, but some balancing of exploitish issues is also featured.

Cheers!

Here's the changelog:

Code: [Select]
Version: 3.52 (stable)

** Saved characters from version 3.40-> are compatible with this version. **


 - balanced: villagers' interest to buy boards
 
         Previously trading boards could be used an exploit as villagers did buy them without any reasoning.
         Now there's a cap for villagers' interest in boards and they only buy the amount they want to
         have as a reserve. This varies from village to village, and some villages are not necessarily interested
         in player character's board trading attempts at all.

 - added: NPCs will store the obtained timber in the village

         NPCs may obtain timber (eg. boards) through trading. Previously NPCs just carried the heavy loads around
         causing unncessary burden for themselves. Now they eventually store the timber in the village.

 - added: roasting meat/fish decreases its weight

         We tought this was featured already, but no. Now roasted meat/fish loses about 25% its weight in the process.

 - updated: NORTHERN BOW game encyclopedia info + image added

 - added: new NPC kid portrait

          Still not much variety with kid portraits, but if you are into portrait customization more of them can be now
          added for kids as well -> truegfx/kid?.png

 - fixed [Linux]: redundant libcurl dependency removed

 - fixed: character creation extra skill point issue for 0% skills

          Increasing and then decreasing skill for 0% level skills mistakenly allowed two points then to be spent
          on the said skill.
 
 - fixed [rare condition]: quest generation and companion rehire delays

          Long lived migrated character might encounter extremely long intervals between new quest generation and
          earlier NPC companions willingness to be rehired.

 - fixed [rare condition]: bird thief quest sages forgetting about the quest

          This occurred only with long lived characters. Sages involved in the quest first talked about
          it normally, but might not recognize the quest anymore after a while.

 - fixed: kids not recovering from wounds and injuries

 - fixed: young animal skins were worth the same as adult animals skins

          Now the price is reasoned according to the skin size.

 - fixed: when trading with NPC the accepted items they couldn't carry just disappeared from their inventory after the trade

          Now the excess items NPCs can't properly carry are put on the ground as a common village property.

 - fixed [rare condition]: aquatic birds flying still above the frozen waters

          This was a result of aquatic birds terrain exploration routines failing to find them new meaningful areas to check if the waters at their habitat got completely frozen.

 - fixed [rare occasion]: irrelevant quest related persons appearing in chat dialog

          Sometimes you were given chat options to ask whereabouts of irrelevant quest related persons in the village.   

 - fixed: young animals giving as much fat as the adults

          Now the fat yield from young animals is more or less smaller depending on the cub/calf actual age and size.

 - fixed: nameless villagers ie. occasional blank NPC names


November 12, 2018, 11:16:47 AM
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Throw of life So, after getting back stapped by stupid njerpes warriors or mass gang mauled by wolves in two games with great starts, I was having it rough. After a well deserved break to calm my nerves, repeating over and over in my head: "Take it easy this time cowboy", I tried again. I chose a chilled scenario, made a good character and went at it again!
Eagerly checking my startup items "Rough Handaxe" and "Rough Knife". My enthusiasm was now lowered. I really don't like rerolling my character, but admittably, I was on the verge. I got to check the body lying dead besides me (as per the scenario), exact same items.... WTF "#=%Ì"&=".... On top of it, i had a total of 1.8 lbs of food, so barely one days worth. A mate teased me into soldiering on, so I didn't reroll the character. I head out hunting without building a base hoping for a stupid squirrel or something.. nothing.. It's spring way up north in the mountains, so no water either. I finally find some, but at this point the food had run out.
As i'm crawling helplessly on the world map, cold, starving and extremely tired I see a bull elk. I imagine that this is some code left behind to give me the finger for funsies, kind of a "now that you're basically a corpse, I'll show myself so you can smell what i would have tasted like"...! Actually believing this, I figured that I'll at least face the troll code head on and die with dignity. I threw my newly crafted javelin at the fucker, and this happened....?
This game gives you an experience you don't get anywhere else :)

July 05, 2019, 02:50:40 AM
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Re: Throw of life And that son is how your great grandfather founded this homestead.


(pending children expansion)

August 26, 2019, 03:27:55 AM
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Re: I'm unable to use the F[number] keys on macOS In MacOS, to access the F-keys you need to use Fn+Fx. By default, the F-keys are bound to special behaviours (like brightness etc).

This can easily be changed to match the behaviour on Windows/Linux laptops:

Quote
Choose Apple menu > System Preferences.
Click Keyboard.
Select "Use F1, F2, etc. keys as standard function keys".

September 13, 2021, 01:58:37 PM
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