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Re: Taking things out of bag?
I do know you can stuff raw meat into a skin/bag and then roast the entire skin/bag.  You then get a mass of cooked meat and the skin/bag disappears.

Well, that's.. cool. You essentially discovered the sausage in URW?!

September 01, 2017, 05:56:22 PM
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Feed the Njerpez Foundation needs your donations! tl;dr New challenge, deliver one full bag of grain to the interior of a building in EVERY Njerp village in your world without killing anyone inside their territory (maiming pursuers is acceptable). Bonus points: return all your Njerpez scimitars, that their owners' families might find peace in war.

Now folks, I know what you're thinking, it's exactly what I was thinking when I first heard of the FNF and all the great work they're doing out there in southeast Finland. LoLotov, the Njerps are the enemy! Why should we feed the enemy? Well, there are a couple big reasons I'll tell you folks about. First off, for the pure humanity of it! It seems like the Njerp children put up less and less of a fight and get more and more skeletal each time we massacre their villages. There just isn't enough food in Njerpland to keep the children in fighting shape! But our economy is being hit too! Even the trophy scouts seem to be getting smaller and smaller, and that's having a direct effect on the livelihoods of all you tribals out there, whether you want to admit it or not. Most of our iron comes from slaying Njerps, and if they're too weak to carry it, we ourselves will run out! And in case you needed more reason, the spirits themselves command that you help! I was minding my own business the other day, running an augury on some kuikka entrails, you know... the usual... and I saw the signs plain as day. The spirits want YOU to bring your excess food to a local Feed the Njerpez Foundation drop-off box! They offer convenient locations at any Njerpez village, and swift service is guaranteed! Just be sure to bring any other valuables you don't need anymore too, the FNF always needs funding folks! Folks, I hate doing these long-winded speeches, you know that about me, but this is an issue that's very close to my heart, and I hope you'll find it closer to yours too now that you know what the great folks at FNF stand for. We can keep the Njerpez around a little longer if we all just work together, so open your hearts, open your rucksacks, and let's feed those Njerps, folks!

[Applause sign turns on]

Character restrictions: Custom, Driik, ONE attribute reroll, use a skill raise on Ritual.

September 07, 2017, 09:04:04 AM
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Lazy bull Just wanted to share a funny moment. I'm dragging my bull around packed with trading goods, from town to town, looking for useful masterwork items. I start the day early, and apparently, my bull was not ready for adventure in the early morning. I literally am dragging a sleeping bull in a leather rope   ;D


September 09, 2017, 06:38:32 PM
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Re: Mik
Seems like you removed all pictures from the stories.. it was better before, IMHO :)
I still see the pictures in this story. Don't know what could be wrong.

I see them now. Not sure if it was a glitch on my side or the forums, but it's all good :D

September 10, 2017, 03:42:08 PM
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Re: Just Wow It is a phenomenal game. You'll also quickly learn that the community is just as awesome, so pop by any time.


You aren't the only one who has done this.  My first character died in the same way and I realized there was no save* or reload built into the game.  I thought, crap, this game just got real. 

*There are ways around this, but the reality that a character might die changes how you act when you: consider provoking a wandering bear, encounter a pack of wolves, agree to hunt down a band of thieves, or try to steal from a village.

This is definitely the core thing that makes the game so different. My characters are almost always too cowardly (or I am) to go confront njerps alone, so you end up doing things like gathering up NPCs to deal with threats, or even abandoning a trap fence until things seem less scary.

September 13, 2017, 11:45:49 PM
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Re: Wild Animals in Villages I've had a few encounters with wild animals in villages, including bears, wolves, elk and reindeer that were just chilling in town when I arrived, as well as a Njerp that came into town and was promptly beaten to death by the villagers. I've also seen a couple of times when a wolf pack has invaded a town, and it wasn't pretty.

My character had travelled down to visit the Reemi for trading, along with his pack of dogs, and I noticed as we entered one particular town to spend the night that there were wolves all around this village. The village had a large pen of pigs on one edge, and the wolves seemed very interested but kept running away whenever I got near. I spent a couple hours trying to hunt a few down at range, but they were very wary and moved out to the trees (the village was surrounded by fields on all sides). Finally I went to sleep, only to be awakened by the sounds of battle and squealing pigs - looking out of the cabin, I saw there were now wolves *everywhere*, all throughout the village. The pigs were mostly dead and the villagers were chasing wolves left and right through town. I of course jumped into the fray with my dogs and managed to save the last surviving pig, though a wolf tore out the throat of one of my dogs in the process, and then helped the villagers fight the rest of the pack. It was a total bloodbath - the ground was littered with dead wolves and torn villagers, and with a couple of villagers shooting randomly into the fight at the unconscious wolves in the midst of their kin, I moved to the edge of the village and picked off the last fleeing wolves there.

