See likes

See likes given/taken


Posts you liked

Pages: [1] 2 3 ... 16
Post info No. of Likes
Re: Type of breed the dogs in URW are? That's really interesting. It'd be neat in later development to see some breed diversions (even though breeds are a mostly modern idea). I guess it would really be like dogs having their own skills, and the player being able to emphasize certain skills in training (coursing, pointing, tracking, guarding), with the dogs inherent characteristics tempering the result.

I wonder if Samoyed-like dogs were among the Sami. I remember reading an article once that argued they were purpose bred to be warm, and snugly for cold nights hah.

August 05, 2017, 07:00:34 AM
1
Re: Short Questions/Quick Answers Thanks for clarifying how healing works.  I bandaged the arm, visited a shaman, and then left it alone.  It only took a week and a half or so to get it healed enough to use it, then another few weeks to get it healed completely.  I spent my time trapping birds and fishing.  I traded the loot from the bandits for some decent armour and then, since I'd spent a lot of points on weapon skills, decided to head for Njerp territory.  I stumbled across a Njerp village in broad daylight and the next thing I knew I was running for my life through heavy woods with every man, woman, and child on my heels and arrows whizzing past me.  What RNG taketh away, the RNG also occasionally giveth.  I ended up finding trees arranged so that I could occupy a little nook which covered my back and they could only come at me two at a time with not enough room to snipe me with bows.

By the time I was finished I'd grabbed a fallen enemy's fine mace and the bodies of nearly the entire tribe were heaped around me.  When I finally recovered my stamina and emerged from my little hidey-hole, there was just a single Njerp child left who made the poor life decision of picking up a rock when he saw me.  Turns out you don't need paper to beat rock; a big, heavy mace works just fine.

I now own an entire ex-Njerp village and all its varied contents.  Anyone in the market for some scimitars?

November 01, 2017, 03:35:06 PM
1
Re: Injured adventurer clarification
You may have to be persistent and patient to find the shelter.
Last time I did that quest, I found bloodscapes & tracks, and
the shelter was difficult to find, but it was there. The reward
was worth the effort.

same, except the only thing i found was the handaxe the adventurer wanted back and 2 wooden mugs....

anyway, found blood on the border, with bear tracks. followed those tracks, found the bear camping in the shelter. fucking squatters.

November 04, 2017, 05:44:18 PM
1
Re: Endgame economics - Money sink ideas It would be interesting to be able to create a new village in a specific location by piling enough of certain supplies in one spot.  It would give you a reason to stockpile large amounts of certain things.  For instance, to establish a village which specializes in fishing, you might need to pile up:

10 fishing rods
20 nets
1000 days worth of food
10 bags of salt
500 stones
1000 logs
2 of each type of axe
10 assorted knives
500 pounds of fur
250 pounds of leather
100 cords
100 pounds of any combination of seeds

Put that all in one space, use the [M]ake menu to to make a fishing village, and poof!  To make it more interesting and useful, you could also add certain cultural items to give you the ability to make it a certain desired ethnicity.  So if you want a Kaumo village to trade with near your Owl-region homestead, you could build one and create a Kaumo cultural area around it.  With enough time and tenacity, you could transform an area by creating multiple villages of the same ethnicity in the same general area.

November 08, 2017, 05:06:31 PM
1
Re: Injured adventurer clarification If it says "at border location of spruce mire area right next to pine mire in the west", it means: There is a spruce mire with a shelter in it, and 1 tile directly west of the spruce mire is a pine mire.

It's not necessarily near the border between the spruce mire and pine mire tile. it can be anywhere in the spruce mire tile.

November 13, 2017, 03:47:28 PM
1
Re: Adding marriage - poll about how you find its priority When marriage is added, I would like gay marriage to be a thing too - or at least partnerships of some kind where two people would go off and live together and make a life together.
December 31, 2017, 08:17:02 AM
1
Re: Need advice on efficiently dealing with 8 reindeer  First off, Nice bounty  ;)

Yes you can use a villages fireplace or sauna to smoke your meat. (this is safe to do)
You can also erect fence around the animal(s) then release them into the "pen" for later processing by dismantling the trap they are in.

January 03, 2018, 08:07:26 PM
1
Re: Need advice on efficiently dealing with 8 reindeer Yup, fence seems to be the best bet. 8 reindeers, holy s***. That wasn‘t the smartest herd, huh? I kinda imagine them sitting in there watching you and calmly talking to each other... „yo Billy you in here too? Did you see that hot Doe in the hole next to me? Can this human hurry up already it‘s boooring in here!“  :D
January 05, 2018, 10:11:00 PM
1
Re: Bones Dogs eat them. A dog can eat from a single elk bone about three times.
January 08, 2018, 11:13:27 PM
1
Re: Adding marriage - poll about how you find its priority
I am a bit afraid it would turn the game community a bit weird as seen in different games that deal with such features such as stardew valley, rimworld... Maybe a  mariage that does not say its name would be enough, lifetime companion? A way to hire both genders as companions would do the trick, a little love for all these village maiden that are useless as for now.
When are we getting our roguelike survival waifu-simulator game?  ;)

January 10, 2018, 09:13:05 PM
1
anything