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Re: Suggested forum modifications I have mixed good-bad feelings on the Saami picture in the background. As it currently displays it looks like Saami is peeking his eyes out over top of the blue text box. I get it that Saami ought to be visible. Its the combo of photo size vs board display. It may change for some users? For me I'm wondering if Saami is sneaking a look.
April 23, 2017, 08:19:40 PM
If Primitive Technology can make an auto-hammer with just a stone axe, I demand Sami implements a water powered auto-tresher! :D :D :D

Spoiler: show
Whaddayamean it's not historically appropriate! :D :D :D

April 29, 2017, 04:57:10 AM
What do you like to cook in real life? A common point in humanity is that we all like to eat. Since I like to eat I like to cook.  :D This a simple logic.

Wondering what other folks like to cook?

One of mine is honey fried steak.
Yep, you heard that right. Steak fried in honey.
I learned if you learn to 'listen to the oil' you can gently fry with honey. Use a low to low-medium heat and don't let the bubbling 'sound angry'. There is a trick also that the juices from the meat stop the honey from burning. So when the honey starts to turn darken then the meat has given all the juices it can making it time to stop. The steak will be pink on the inside (medium) glazed in sweet honey goodness. Super bonus that any spices you toss in will stick to the honey which sticks to the meat!

Currently I serve it out on a pita bread with optional lettuce/vegetables arranged in an outer ring. The roughage helps the body digest the meat. Well, it is like one steak per person. I tend to use cheaper more-fatty cuts since they will come out okay in the longer cooking time.

I like to pour the pan's honey-greasy goodness onto the bread too. Don't let any nutrition go to waste!

April 30, 2017, 03:49:16 AM
Re: Auto-tresher Topic for me?
Topic: Auto-tresher

video of water powered auto-hammer
Though I found his woodwork to be the most fascinating.

May 02, 2017, 05:53:50 PM
Re: What do you like to cook in real life? So I do crock pot recipes these days. Got a handful of books I pull from, but mostly it's Make it Fast, Cook it Slow and Cook's Slow Cooker Revolution (volume 2).

I made enchilada casserole...three weeks back and cowboy stew two weeks ago. Last week I did garlic and turmeric scallops.  Think I'm going to do Azorean beef stew this week

May 06, 2017, 04:56:29 PM
Re: Dude, where's my car? look for a file msglog.txt in your character directory. search it from the bottom up for "njerpez" to find the last one you encountered. You'll see a line like this:

(000000):h1hl:[@@]{025E00AC}     | the Njerpez warrior sighs once, then stays laying dead still.

025E means how far east you are from the left of the map. bigger numbers are more east, smaller are less east.
00AC means how far south you are from the north of the map. So this character of mine is in Seal tribe territory, very far north and fairly west.

Go to near where you think it was, doesn't matter if it's exact or not. Then drop something or pick something up or drink something so that it generates a message in the logs, and reopen the file and look at the last line. something like:

(3C5A98):j1hc:[:]{026200A0}      | You drop the branch.

So you horizontally you are at 262  and need to get to 25E so you need to go four squares west.
vertically you are at A0 and you need to get to AC so you need to go 12 squares south.

If you lose count or if you get it confused which one is horizontal and which is vertical (I'm only 80% sure i remembered the order right), just drop another branch and compare with your target.

you can find a calculator online that does hexadecimal with a search engine.

June 09, 2017, 10:28:19 PM
Re: Focus on Endgame Content
Has anyone really managed to take a character to 12+ years? I have been playing the same character for almost two years or more IRL and he is only in his 4th winter...

I think it's very common to either abandon old characters because endgame is boring, or to send them to a suicide mission of some sort. So the lack of current old characters isn't indicative of a lack of need for endgame features - but the other way around :)

June 16, 2017, 10:34:49 AM
Re: Where should I look for a splitting axe? The Dirks have most goods and more exotic things in their areas.
June 21, 2017, 04:26:22 AM
Re: Legacy Characters we have an IRC channel on You can /join ##urw

once you do, if you were previously a player in the legacy game, like averious, say "urwbot, legacy back". If you're a new player, do "/msg urwbot legacy join youremailaddress" where youremailaddress is where you want us people to send a zipped character folder (tends to be about 4-10 MB).

The IRC channel is fairly quiet these days but there are still a bunch of people that regularly come in and if you start a conversation someone might reply.

I haven't migrated the IRC instructions from the other forum, but they were here:

If you don't have a program like mIRC or pidgin or whatever the cool kids are using these days you can go to to connect from a web browser. There are more detailed insrtuctions at the old forum link though!

July 04, 2017, 08:04:40 PM
Guinness world record for "First open-world survival videogame" The second world record received acknowledges UnReal World as a forefather of the genre.


Back in 2016 we got (and proudly hold) the record for longest update support for a videogame in GWR Gamer's Edition 2017.
And now, in the recently published Guinness World Records Gamer's Edition 2019 UnReal World gets the record for "First open-world survival videogame". Oops, we kind of created a videogame genre, but we do not regret :)

The book happily presented at the end of this post is a Finnish edition, and here's how GWR mentions the record in English:
    "The second millennial decade has witnessed an explosion of open-world survival games, particularly on the Steam platform with the success of PC tiles such as DayZ, Ark: Survival Evolved and the battle-royale shooter PlayerUnknown's Battlegrouds.
    The genre's trues roots can most likely be traced back to the indie sandbox RPG UnReal World, first released in 1992. Set in Iron Age Finland, player's principal aim was to survive its challenging and harsh environments. Incredibly, the game was still going strong and receiving updates, as of September 2017. The game was developed by two people - head creator Sami Maaranen and programmer Erkka Lehmus (both Finland). As of September 2017, it held the record for longest update support for a videogame."
(Yeah, it's out-of-date info with latest updates as the books live in press-time info. And in case somebody wonders about the near future updates a new bugfix and balancing patch is actually to be released this month.)

Cheers and thanks to all of you for making history and taking part in creation of a videogame genre with us.

Erkka (co-designer) at the left, Sami (creator) and Alli (the cat) at the right.
And if you take a look at our previous GWR post it seems like have started a tradition with these world record promo pictures as well ;)

October 21, 2018, 12:03:14 PM