In the end, I don't know how many villagers were killed - I counted at least nine dead (several with arrows stuck in them) and eight dead wolves, plus six or seven dead pigs in the pen (and my poor dog). A good number of villagers were left, but only two children had survived the attack, both terribly wounded with one collapsed and unable to walk near the edge of the village and the other barely able to move. In the spirit of good neighbourliness, I skinned and butchered all the pigs and wolves and cooked up the meat for the villagers (the hides I kept for myself), and then went back to bed. In the morning, I went to work on my stack of hides that were tanning beside the village well and found the grisly sight of one of the wounded boys floating dead in the well. It seems he had fallen through the thin ice over it and drowned. The other boy was still lying alive but grievously wounded at the edge of the village, where he remains to this day, three years later in-world. I still bring him food and presents now and then. He tells me things are going pretty good.

Another wolf-in-village encounter I came upon shortly after the fact was when I was raiding Njerp villages - I'd seen wolves in the general area while I was scoping the village out the night before the raid but mostly ignored them. When I attacked the next day, there was a surprising number of pre-wounded Njerps and the fight was over pretty quickly. When I went into the emptied village to gather my spoils, I found a single dead Njerp maiden surrounded by a pile of five dead wolves. There was one seriously wounded wolf still alive, which I killed as well, and then I skinned and butchered the lot. Now that I think of it, most of my wolf pelts came from wolves attacking villages.

I've also had a couple of bear encounters in villages. The most notable was with a newer character - an escaped slave who had finally, after much hard work and deprivation, saved up enough to buy her first cow. I set out to the next village with my cow loaded up with what trade goods I had left, as well as with my faithful dog Kalerva, and on the way happened across a reindeer herd and killed one. Such good luck! We reached the village, noting some bear tracks in the area, and set to roasting reindeer meat, leaving the cow and dog tied up by the well with the tanning reindeer hide. Part way through, Kalerva started barking up a storm and on going outside I saw a bear charging at my newly purchased cow - I quickly intercepted, setting the dog loose, and the bear ran off with Kalerva hot in pursuit.

When Kalerva didn't come back, I tried to call for him and... had no option to call my dog. Following the bear tracks away from the village, I soon found the shredded partially eaten remains of Kalerva, with the bear sleeping peacefully a few metres away. Furious, I went back to the village, used my reindeer meat to hire a woodsman to hunt bear with me, and the two of us went out (leaving the cow tethered in the village, obviously) and slew that dog-eating bear. Skinned and butchered the carcass and returned to the village loaded up with bear meat. Went to roast the bear meat. Heard pained bellowing outside and came out to find *another* bear standing over my freshly torn apart cow. So, off we went again, this time to kill the cow-eating bear, which we did. Skinned and butchered the second bear, skinned and butchered the cow, and then used the masses of bear and cow meat (*cough*and a little dog meat*cough*) to buy a new dog and cow, which I have vowed will *never* be left tethered to a tree on her own!

Finally, in a more peaceful incident, recently my character walked into town and found an entire herd of reindeer hanging out there. I chased them for a little bit but then left them in peace in the village fields. The villagers didn't seem to mind them munching their way through the crops.

September 20, 2017, 12:12:43 AM
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Re: Wild Animals in Villages From what I've seen, NPCs and non-hostile animals are completely disinterested in each other. In the first wolf village, the wolves had been wandering freely around and even into the village with the villagers completely oblivious to them, and the wolves didn't seem to be avoiding villagers at all. It wasn't until the wolves went aggressive and started attacking the pigs (or possibly even the villagers themselves) that some villagers got involved. Part way through the fight, there were a couple of wolves that had fled and then returned to the village while non-hostile, and the villagers ignored those wolves until they went hostile again.

Same with the first bear that charged my cow - when I first went to investigate the barking, the bear hadn't gone aggressive yet and there was a peasant and an old man just a few spaces away from the bear, completely ignoring it. I can't remember if they went aggressive when the bear did or if they kept ignoring it, but either way they weren't much help.

Njerps may be an exception, as in one village I encountered a Njerp wandering around in the middle of the night. I very heroically went inside and poked everyone awake so they would go outside and see him (hey, I was utterly exhausted and really needed my sleep!). I didn't see the crucial moment, but I know I suddenly heard a bunch of swearing and the sounds of fighting, and when I looked out the Njerp's head had been bashed in by one of the housewives with a stone. I don't know who attacked first but the Njerp had definitely seen me previously and not attacked, the chorus of swearing set off very shortly after the villagers would have come in eyesight of the Njerp and his corpse was right on the border of the village, so the villagers must have swarmed him down there, suggesting they went after him rather than the other way around. I've tried on several occasions to chase Njerps into villages just to see what would happen but never succeeded on getting them into a villager's sight. I also chased one into a group of foreign traders, who completely ignored him (he was non-hostile at that time). Also, in one particularly unlucky zoom-in, I ended up squarely between a Njerp and a group of bandits, about ten spaces away from each and right in the middle. The Njerp made a quick exit away from me and the bandits, so I don't know if he was running away from my arrival or if he was actually avoiding the bandits as well.

