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Cheesemaking
NOTE: not tested yet! I'm putting it here to self-motivate to finish it soon, now that I've posted it :D

Taking inspiration from this website:

Quote
All the milk was made into cheese or sour milk Uusivirta writes that people in ancient times ate cheeses cooked from sour milk as their everyday food. For feast they cooked cheeses using eggs. To sour milk for to make cheese there are several ways; wild plants (for example nettle) and the stomach of certain animals (Uusivirta, Rautavaara, Israelsson). Traditional sour product is also quark, spaghanum. Butter was made by processing the milk by hand in Iron Age, since we did have no churns in Iron-Age Finland.

and to make better use of nettle (otherwise never preferred to Hemp in agriculture) and salt (never preferred to smoking/drying), I set off to make a simple setting-appropriate cheesemaking recipe.

The idea is the following: first you need "rennet" (only vegetable-based here), which will spoil after a few days. The rennet allows fast curdling of the milk, thus giving you "cheese".

Quote
.Nettle Rennet. *COOKERY* /30/ %10% |1| [effort:1] :148:
{*nettle leaves} #1# [remove] [boil]
{Water} #1# [remove] [boil]
{Salt} #0.1# [remove] [boil]
[SPOILAGE_DAYS:5]

.Sorrel Rennet. *COOKERY* /15/ %10% |1| [effort:2] :148:
{*sorrel leaves} #1# [remove] [boil]
{Water} #0.1# [remove] [boil]
{Knife}<Small knife>
{Wooden bowl} '+as support'
[SPOILAGE_DAYS:2]

.Fresh Cheese. *COOKERY* /15/ \1d\ %10% |0| [effort:1] :148:
{Milk}    #5#    [remove] [roast]
{*rennet} #0.3#  'Rennet for curdling'  [remove] [roast]
{Salt}    #0.1#  [remove] [roast]
{Bandage} '+to drain the whey' [remove]
{Pot} '+to boil the milk'
{Wooden bowl} '+to mould the cheese'
[TILEGFX:it-fcheese]
[SPOILAGE_DAYS:10]
[COOK_WEIGHT_DIV:1.5]

.Wrapped Cheese. *COOKERY* /15/ \30d\ %10% |-1| [effort:0] :148:
{Fresh Cheese} [remove] [roast]
{Nettle Leaves} #1# '+as wrapping' [remove] [roast]
[TILEGFX:it-wcheese]
[SPOILAGE_DAYS:300]
[COOK_WEIGHT_DIV:1.5]

TODO:

  • graphic tiles for rennet and cheeses
  • test if total quantity fits a pot
  • maybe separate the nettle/sorrel rennet production from the cheese, so that people can use any rennet they want. (and in the future, also make rennet from lamb stomach)
  • this is a soft, perishable cheese. It would be great to differentiate "soft" and "hard cheese" by making two different recipes starting from this "very soft cheese" and letting them mature for a few days (soft) or weeks (hard). The former might have a few months of shelf life, the latter being essentially non-perishable (or, say, two years spoilage time)

PS: here there's the full process with pictures! (only for nettle rennet)

August 30, 2017, 03:16:55 PM
1
Re: Old mods I've tried to package it up in the zip linked to here: https://www.dropbox.com/s/hpg8bmi4xa4w15u/Buiodda%27s%20Crafts%2C%20Modified.zip?dl=0.

Edit: I just found that the antler comb recipe has to be changed to take "elk antler" rather than "stag antler" with 3.50b2 (That recipe is found in diy_p_Buiodda's boneworking.txt).

December 25, 2017, 08:53:46 PM
1
Re: Old mods Here are my cooking edits/additions.  Tend to use berry drying a lot & herbal medicine when my guy is hurt.  Even have some recipes which use already cooked meat (roasted or smoked).  You can copy one and change it to dried also, easily.



cookery_Seddrik.txt

Spoiler: show


[SUBMENU_START:baking]

.Berry Pie.    *COOKERY* /1h/  \2h\  |1|  :148: 
{Flour}       #3#     [remove] [bake]
{Water}       #1#   [remove]
{* Berries}   #2#     [remove] [bake] [name:%s Pie]

