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Re: A few noob questions You need the fish to have same freshness(caught in same day) for them to stack so you can dry/smoke/salt at most 19 at once.

Fishing is the best way for newbie to get food, you should find a fishing rod and go fishing in rapids or the sea. Lakes and rivers are having less ideal yield.

Don't worry about preserving fishes for now, spend time to make traps to get a steady food source then think about preserve your food.

June 07, 2018, 11:54:59 AM
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Re: A few noob questions  As stated the meat needs to be in a stack to process them together. It can be very difficult to get fish stacks that large.. due to freshness.
Large animals are where 19 cuts per cord really pays off.


 As to a home site, for me, I like to be away from towns as human activity diminishes animal activity. I like to be near water, generally building at 11:00 of the lake for some reason. I spread shelters around my hunting and trapping areas, some containing remote cellars.
 Establishing a building is usually done so I can smoke meat vs dry/salt/roast. For me this building usually ends up being renovated into a full home/settlement.

June 07, 2018, 10:05:49 PM
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Re: A few noob questions As indicated by other posts, fish isn't cut up into cuts, and since smoking/drying only allows preparation from a single stack, fish are problematic (but 1 cord for 19 salmons is enormously efficient from a cord perspective, in the rare winter case you can pull it off).

I generally settle by rapids just outside of tribal territory. I find the access to open water all year around to be very convenient. I also want nearby terrain where I can place farm plots (i.e. not mire).
The first "building" I make after a shelter is a cellar, as that adds a few days of shelf life to food, and the next one after that is a fake sauna (i.e. a stove rather than a sauna stove, but capable of performing all sauna tasks except a quest related one). This "sauna" is used for cooking and smoking (as well as the occasional sauna bath).
As opposed to Privateer, I build a separate house for sleeping in, and eventually a workshop. The reason for two buildings is that I spread (mod) crafting components into piles around the central tile of the workshop (where the crafting is performed), and I have separate piles of stuff in the "main" building (furs on the cot, a stove (that's never used), jewelry, bandages).

June 08, 2018, 12:36:36 AM
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