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Re: Best music to listen while playing UrW I really like listening to drone metal, stuff like Sunn O))), Boris, Earth are really cool but it is not for everyone I guess.

Burzum makes really good ambient music as well, if you liked the newer albums I can definitely suggest Alcest,it is not really a pagan-folk group, but it is a popular group you might have heard of it. Amesoeurs makes a little softer music but I think they are great as well.Les Discrets are similar to Amesoeurs as well. That was a lot of French bands for someone who is not from France. ;D

Woods of Ypres really has some bangers as well "I Was Buried In Mount Pleasant Cemetery" and "Traveling Alone" are my favourites.

One Finnish group that I'm listening is called Tenhi, I don't really understand the lyrics but they are really nice songs slow, soft. My favourite is "Pojan Kiiski" I think the song is about a boy and his fish but I dunno, it is cool though.

Not every song in my playlist is my favourite best amazing song of all time ofc, my playlist mostly consists of ambient, blackgaze, ds black metal. Other than that I really like John Frusciante's solo work, like all of them. With his other group Ataxia, alternative rock, really cool songs there.

In order for me to listen any music, it needs a distorted or overdriven guitar and that's pretty much all it needs. :P

February 10, 2021, 11:49:55 AM
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Re: ‘Toggle off cultural regions on F6 map by default’ option This is similar/related suggestion
February 10, 2021, 10:08:24 PM
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"The cake is a lie" - exhibition at Finnish Museum of Games An exhibition about video game food culture has opened at Finnish Museum of Games and like mentioned earlier UnReal World is featured and involved in the exhibition - and in the additional downloadable content.

So, let's break it down.
"The cake is a lie" exhibition is on display at Finnish Museum of Games 24.1.2021 – 31.8.2021.
In addition to physical exhibition there’s also an additional downloadable content - .pdf publication dealing with the topic in more detail. In the publication you can find a whole UnReal World menu to try out, and quite an interesting interview too. And of course more about the other themes and games in the exhibition.

There’s currently only finnish version of the publication available, but translated edition is coming up. We’ll let you know when it’s available, but for starters here’s exhibition briefing and  .PDF download link in Finnish:
http://vapriikki.fi/pelimuseo/studio/
http://vapriikki.fi/content/uploads/2021/02/kakkuonvale_julkaisu_A5_korkearesoluutio.pdf
(There are some delicious images to browse even if you wouldn't understand the language.)

And here’s the exhibition briefing in English:
http://vapriikki.fi/en/pelimuseo/studio/

Now this an exhibtion to visit if you happen to be around Tampere, Finland.
For finns, here’s curator’s say about the exhibition. It’s really interesting and delicious summary.
https://www.youtube.com/watch?v=eqA06pNmWN4

Now go have a look if possible - or enjoy the publication.
Thanks and respect for the Finnish Museum of Games and organizers for the exhibition.
It was a pleasure to participate, and I like to outcome very, very much.

We'll let you all know when translated publication is available for download.

February 11, 2021, 09:41:21 AM
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Re: Plant withering, calendar or weather triggered? I think it's both. It used to be calendar only but it used to be that i could guarantee that plants of a certain type planted before a certain date would always be harvestable, and now i can't. It used to be that you'd always get a message like "it can be harvested in a couple days. it's withering and will die in a week." which would mean it could be harvested for sure.

But now I've noticed that in spite of the "it can be harvested in a day, it is withering and will die in a week" message, if there is a sudden snow storm, then the next day it cannot be harvested at all, because the snow destroyed it.

This makes me believe that crop mechanics now are a lot more realistic model of what would happen in real life: the crop will be ready n days after you planted it (which varies a little bit due to random conditions), but can be destroyed by animals or weather before it becomes ready.

February 12, 2021, 09:40:13 AM
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Re: Additional “trophies”
However, playing with human skulls then again doesn't quite fit the world. The dead, and their parts, were feared rather than collected.
I suppose having such an ability would nevertheless be of good. Just in terms of more player's freedom, and more various and immerse roleplaying.

Hmm. If everything was justified only with more various and immerse roleplaying and player's freedom we would be soon on our way back to generic fantasy mixed-up world, which is not our cup of tea. There's plenty of that around.

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And that won't inevitably ruin the historical accuracy. Say, if character messes with human remains, he can be punished by spirits in some way: like, a bear will appear and savage him, or some of character's items will vanish during his sleep, or there will be no hunting luck for a long time, or his house will suddenly burn...

Well, I really would like to add some otherworldly consequences for messing with the dead. That would include for example even using the equipment of the dead. Bears wouldn't have any part in that, however.