.Hardtack. (27)    *COOKERY*   /45/ \1440\   %30%   |-1|   :148: 
{Flour}     #1.3#   [remove] [roast] [name]
{Water}     #.5#  [remove]
{Seasoning} #.2#  [remove] [roast] [optional]
{pot} [ground]
[SPOILAGE_DAYS:0]
[WATER:0]
[TILEGFX:it-biscuit]

.Dried berries.  *COOKERY*   /1/ \10d\ %50%   :151: [patch:10]
{Berries} #1# [remove] [patchwise] [roast] [name:Pile of dried %s]
[SPOILAGE_DAYS:0]
[WATER:0]
[COOK_WEIGHT_DIV:5]

.Dried mushrooms. *COOKERY* /1/ \10d\ %50% :151: [patch:50]
{Mushrooms} #0.5# [roast] [patchwise] [remove] [name: Pile of dried %s]
[COOK_WEIGHT_DIV:5]
[SPOILAGE_DAYS:0]
[WATER:0]

[SUBMENU_END:baking]

[SUBMENU_START:porridge]

.Mixxed berry porridge.   *COOKERY*   /15/     \90\    %50%   |-1|   :148: 
{Water}         #1#     [remove]
{Berries}    #1#     [remove] [boil]
{Berries}    #1#     [remove] [boil] [name:%s porridge]
{Berries}    #1#     [remove] [boil] [optional]
{Berries}    #1#     [remove] [boil] [optional]
{Berries}    #1#     [remove] [boil] [optional]
{Flour}   #0.1# [remove] [boil] [optional]

.Gruel.   *COOKERY*   /15/     \90\    %50%   |-1|   :148: 
{Water}         #2#     [remove]
{Flour}    #0.5# [remove] [boil]
{Grains}    #2#     [remove] [boil] [name:%s Gruel]
{Berries}    #.5#     [remove] [boil] [optional]
{Raw fish} 'Raw fish' #2#  [remove] [boil] [optional]
[SPOILAGE_DAYS:10]

[SUBMENU_END:porridge]

[SUBMENU_START:meat]

.Roasted meat or fish sandwich.   *COOKERY*  /10/   \5\ :148: 
{roasted *} 'Roasted meat or fish' #1#  [remove][roast][name:roasted %s sandwich]
{*flatbread} 'Flatbread' #0.5# [remove][roast]
{Knife} '+for preparing'

.Smoked meat or fish sandwich.   *COOKERY*  /10/  \5\  :148: 
{smoked *} 'Smoked meat or fish' #1#  [remove][roast][name:smoked %s sandwich]
{*flatbread} 'Flatbread' #0.5# [remove][roast]
{Knife} '+for preparing'

.Meat Pie.    *COOKERY* /1h/  \2h\  |1|  :148:
{* cut}  #4# [remove] [bake] [name:%s Pie] 'meat' 
{Flour}       #2#     [remove] [bake]
{Water}       #0.5#   [remove]
{Seasoning} #0.25# [remove] [bake] [optional]
{knife}

.Herbal Meat soup.   *COOKERY*  /1h/  \2h\  |1|  :148:
{* cut}   #5# [remove] [bake] 'meat'
{Water}   #0.5# [remove] [boil]
{Herbs}   #0.5# [remove] [boil] [name:%s meat soup]
{Flour}   #0.1# [remove] [boil] [optional]
{* fat}   #0.1# [remove] [boil] [optional]  'fat'

[SUBMENU_END:meat]

[SUBMENU_START:fish]

.Fish stew.   *COOKERY* /30/  \240\ %20% :148: 
{Raw fish} #3# [remove] [bake] [name:%s stew]
{Water}  #0.5# [remove]
{Vegetables} #1# [remove] [bake] [optional]
{Mushrooms} #.5# [remove] [bake] [optional]
{Seasoning} #0.25# [remove] [bake] [optional]
{Knife}

.Fish Pie.    *COOKERY* /1h/  \2h\  |1|  :148:
{Raw fish} #3# [remove] [bake] [name:%s Pie]
{Flour}       #1#     [remove] [bake]
{Water}       #0.5#   [remove]
{Seasoning} #0.25# [remove] [bake] [optional]
{knife}

[SUBMENU_END:fish]

[SUBMENU_START:vegetable]

.Green tea.   *COOKERY*  /10/   \20\  %50% :148: 
{Water}   #5# [remove] [boil]
{Herbs}   #1# [remove] [boil] [name:%s tea]

