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Adding marriage - poll about how you find its priority Let's have a poll, just for the sake of poll.
December 18, 2017, 09:28:04 PM
Re: Adding marriage - poll about how you find its priority Prefer slavery better than marriage feature. At least I can sell the slave if he/she does not perform well.  :P
June 18, 2018, 12:15:35 PM
Re: Some new player's feedback Yes, the inability to repair fabric clothes is annoying. But on the other hand, it only takes 20 spruce twigs to build a rainproof shelter... ;)
July 23, 2018, 08:49:11 PM
Re: Nutrition system Note that turnips, mushrooms, and berries are all on the pretty-low end of nutritious. (145 calories / pound for turnips, 132 for mushrooms, and 73 to 222 for berries).

I spent a bit of time collating all the nutrition of foods to figure out what was worth gathering.  A summary:

Barley and rye are both highly nutritious, at greater than 1000 calories per pound, and hemp seeds are nearly as nutritious.  Hemp seeds can be used as seasonings, but barley/rye need to be ground into flour to be eaten, so will take a bit of extra processing.  Broad beans and peas are decent, at 490 and 367 calories per pound.  Of the two, broad beans just produce a lot more weight per plant, and so I usually grow those for preference.  Turnips and hemp leaves are filler - it's worth keeping them on hand (turnips are good trap bait) but very hard to live on them.

Of wild plants that can be grown, nettle, yarrow, and sorrel are all low-nutrition (36-186 calories per pound), but clayweed is up with barley, rye, and hemp for being fairly nutritious (1125 calories per pound).

Wild Edibles
As above, wild mushrooms don't have many calories (132 / lb), but they can be worth gathering since it doesn't take much time for a reasonable weight of mushrooms.  Berries are comparatively lightweight (10 bushes for most to gather a pound) and take a long time (5 minutes per bush) so that in many cases you burn more calories gathering the berries than the berries are worth.  Cloudberries are the best - they're large, so they're twice as heavy (5 bushes per pound) and have the best nutrition (222 / lb).  Other berries I only gather if I want to use them to bait birds into my traps.

Lake reed is up there with the grains as a nutritious crop, at 1089 calories / pound.  It's also wildly overabundant in the vanilla game (1 lb reed per plant, due to an error with the coding).  Well worth gathering a bunch in autumn for the winter.  It's also grindable into flour, and can be eaten as a vegetable.  Marsh calla and bogbean are decent (939 / pound) but have to be boiled to be made palatable.  Other wild plants vary.  Some like meadsweet, goldenrod, and heather have almost no nutrition (18 / pound) and are only useful for their medicinal properties.  Others vary around the lowish to midrange of plant nutrition (~200 to ~600 calories / pound).  Milkweed isn't half bad, and mother and bear pipe are both quite useful both for calories and for their medicinal properties.

Fish and Meat
Fish vary a fair bit, but are in the middle range of nutritious.  The least nutritious fish is the pike-perch, at 290 / lb, and the most nutritious is the salmon, at 585 / lb.  The biggest benefit of fish is that they are generally pretty big, and so you'll get a fair bit of food with just one decent size fish - a whole pike is 2433 calories, enough to sustain a man under not too heavy exercise for a day.

Meat varies quite a lot as well.  The most nutritious meat is bear, at 1057 calories per pound, and several tie for least nutritious at 395 (including squirrel, dog, lynx, and badger).  Elk and forest reindeer, the most likely catches, are middling at 503 and 581 / lb.  Fat is by far the most nutritious (raw) food available, at 4082 calories per pound. 

The other benefit of fish and meat is that you can dry or smoke them, which not only preserves them, but concentrates the nutrients as well.  It is actually slightly non-physical right now, but dried meat is 1/10th the weight and 10x the nutrition, while smoked meat is 1/8th the weight and 8x the nutrition.  You can get all the way up to dried bear meat, which has 9934 calories per pound (twice that of raw fat!)

So in summary, plants are among the most nutritious foods in the game (barley & rye flour in particular), but not all plants are equal.  Things like turnips, berries, and mushrooms, while easier to gather, are really only worthwhile for stretching out the supply of more nutritious foods.

September 06, 2018, 07:23:21 PM
Re: Dont understand how trapping fence works A fence keeps large animals (elks, reindeer, bear) from passing through the tile with a fence (although bears can smash fences if trying to get at prey), forcing them to go around to either side. Wolves can jump fences, but unless there's prey, they go around. "Going around" a trap fence means going through the gap, where your trap is (one of multiple traps, typically).

Blocking off a passage (such as e.g. an isthmus) ought to be the most effective trap fence, but even a line in the middle of nowhere should catch things occasionally. The longer the fence, the more wildlife you reroute, so the more you catch.

I used to surround a single tile lake with a trap fence, and that worked well. Currently I've surrounded my farm plot area with one, and it catches things occasionally, but I complement that with active hunting.

September 09, 2018, 02:53:37 PM
Re: Dont understand how trapping fence works I like to build trap fences along the borders between forests and open terrain types (i.e. fields, roads, meadows, and clearings).  You can often find these near agricultural villages.  I don't surround a village directly, but make sure my trap fences are a few tiles away on the borders.  It is easy then to walk along the fence in the "open" terrain and see if the fence has been triggered.
September 23, 2018, 05:26:02 PM
Re: Nutrition system Boartato, molto scusi / compromiso, but it seems you are vegetarian.
September 24, 2018, 10:41:17 AM
Re: Which skill affects trap creation quality? There is no fixed number that I am aware of.
From (0) zero skill it may take 1~5 skill attempts to get a gain.
From (25) twenty five skill it may take from 1~100+ tries?
I think I tried to make some sense of it once, and gave up.
It's pretty random, probably because skill grinding is not in the main focus of the game.

How it works is each craft etc has a skill associated.
Common = 50~60% and can not be increased.
Each recipe "supports" a parameter displayed with a number between two pipes |-1|
Not all recipies contain this and they default to |0|
The number in the pipe determines the increase OR decrease of the chance for a skill up to occur.

The supported values are from |-2| ~|2| with positive numbers providing higher chance for a skill up.

Hope this helps

September 26, 2018, 08:23:28 PM
Re: Which skill affects trap creation quality? Yes, it seems there is a fixed chance for a skill to increase, which means you can get lucky and get an increase at the first attempt, or get unlucky and have to spend over 600 (has happened to me at 80+ skill levels for dodge and block).
September 26, 2018, 08:29:49 PM
Re: Where the heck are the axes?
This is rare coincidence. Normal or not depends on point of view.

In my current game I discovered 30 villages before build settlement.
This is because I was very picky and want shore, hill with good view, and Driik village and wood supply near my settlement. I also collected tools seeds and animals during travel.

I understand this is not your choice how to start game. But there different options.

You can view typical map of regions before character creation to suggest direction to Driik willage or other culture.
It is also good to print screen world map before entering the world.

Hmm OK, thanks for the insight; if it's a rare coincidince I can understand. A bit annoying though that every game you have to move to Driik region, then it doesn't make sense to choose to start as another tribe.

A rare coincidence of the good kind happened to me yesterday!  ;D I was walking along the overhead map and suddenly was brought down into the detailed map because a Njerp was spotted! I looked at him and saw he has an axe! I was desperate for it. I'm pretty good with the bow so after 3 shots the fiend was dead, and I inheritted all his treasure, including a.... woodsman's axe! Now to find the other axe types so I can build a permanent home and start preparing for winter.

September 27, 2018, 09:07:29 AM