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Portion based cooking Now working on portion based cooking, which means that you will be able to cook multiple portions of certain recipes and prepare for example a full pot of porridge if need be.
The number of portions to prepare is asked when you start cooking and the amount of required ingredients are adjusted accordingly.
Portion based cooking won't be a thing for all the recipes, but for the relevant ones where it becomes most handy; porridges, some stews and soups.
At the same time we'll be checking all the recipes and some ingredients adjustments and corrections will also take place.
There will be also a new [portion:num] modding header tag added so that you can utilize the portion based cooking with modded recipes too.


As Klavus goes for cooking basic porridge he's now asked how many portions to prepare. 5 is maximum in this recipe, and it equals to preparing full pot of porridge.


Klavus starts to prepare 5 portions of porridge, and the ingredient requirements are increased accordingly. It takes good amount of flour to make a full pot of porridge.

These are future features - not yet functional in current version 3.85.


March 07, 2025, 06:56:12 PM
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Re: Portion based cooking That's good news!

Are you looking at any other parts of cooking code at this time?
e.g. using salted, smoked or dried proteins in the recipes, or option to cut large fish to smaller pieces.

March 10, 2025, 04:37:31 PM
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Re: Superior furs and leather impossible to craft Took a quick look at the code and it confirms that there's indeed bug potential with the code in 3.85 in regards to that stage of tanning.
In 3.84 it seems to be in order and this sort of issues weren't (probably) encountered.
I'll check more closely with some character tests, but judging from your mere experiment alone it's very likely that we've hit the bug there.


March 11, 2025, 06:57:27 PM
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Re: Superior furs and leather impossible to craft Bug confirmed, found and fixed.  In the next patch skilled hideworkers can utilize their skills properly again.

Fixed - persists in 3.85.

March 12, 2025, 07:12:04 PM
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Re: Portion based cooking
Yes, as Plotinus wrote, main reason is to feed multiple dogs from a large fish. At the moment one needs 3 custom crafting (not cookery) recipes to do this: one for salmon, one for trout and third for pike. Other fish are small enough or close enough not to “waste” portion above 3lbs.

Ah, that, yes. This still remains a low priority thing in my books, as there's little practical other usage so I don't think we'll see that happening with this go.
I'd rather like to make it so that dogs would eat only a portion of bigger fish at a time so that the rest would be saved for later - or a player character could grab the leftovers to cook for themselves.

Quote
Also this would give our characters the option to give a portion of a large fish back as a sacrifice to the spirits.

Hmm. That's debatable how the spirits would like that. :/

March 12, 2025, 07:20:31 PM
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Re: Help with Cow in Forest Cover I think they follow you pretty much the same as a companion.  It's probably possible to get them stuck in a mire or on an island but you should be OK if you just travel back to the quest village on the wilderness map.
March 19, 2025, 07:06:20 AM
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Preserved meat/fish cooking and birch-bark pots We're soon preparing to wrap up the upcoming version and hopefully have a beta release out still this month.
There have been such a significant additions that I wouldn't be surprised if beta period would remain rather long before all the issues that may arise are tackled. But we'll see then.
And the last new features we'll still add to this version are quite exciting as well.

We'll have a bunch of new recipes and ways to utilize dried and smoked meat in cooking.
There will eg. dried meat soup and dried fish soup. Moreover, you'll be able to use salted meat/fish as an alternative to raw meat/fish in cooking. So you can prepare eg. meat stew using using raw meat or salted meat.

And then, there will be a new craftable cooking vessel made from birch bark - a birch-bark pot.
Despite the term it's rectangular in shape, made from a single sheet of birch-bark with the seams sealed tightly with split twigs. These can be used for cooking all the boiling based recipes ie. soups, herbal beverages or blanching mushrooms.
Cooking in a birch-bark pot requires constant care so the recipes that could be left preparing on their own in an iron pot need to be maintained constantly when prepared in the birch-bark pot. For this reason cooking in the birch-bark pot takes more of player character’s time. Birch-bark pots also wear out a bit with every heating and can be used only a limited number of times. Their smaller size also limits the number of portions you can cook at one go.

And apparently, in order to make birch-bark pots we also need to add mechanics to harvest birch-bark as sheets in addition to current method of harvesting it in long-strips.
We've got a bit tight schedule coming up, but I'll rest my case now and hopefully the next news you'll see will be 3.86 beta release news.
Stay tuned.

These are future features - not yet functional in current version 3.85.

March 22, 2025, 04:33:25 PM
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Re: Cursed Wolf Quest Thanks everyone, I found the wolf, left a bone and a piece of bread and hid away. Here's the result (attached. Spoiler: it worked like a charm!).


March 26, 2025, 08:13:01 PM
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Re: I am the new one Unfortunately, this newcomer has been so far having a rather typical spam-bot bevarior. So, just muting the account before we get a spree of spam links. And, in case this happens to be a false positive of me misjudging the situation, I'm confident that a real human can easily figure out who to contact or where to send e-mail to resolve the issue.
March 30, 2025, 06:29:14 PM
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Re: [3.86beta] slender alder trunk needs to be in inventory to craft club Ah, thanks for checking it out. No reason to suspect a bug then.
April 01, 2025, 09:18:12 PM
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anything