.Herbal medicine.   *COOKERY*  /1h/  \2h\  |1|  :148:
{Water}   #2# [remove] [boil]
{Herbs}   #1# [remove] [boil] [name:%s mixture]
{Herbs}   #1# [remove] [boil] [optional]
{Herbs}   #1# [remove] [boil] [optional]
{Herbs}   #1# [remove] [boil] [optional]
{Herbs}   #1# [remove] [boil] [optional]

[SUBMENU_END:vegetable]









December 26, 2017, 09:58:35 PM
1
Re: Need advice on efficiently dealing with 8 reindeer  First off, Nice bounty  ;)

Yes you can use a villages fireplace or sauna to smoke your meat. (this is safe to do)
You can also erect fence around the animal(s) then release them into the "pen" for later processing by dismantling the trap they are in.

January 03, 2018, 08:07:26 PM
1
Re: Harvest field near village A field is owned and tended by somebody, so yes, taking from fields and pastures is thievery. However, if you wasn't discovered they won't know it was you (they ought to get suspicious if you're seen in the village shortly before a lot of their harvest goes missing, especially if it happens repeatedly, but I don't think they have the smarts for that).
Your conscience (should you have one) will know that you've stolen the crops even if the owners don't know it was you.

January 11, 2018, 05:59:34 PM
1
Healing (the bleeding wounds of) your pets and companions Started to add rudimentary (and probably the most important) stage of healing your pets and companions; trying to stop bleeding of their wounds.
More companion/pet healing methods may follow in the future, but we'll start with the most crucial one.

The mechanics of applying physical skill to your companions are the same as applying them to yourself. Herbs can be used in the process, the success or failure messages are the familiar ones, and so on.

How an attempt to heal your companion is started is to face them upon using physician skill. If treatable wounds are found (ie. bleeding wounds) you'll be asked whether you wish to try applying the physician skills to this companion or pet. The wound to treat is then auto selected based on its severity.

January 12, 2018, 03:50:15 PM
1
Re: About herbs/plants Heather gathered after flowering is useless, and you shouldn't really be able to harvest it (kind of a bug, in my view).
You can get rid of junk by dropping it on the ground and then press 'D'(estroy). I don't know if harvested plants burn or if they contribute to fires.

I don't know if fire will remove withered plants, but given that one of the latest beta changes was that fire should destroy ground cover you might try to drop 3 branches on the tile and setting fire to them.

January 13, 2018, 12:57:21 PM
1
Re: About herbs/plants Actually, different plants wither and disappear at different times of the year, and plants can be planted before they wither, to wither and die but regrow the next year (autumn planting). This means that you could do away with some early withering plants to sow something that withers later, but note that as withering plants will regrow the next year, you might not actually want to do that.
I originally thought only rye and barley could be planted during the autumn, but as far as I can see it works for all crops (my hemp and broad beans have sprouted, but it's too early for the May crops yet).
The advantage of autumn planting is that those plants will sprout even if the snow cover is thick when they're due, so you might miss out of a couple of months of the growth cycle for April sprouting crops if you're forced to wait until the snow disappears.
The big disadvantage is that you get an additional window for pests to eat your plants (damned badgers...) in the autumn/early winter.

January 13, 2018, 08:13:17 PM
1
Re: Old mods The Njerp Cooking as it looks in my game (I think):https://www.dropbox.com/s/ni50o8jpm2xjlts/Njerp%20Cooking%20Mod%2C%20maybe.zip?dl=0

If I recall correctly, I've restored a meat recipe from vanilla UrW to allow for cooking before all the things needed for Hunter's Borsch is available. I've also modified/corrected mushroom and berry drying to allow variable amounts of mushrooms and some kind of management of mixed berries (it was done quite some time ago, so it's from memory only).
I think those are the files involved. I've renamed the vanilla cookery_glossary.txt file to "ORIGINAL cookery_glossary.txt" to retain a non conflicting backup (UrW doesn't care about extensions, so replacing .txt with .org didn't work properly).

Note that I don't have the mod as downloaded, so the link contains what I've collected from my game installation based on what I think was included, and I didn't find any documentation there.

However, the original web page was very nice with drool inspiring descriptions and images, so it would be nice if it was reposted on this forum.

January 14, 2018, 11:48:14 AM
1