I don't know if it makes any difference, but this particular zoom-in was to a shelter I had built, and the bandits and Njerp were right by the shelter. After I killed the bandits, the Njerp came back to the shelter while I was picking over the bandits' gear. Do shelters attract wanderers or was it just coincidence? I've noticed a few times that there were humans in the immediate area of shelters, ranging from Njerps to bandits to woodsmen, but then it might just be that there are lots of humans around the map and some just happen to land near shelters. There was one kind of funny one where I had a shelter right by a bunch of wolf traps - when I went in to check the traps, there was a wolf in the trap closest to the shelter, but there also were very fresh Njerp tracks all around the shelter. The tracks then went right up to the trap the wolf was in, only to immediately turn around and go straight off into the next tile over. It seems even Njerps sometimes nope out at the thought of going one-on-one with a wolf.

September 20, 2017, 09:03:57 AM
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Re: Few questions about trapping and a couple of misc questions Having a high tracking skill definitely helps a lot in seeing enough tracks to actually follow that fleeing animal, even through woodlands. If dealing with an animal that's been hanging around the same area for a while, do occasionally double-check if you're still following the recent, not several days old, tracks.

And be persistent. It can easily take traipsing after that stag for half a dozen overworld tiles before it gets even slightly fatigued. Make tactic use of hiding/not hiding. Don't be afraid to spook an animal to get it to flee and thus tire itself much faster, but at the same time, try not to needlessly spook it in areas where you're likely to loose track of its tracks either due to terrain visibility, track visibility on said terrain or due to presence of many, many other/older tracks.

And don't spook it if you know it'll cost you an opportunity to corral it against a shoreline, fence, closed treeline or the likes.

If you lose the tracks, head back to the last known track and double-check it didn't turn while you headed in a straight line. Look for tracks manually if none are visible. If you really can't find the next tracks, look a bit further out from the last track. Keep in mind whether it's likely to change direction slightly or a lot. Try to consider where it might have gone. Which brings me to my next point:

Almost as important, though, is getting used to various animals and their behaviour pattern. Know what animals can and can't get over fences. What animals are willing to go into the water to escape and which will be corralled nicely against the shoreline. What animals may be chased onto weak ice and drown themselves or at least tire themselves out a lot that way. Whether an animal is likely to head in the same direction for a long while or turn frequently, and whether they're more likely to change direction after hitting an obstacle or just try to get around it and then head for the same direction they were originally going in. Whether they're likely to keep trying to flee even if you've got them cornered, or if they may try to actually defend themselves. If they're group animals, whether they will try to mostly flee in the same direction and then regroup asap, or scatter in all directions and then regroup, have some scatter as others go aggressive and attack you or whether persistence will make it possible to drive one individual from its herd without having the rest nipping on your heels.

In other words, don't hunt a bear like it's a stag, or a forest reindeer like it's a wolf.

September 29, 2017, 08:11:33 PM
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Time flies, the autumn comes Oh my, it's the last of september already, and there's been no news since entering the summer vacation. Let's fix that quickly now.
So, for those who only read news I should announce that I did survive the summer ;) -- and as a more concrete evident frequent forum browsers have spotted few replies and
here and there. Mostly concerning a few squashed or mysterious bugs.

At the moment, regarding the game, I seem to be very short of time for anything else than continuing the development from where it was paused before the summer vacation. And occasionally squashing the most relevant bugs with the left hand when possible. Once we get a fistful of more to-do's featued a roadmap towards the next version becomes more to clear announce verbally for you, good people. The last few weeks it's been mostly all about continuing to add a new spells and finalizing ritual system renewal. It's one of the big next version additions, and was vaguely briefed in this old forums thread.

With the shortage of more words and news to give you let's just say that the autumn is coming, but so are the future features of UnReal World.
Let there be code, and let there be swans.


September 2017, outside the development chambers.

September 30, 2017, 12:15:25 PM
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Poems of the Fallen Will post these whenever I get inspiration. Some refer to actual characters/character deaths I've had, some are more general.

Frozen

The spirits of autumn sang gently on the rain
Easing my worries and easing my pain
But ache and exhaustion had settled bone-deep
So to autumn's sweet lullaby fell I asleep

As I slept under open sky did sweet autumn me forsake
For it was harsh winter spirits that drove me awake;
Icy spirits whistling on a cold windy night
left a thin blanket of snow on open mire wide

Shivering and confused stumbled I 'round in a daze
Unsure where I had been going, where from I came
Confused and shivering in this unfamiliar place
Could I barely remember my people and name

Lost and forsaken in cold winter's lands
Bare were my feet and bare were my hands
So as I shivered and stumbled through open mire vast
In my heart I knew this morning would be my last

October 01, 2017, 08:11:37 AM
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anything