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And would someone still want to play a wicked character, it will be appropriately harder. Way harder, I guess, but also way more immersive. We've already got cannibalism, so why not.
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Cannibalism isn't an intended feature, but just a thing that game mechanics allowed to happen. If it was suggested in the form it worked when somebody first discovered the possibility it wouldn't have made it on our list. It was left there in the current restricted form as desperate survival option.

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Btw, does any eldritch consequences happen? Seems I never noticed.


Depends on what kind of consequences you think of? There is no true horror elements in a sense, but otherworldy and spirit influenced consequences can happen.

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Also, not quite sure if it fits the world, to sacrifice a cut of human flesh to spirits and ‘feel at ease’. Does it? Or should this go to Bug reports/Suggestions forum?

Heh. Can be called an oversight. I rarely even remember human flesh being an option so it doesn't end up in the checks. How the spirits would treat human flesh as a sacrifice according to folklore... well.. I believe that is something that isn't mentioned in any written sources I have.

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Of course, I'm quite possible, as a player, to misunderstand things, or perhaps to perceive the game's lore, unconsciously mixing it with my own vision. So, would be great to know how exactly the world's creators mean this.

I rarely continue replying to suggestions I've once replied because I'd easily end up in endless limbo where I find myself only talking about the game, in ever-increasing number of threads. But here was my additional two cents. Hopefully it helps.

February 12, 2021, 10:43:22 AM
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Re: Peeling bark I think it’s intended. As if you try to peel bark in fall/winter the game prompts: “It is not possible to peel bark at this time of the year.
The best season for harvesting bark is early summer

That bit in gray to me indicates it’s intended feature. If you peel bark with spring start, you’ll get 60-80’ lengths, then from Seedtime/Fallow you get up to 110’ (I think), and it’ll diminish to 50’ by Harvest. Fall, you likely won’t get any.

February 12, 2021, 07:34:35 PM
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Re: Simplifying keystrokes? Cursor on-hover ‘tooltip’ could be handy.

As for the 1,2,t under ‘look mode’, unless you’re adjacent to the looked tile, only ‘t’ would be viable choice. And if you’re adjacent to a tile, you can hit ‘x’, then the directional key on NumPad to look in to that (visible) direction.
Granted, the x look doesn’t generate the NPC wields—wears—carries window as look does, it’s still handy AND it doesn‘t require exit/Escape after.

Oh, also, the info box goes away with any click, not just Esc.
E.g. Alt-e for hErblore checks, you can keep tapping Alt-e to activate the check-something-in-inventory, then either alphabet shortcut or arrows+Enter to check it, then Alt-e to close the info box and alt-e again to check another item. (Handy when working couple points of fatigue off, and with various ‘peculiar, sweet and nice’ plants in inventory)

February 14, 2021, 06:37:33 AM
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Re: Dogs eating priorities Marrow in a dry split cow femur 6”/15cm piece will last few hours with my dog (55lbs/25kg “puppy” she only 10mo, but definitely a power chewer)
Non-split lasts lot longer. As do antlers. Once the marrow is gone, it’ll take several hours to gnaw the bone away. Antlers last at least twice as long. Rabbit bones, don’t last long at all.

Some dogs aren’t strong chewers and with them the bones last very long time. Dog’s size doesn’t matter.

TL;DR; I think the bone durability is modeled well enough in game.

February 14, 2021, 05:07:43 PM
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Re: Old Character Journals [Unfinished]
@Karmatose your journals look really great. What software do you use to draw, btw?

Typically I draw in Krita, but in the case of those journals I did the art and writing in a program called Inkodo. It's available on the window's app store. It's not really an art program, or at least not in the sense that you're probably expecting, but I used it in this case because I wanted a simple program that allowed me to make very simple sketches and didn't distract me with extra tools and what not. :)

I will say that erasing is a pain in Inkodo as you cannot erase a partial line. If you want to erase something, you must erase the entire stroke at once. I have no idea why it is like this, though.

If you're looking for an art program, Krita is free and provides a huge amount of functionality for the (non-existent) price tag. I also have a Wacom Intuos non-display tablet that I used for the art in those journals, IIRC it cost me something like $20 and has helped massively with my attempts at photomanipulation and digital art. I've seen people do amazing things with just a mouse and keyboard, but that sort of dedication (and damage to your hands) is not for me. ^^;

Good luck. :)

February 14, 2021, 06:27:32 PM
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[Adjusted - persists in 3.63] Impossible trade, foreign traders' carry limit. I finally found a FT to offer a fine habergeon. But he can't accept the furs, that he asked as payment. Mixture of Decent-Fine, Summer-Winter furs. See attached.

(If the Traders' carry limit isn't something to be adjusted, maybe the traders could utilize communal trading for their group, similar to villages'; and to split the furs carried amongst them rather than all act individually)

February 15, 2021, 05:44:36 PM
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