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Re: Installing game on Linux. GDebi helped, thanks!
February 20, 2021, 05:21:40 PM
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Re: Fence as drying rack Heh, sure. I doubt that they'll tell me anything super secret since my own drying went rather well almost every time, but sure, I'll ask and see if any of them might remember something interesting.
February 21, 2021, 04:43:33 AM
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Re: What's Going On In Your Unreal World? 3 Njerp vs me and five dogs. Lost two dogs, two superior arrows and I took an ax to the eye. These Njerp groups have certainly made the Unreal World seem more precarious. They all had bastard swords so I can replace the dogs without cost, but, it's going to require some travel.
February 23, 2021, 07:31:56 PM
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Re: Fence as drying rack Well... I gotta thank you for putting me up to this. If nothing else, its been a few very interesting days, full of remembering a LOT of things and connecting with some folks I havent talked in quite some time:) All in all, I did learn the recipe and the way the meat was stored long term. Here is goes:

Beat up and roll out the strips of completely fat and any membrane free meat into 2.5-3 finger's wide strips and make them as thin as possible. Try not to rip them too much - the stuff gotta be placed as flat as possible on as wide as possible area. The best meats are those that are quite lean to begin with - chiken, beef, rabbit etc. Pork is not advisable. Perfectly doable, but you really gotta know what you are doing, otherwise it may not be safe.

So far nothing new to what I said earlier. One interesting thing that was mentioned several times is this - if grandma wasnt too sure about the weather's conditions, she used to soak a woolen mitten and place it in the morning on the rack. If it was completely dry by supper, the weather was good enough for drying meat.

The interesting part is how they stored it. Once the meat was dried (strips are completely dry, snap and crumble in your hand like a potato chips would), they'd crumble the strips into a fingernail size flakes, pack them into clay jars (something like this one - http://kod-ua.com.ua/wp-content/uploads/2015/04/%D0%93%D0%9B%D0%95%D0%A7%D0%98%D0%9A-3-%D0%BB%D0%B8%D1%82%D1%80%D0%B0.jpg), leaving about two finger's space in on top of the jar. The empty space would be filled with dry hay, usually from rye, then sealed with about a finger's thick layer of tallow, covered with a cloth cap and then closed with the jar's lid. Aparently, this way the meat would sit in the earthen cellar as long as you'd like, but no one really remembered it being there for longer than about half a year. Probably would be ok longer, but everyone agreed that by mid spring, the meat that was prepared in the summer was gone, or just about gone.

February 24, 2021, 07:56:32 AM
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'Asentokuusi' - simple shelter under a leaning spruce tree A few essential wilderness accommodation options for rough wanderers are coming up.

'Asentokuusi' (can be freely translated as "post spruce") was the simplest form of shelter for resting and spending a night protected from the elements - and in the next patch we'll be featuring a possibility to set up a 'post spruce'.

Post spruce is made simply by felling a young spruce to lean against another spruce tree. Some of the lowest twigs are removed to create space, and these are then laid on the ground for some insulation and cushion. Simple as that.
This was the usual method of spending a night in the wilderness condition when more permanent camp wasn't necessary.
Setting up a post spruce will found in "Building options", and it does felling the tree and covering the ground with twigs all together. Tools needed for the process are the same as for felling young trees in general.

With this addition we'll also feature general usage of spruce twigs as ground cover for insulation. If there are no furs to cover yourself into sleeping on spruce twigs, instead of bare ground, now keeps you a bit more warm during cold nights.

These are future additions, not yet functional in current version 3.63.

March 12, 2021, 06:39:15 PM
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Re: Active hunting tips?
Quote
If i shoot a animal or human that's at south-east, north-west the range is doubled? Like if the diagonal tile be 4m instead of 2m when it's a horizontal or vertical tile?

I just checked the code. Range is not doubled, yet it varies based on the angle you are aiming at. For example, if your target is 6 tiles to the south and 2 tiles to the east, the actual distance is about 6.32 tiles.

March 16, 2021, 05:50:09 PM
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1070 Hours Certainly no milestone for the oldest hands here, but, I've now logged over one thousand hours in the Unreal World. What a great game!
March 18, 2021, 03:24:46 AM
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Re: 1070 Hours
Certainly no milestone for the oldest hands here, but, I've now logged over one thousand hours in the Unreal World. What a great game!

... thank goodness there are no timers for all the versions: pre and post steam  ::)

Pretty impressive for a game about chopping down trees  ;)

March 18, 2021, 05:00:05 AM
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Using Fishing Skill to Find Good Fishing Spots I posted this in the "visible fish" thread but @JP_Finn suggested I make a new thread.

I had an idea that may be more simple to implement than new graphics, it would work in a similar way to predicting the weather. You could "activate" your fishing skill next to a body of water and it would give you an idea of how good the fishing is in the nearby area. Not sure how large of an area exactly, maybe as small as 20x20 zoomed in squares to as large as a single zoomed out square. For example, a low skill fisherman might get "you see a few fish swimming around, this may be a good fishing spot". A high skill fisherman may get "this area looks good for casting a line to catch larger fish, but not good for setting a net". Skill would dictate how much information you can get as well as the accuracy. Obviously a low skill would be less accurate and give somewhat vague information. Perhaps under 20 or so it gives no real information and returns something like, "this spot looks as good as any to catch a fish". It may also help with judging fish behavior, such as spawning salmon not being interested in bait and must be netted or speared.

Using the skill would work in a similar way to weather or herblore and would give slight skill increases as you use it to find fishing spots. Since it uses a mechanic that already exists for weather and herblore, adding it may be somewhat easier than other options. It would also make sense logically within the game, since an expert fisher would never just cast a line or set a net, they would first find a good area. It may not assure success, but it would be better than a guess.

March 29, 2021, 06:13:18 PM
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Re: Adventurer Gear At least he has a cloak, I have seen an adventurer who was butt naked. He also refused to wear any clothing I traded to him, so it was probably some philosophical stance of his.

But I'd like to see adventurers have a bit more warrior like getup compared to woodsmen and hunters. Helm and shield typically, maybe some body armor occasionally

April 28, 2021, 12:43:51 PM
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