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Re: Tasks often upset sleeping patterns, need some activities to kill time During spurts of activity and especially early on, when a great number of tasks all seem priority 1, I think it's common
to get out of rhythm with day/night. I find later in game I use cord making time to get my schedule back in order.
Early on I tend to just sleep and wake as needed, focusing on tasks.

November 09, 2018, 02:55:45 AM
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Re: What's Going On In Your Unreal World? Spotted a wolf pack on the outskirts of a Reemi pasture dug a trap pit. I hired a hunter to watch my back. When we returned to the trap the other members of the pack attacked him nearly bit is neck in half first attack. Oddly the pack didn't come after me. I attacked the trapped wolf knowing that it's mates would come I a quickly backed into a tree thicket so they couldn't attack from behind. After a few attacks the pack scattered. I built a dead fall trap near by, and reset the pit trap with fresh *cough* meat. Over the next few days by my hands, hounds, or traps I took 6 wolves one attacked and killed a villager, they killed that one, for a total of 7 I think that is all of that pack
November 11, 2018, 08:36:16 AM
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Cord vs String One of the important things to survival is to make cordage. Simple crude versions are good enough to do things like hang meat for smoking or drying. For example the real life ability to split spruce twigs into cordage. Better quality is needed for things like bow strings.

Since "cordage" is used in survival circles a lot the suggestion is to use "cord" to refer to the lower quality tying material. "String", like a bow string, referring to the better quality item.

Cord can come from birch-bark, split spruce or digging up roots. String requires leather and/or sinew and/or other higher quality resources.

Game logic would need to adjusted to include that a string can be used as a cord but a cord can not be used as a string.

The base game items would need to be adjusted to cord or string in their recipes.

Modders can then provide a better balance of quick survival items without making it to easy to make the "string" of high worth items like bows.

Similarly we might want to consider something for ropes. However we can just let the primitive methods, like braiding roots or "cords", to have a build penalty. Often you just need the rope to be strong not necessarily of refined quality.

November 26, 2018, 09:18:03 PM
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Any Buoidda's Lake Ore references My current Novrus play through is using Buoidd'a mod.

Getting iron as bog ore is well documented and back in the day I recall myself posting some video links.

Lake ore though as puzzled me.

Does anyone have/seen references to getting ore lumps from lakes?

The bog ore process we know comes from iron rich high ground (mountains... and I am adding cliffs) drain into a mire. There organic (is bacteria etc) actions pull the iron out into lumps. You can find the lumps which we call bog ore. Bog ore is harvested IIRC once per generation and the next generation can check the same bog again.

Lakes as bodies of water would have had thousands of years of water flow going down but I don't know whether the iron forming by bacteria would happen.


Perhaps the lake ore are large rocks with iron that fell into the lake?

I say Nydxz decided to remove lake ore from his mod variant.

Real Finland is AFAIK rich in iron. They may have had ways of getting iron other than bog ore. Bog ore as worked well in the Unreal World as there is a travel and danger to going out there. Could they have lakes with ore to be scooped up?

As they say...

The absence of evidence is not evidence of absence.
(Though it certainly does imply)

Any references to "lake ore" would be appreciated.






December 17, 2018, 03:57:40 AM
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Re: Any Buoidda's Lake Ore references Well I'll be dipped, Lake Ore is a thing.

Yes, the pun was intended.

from
Iron ores and iron works in Finland, 1809–1884

https://www.tandfonline.com/doi/pdf/10.1080/03585522.1953.10409903

"The mining of iron ore continued to decline. By the 1870's slightly over I % of
the ore used in the production of pig iron came from Finnish mines. At most of
these all that remained of earlier endeavours were empty and derelict pits. Yet
only a quarter of the industry was dependent on imported raw material. During
the worst days of the iron ore shortage, increasing attention was paid to the
deposits of lake ores: lumps of ore which had been formed in the bottom mud of the lakes and which, in the opinion of some eager prospectors, were renewed like a felled forest. But these treasures could be found only in the remote districts of
the water-sheds in the neighbourhood of Suomenselka, in the outlying areas of
Savo, in the border regions of Carelia, and in Kainuu. The ancient iron processing
techniques of the peasants had never been completely forgotten and many
primitive bloomeries were erected in Eastern Finland as late as the 1830's and
1840's; after 1835 they enjoyed substantial tax reductions. The bar iron produced
thereby contained some phosphorus, though a lower percentage than that in the
pig iron made in the blast furnaces from the lake ores. Hence it was suitable for
forging. The bar iron found a market in St. Petersburg, and in the period after
the middle of the century a great many bloomeries were enlarged into ironworks
producing wrought iron. In the early 1850's the amount of lake and bog ores lifted exceeded that of rock ores mined; in the 1870's it totalled some 300,000
skeppund (I skeppund = 400 lbs.). By way of comparison it might be mentioned
that under the pace treaty of Hamina, Sweden guaranteed to Finland a quota of
less than 24,000 skeppund. For the first time the Finnish iron industry enjoyed
prosperity - however short-lived"

While the article is a much later period it does mean "lake ore" isn't a fanciful creation. Ir does refer to lake ore a a historical activity.


December 17, 2018, 08:45:23 PM
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Re: What's Going On In Your Unreal World? (On a daily routine training in my danger room)
arggghh MY BALLS!! That hurts! Deer,  Don't ever kick it.

April 01, 2019, 09:13:39 AM
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About the Rituals So I've never been able to get a character with the blood staunching incantation or oath of iron, is there a way to manually write it into the code so I can use it? If it's possible I'd need to know which file to open and what to write, I've modded before but I've got no idea how to get this done.
April 10, 2019, 09:54:08 AM
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