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Re: What will happen when using watercraft with hired companions? They have succeeded to swim over in all my attempts (although they haven't been many: I generally avoid crossing water with companions). There have been some reports on the forum about failures to make it, though.
August 18, 2020, 07:52:35 AM
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Re: What will happen when using watercraft with hired companions? To my knowledge it should work on both. My knowledge is a few years old, though. I'd recommend taking a backup of your save folder and delete the original and restore the copy if things go wrong, though.
August 18, 2020, 02:51:38 PM
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Re: What will happen when using watercraft with hired companions? I recently hired 5 Companions to hunt a group of thieves. The ice thawed while the hunt went on and when I left I had to make rafts and break the ice to cross the now-brittle rivers. Two Companions died trying to walk across the ice, by drowning.

On separate occasions, I've lost at least 3 other Companions who were trying to swim behind my raft. Some had previously crossed the waters where they died. I assume that fatigue factors heavily in their survival, perhaps swimming skills, too.

So, in answer to the question, they CAN die from drowning.

August 18, 2020, 08:45:59 PM
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Re: Any way I can find the npc/ npc's body in wilderness? A couple of years ago I had several cased of encountering former hirelings on the map months or years after they left. In those cases, I encountered the groups on the map (I think I saw them on the overland map and went to investigate). They were heading in the general direction of their home villages (they were recruited from a lot of different villages and had participated in robber busting expeditions).

As I recall, they were just out in the middle of a mire roughly along the line between my homestead and their villages.

Don't think this is helpful to actually help you to locate them, but it might provide some background, at least.
Also, don't dismiss hirelings when inside your homestead if it is blocked off with traps or similar obstacles, and they may have trouble realizing they can get through those (NPCs can negotiate such obstacles, but the path finding might not create such paths).

August 19, 2020, 08:26:28 AM
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Re: [3.63] NPC hunters don't pick up their arrows.
@Tom H
Kind of off-topic, but I am currently searching a former companion who failed to return his village and went missing. Can you provide more information/ details how your former companion behaves right now? Like which area/terrain the companion wander most and is it able to see this companion in zoom-out map? Normally how do you find this companion, or he just stuck in one of the tiles and refuse to leave? Thanks in advance.

I 'see' him on the Strategic map, in the distance. When I see him it's always within 3 hex areas of my settlement. He has returned to my settlement several times, felling trees (that were part of my fence!) and hunting. It seems he'll chase a bird when hunting, so, he'll move around a lot but I can't say if he travels past that three hex area I see him in.
He does not appear to be intent upon returning to his home village.

It just occurred to me to wonder how he acquired those several bird skins when he had no knife of any kind at the time until I gave him mine?

August 19, 2020, 05:17:49 PM
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Re: What will happen when using watercraft with hired companions? I’ve never encountered a drowning companion before, and I don’t know the cause of their death is cold or fatigue
The latest version

August 22, 2020, 08:06:43 AM
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Re: Why is the mushroom named Tellervo's gift? My guess is that they seem to be the last mushrooms to wither and they can be picked well into winter after the snows have started falling.  My latest character found many of them while hunting near his settlement (between Sartola and the Driik).  After boiling them, they kept well in the cellar for many months inside of a wooden bowl.  They were mostly used as an addition to meat stews.
August 24, 2020, 07:38:34 PM
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Gaining the high ground; Elevated hunting blinds/tree stands Elevation is crucial in UrW, both when hunting for game and exploring for encounters on the map. Finding game in a coniferous forest without a vantage point is a losing proposition most of the time.

Hence why I suggest; tree stands or raised hunting blinds! Wooden towers with a little optional windowed shed perched atop from where a character might be able to have a good view of the surroundings - and possibly shoot game within range. I figure they might have two different useful modes to them giving them increased versatility;

- A local zoomed-in mode, where you could physically climb up into the hunting blind and get a good overview of the local terrain just like when climbing a tree (and possibly not alert nearby game to your presence quite as much as on the ground) while still being able to take potshots at game coming close (bait coming in handy here).

- A wilderness map mode, giving that one map tile better vision over the surroundings by raising the effective elevation by 1 level (for example; a hunting blind built on a Coniferous Forest tile would raise it to the effective elevation of Heathland, giving sight over surrounding Coniferous Forest tiles and lower, but not over Heathland and up).

The cost is left to be determined, but trading wood, time and effort for one of these could be an attractive option for lots of players; hunters active and passive, merchants, explorers, Njerp headhunters ...


Hunting blind in a field in Baden Wuerttemberg, Germany


A small hunting tower made from logs in Salo, Finland


A deer stand in Bavaria, Germany

August 25, 2020, 05:56:04 AM
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Re: Diary of Mikka Kaumolainen, a slave no more Days 59-60
Continued to build my cabin. Got one corner finished with ceiling and floor, now it is really my settlement near the wood lake. Took first batch of my smoked elk meat from the village. Gave villagers one cut for letting the place and maintaining the fire. Summer is getting near its end.

Days 62-64
Peeled and stored lots of birch-bark while it is still possible to gather. Made two vastas for my may-be-built-in-the-future sauna. Took second batch of my smoked elk meat from the village. Traded some smoked elk cuts for a fine staff (a rare thing) and made myself a fine javelin. So the life goes on.

Days 65-69
Spend those days almost solely in building, while feeding on that smoked elk. My log cabin is for the most part finished. Once got out for a walk, saw a bear to the north of my lake, quickly returned home. Should arm myself and go get rid of the beast.

Day 70
So I took my fine javelin and two decent javelins, shortbow and lots of arrows, axe and roundshield. I donned my leather cuirass, leather shin guards, leather leggings and iron helm. And I went to the woods to the north of my camp to encounter the bear or at least place a deadfall trap or two.
(Note from the author: here ends the story of Mikka Kaumolainen. He went to those woods and instead of placing the traps which almost surely would get him the beast, he stumbled into the bear itself and foolishly decided to confront him. May be a pint of RL beer had something to do with that decision. :)) Not one javelin throw and not one axe hit were successful. The bear (it was a small female bear by the way) was on him in a second. After three or more clumsy tries to hit and block with a shield Mikka tried to run. But he was already wounded and it was too late. He fell and crawled, and then all was red... Bear killed him...

I do still have a save from one and a half RL week earlier, so in another time dimension the life of brave Mikka is not ended. May be his tale from that dimension will continue, but only if there will be something really interesting to relate.)

August 31, 2020, 04:15:27 PM
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Swedish archaeologists uncover remains of 8,400-year-old dog "The remains of a dog dating back several millennia have been uncovered at a pre-Viking era burial site in Sweden, making it the oldest such find in the country.

The dog was discovered at an Iron Age burial site in Blekinge, southern Sweden, along with what archaeologists believe are grave goods – valuable or sentimental possessions buried with the dead.

"This is the oldest burial find of a dog in the country. The dog is well-preserved, and the fact that it lies buried in the middle of a stone age building is unique," said osteologist Ola Magnell."
https://www.thelocal.se/20200923/remains-of-8400-year-old-dog-uncovered-in-sweden

September 24, 2020, 03:37:23 AM
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anything