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Re: How to get early game food supply since fishing nerf
Make sure to sell off any clothing that you don't absolutely need, especially Fine/Masterwork quality ones since AFAIK their only benefit is a higher bartering value.

Armor, at least warmth values are affected by quality. (Or used to at least in 3.51 or so. I haven’t really bothered with minutiae in a while)

October 20, 2021, 02:14:26 AM
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Re: Can't find any plantable seeds The seed availability is indeed seasonal, so right after harvest there tends to be a fair amount of seeds around, but most tend to be gone after planting.

Logically, seeds that you eat (peas, grain, etc.) should be kept for internal use until harvest, but that stock shouldn't be available for sale, so you won't see it.

I don't think seeds disappear completely, but they definitely become rarer "while in use".

Turnips grow fast enough that you can get two harvests if the winter doesn't drag on, which means you ought to be able to get some seeds after the first harvest and plant it to be able to get a harvest of your own in the same year.

October 24, 2021, 08:01:37 PM
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Re: Is trading for food the easy way out? Forgot to answer the main question.

Trading for food in early game is viable option. Crafting or wood cutting are tasks that produce goods (unless rough) for food bartering. Angling for few hours, a day, might yield a pike. Twisting birchbark to a rope, will produce goods to barter for food.

October 28, 2021, 04:36:19 PM
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I'm On A Wall first, pls look 4 img file


can climb to build every wall on climb spot in 3.70 ver



thx read my ruin english

hav good time

November 04, 2021, 01:06:01 AM
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Re: Weird timeskip to day 499 Found it. This has been likely been around for ages. It's related to game/system getting terminated/crashing, and results in character game day synchronization problem. This might have caused some reports in the past which we haven't been clever enough to search from a right angle. There's been rare and weird harvest growing up overnight kind of issues, etc.
It was luckily easy to fix.

Fixed - persists in 3.70.

November 13, 2021, 01:47:14 PM
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Re: Strange dog Your conclusion is likely correct, the dog belongs to a traveler (etc) check on over view map to see if you see a 'person'
November 22, 2021, 12:09:16 AM
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Season's Greetings The midwinter and holiday season is at hand!
It is time to send you our warmest Season's Greetings with a few moody photos from this very day.
Thank you for 2021 to those who already roam the UnReal World, and welcome into the Far North, all you new adventurers.


We have just passed the Winter Solstice on northern hemisphere, and the amount of daylight now slowly starts increasing. Otherwise the winter in Eastern Finland continues in decent -20 degrees celsius temperatures with delightful amount of snow. Sami (UnReal World creator) heads towards the real world in horizon.


Merry Christmas, Tree. This mighty spruce grows beside the village road, not very far from the development chambers.


Now let's survive the midwinter, and see you again in 2022!

December 22, 2021, 04:22:44 PM
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Year 2021 now added to development history log Briefing of the year 2021 is now summarized up at "Development history of UnReal World" section at the homepage.

You can take a look at the development history since 1992 page here:
https://www.unrealworld.fi/urw_devhist.html

January 13, 2022, 02:02:07 PM
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Re: Deadly poisoned Get to a sage and get them to heal you 3x.
January 19, 2022, 02:59:32 AM
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The 30th jubileum, 47th birthday, and sort of a year off This year, in 2022, we are celebrating the 30th Jubileum of UnReal World.
The game was first released in the summer of 1992, so the 30-year milestone will be reached this summer.
Now what will this special year of celebration bring upon us, and the game?

When it comes to coding and development, I will be taking it real easy. It is likely that we'll see some updates to the game, but mostly I'll be devoting my time for variety of other things. So I'll kind of celebrate the 30 years of development by taking a year off from the usual coding flurry. This also allows me to better contemplate on the future of the game as there some challenging overhauls in our sight. One is moving to higher resolution and modern aspect ratio. The year is early, and these thoughts are scattered, so more news on this front will follow later on. But yes, it is truly so that I will take a year off from the usual, practical, hands-on development. Planning, brainstorming and a little something easy paced remains, though.

Nevertheless, during this year of celebration we will be bringing you some recreational content from the North, out and away from the development chambers. What it will be exactly remains to be seen, but I'm sure this year off will bring along many occasions, incidents, experiments or artistic projects to share or publish.  There are some ideas bubbling under already.

On this thursday, 27th of January, it will be my 47th birthday. I started working on UnReal World at the age of 15 and two years later,  at the age of 17, the first version was released to the public. Now the 30th Jubileum, or 47th birthday, may feel like an occasion to offer me a drink or something, and for that purpose I quickly created "buy me a coffee" page.
https://www.buymeacoffee.com/SamiMaaranen
It's a simple support channel I've been asked to allow even earlier.  Now it's up and will remain so at least for this year.  I'll reserve the right to decide the drink to buy with your support :) , but big cheers anyway!
(And surely the regular donations page also works for gifting some squirrel hides.)

So these are the news to start this year with.  Feel free to comment or ask if something comes to your mind.

Yours,
Sami (UnReal World creator)


The developer is currently out the office ...
 

He's skiing in the woods following two elks...


He will be back occasionally and eventually.

January 24, 2022, 03:01:22 PM
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anything