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Re: Pouring two identical containers together.
I'm guessing the issue is similar to the code that prevents you buying a knife and using a knife as part of payment
I doubt it, actually. The container issue here is occurring because they are essentially the "same" item; the game is storing them as one stack of the same item, that is.
The trading issue occurs even for "different" items. Broad Knife and Fine Broad Knife, for example. They are stored as separate items. The trading thing seems more like a deliberate choice in the programming, rather than an unintentional effect.

January 15, 2021, 02:21:33 AM
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Re: Pouring two identical containers together.
Another thing I'd like to see fixed. Why can't I barter my old knife/axe/whatever when trading for a better one?

I agree with this fully... Maybe I want to give him a replacement for the one that I'm taking from? ;D And it is -1 from their stock too, why don't they just accept it.
If you were to sell a good knife to someone, would you accept a worse one as part of the payment?

The NPC selling the item has a spare one that's not needed, so getting another unneeded one as a "replacement" isn't useful. NPCs aren't traders, but individuals who may have spare items that can be bartered away in exchange for things they have use for.

January 15, 2021, 10:52:31 AM
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Re: Old Versions of Unreal World You could search for your missing dll(s) on a site like this:
https://www.dll-files.com

Or try some of these previous versions:
https://the-unreal-world.en.uptodown.com/windows/versions
or here:
https://www.indiedb.com/games/the-unreal-world/downloads

Hope this helps.  :)

January 21, 2021, 08:16:22 PM
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Re: Old Versions of Unreal World Our no-more-maintained IndieDB page still hosts downloads for versions 3.17 - 3.30 (from years 2013 - 2016)
January 21, 2021, 08:22:48 PM
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Re: What's Going On In Your Unreal World? Just caught 11 Burbots at once in the lake next to my home. I just finished my smoker that morning as well, so the spirits clearly want to see me use it
January 23, 2021, 02:54:43 AM
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Kotas for Northern tribes' overmap village tile I'm colour blind and I have a serious difficulty spotting villages in the North, when they are surrounded by forest. There are no clearings around. I have to usually check the map to find the general area I'm supposed to look. (I used my "color blind pal"-app to tell what colour the little houses were. It tells the roofs are orange.)

Suggestion: Change Northern tribes' village graphic to gray kotas instead of houses.

January 23, 2021, 07:45:30 AM
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Fireplace Inside A Kota

Just realized today that if you deconstruct the kota frame, you can build an "Inside A Building" space in the empty space. Then, a fireplace on top of that.

Added benefit of removing the distracting visual of the frame.

Thought I'd share!

January 23, 2021, 08:00:30 PM
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Re: Do Plants Spoil?
I've got lake reed plants that have been in my cellar for 4 game years that are yet unspoiled. Likewise, I have threshed herbs that old that are unspoiled, too.

In fact, I've never had anything but meat, berries, flour, and skins that spoiled over time.
+ mushrooms, fish, bread, prepared meals, boiled marsh calla roots, remains.

Oh! Didn't I mention those? lol

January 24, 2021, 07:34:06 AM
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Roast in embers - starting with turnips Been working on a new cooking method, roasting in embers. For starters this will be featured as a recipe to cook turnips in traditional fashion, but related cooking options will be likely expanded in the future.

It's been surprising amount of thinking and coding to get it done but now it appears to be working nicely. Browsing the code I also came across some earlier preliminary definitions for ember-roasted turnips so we've been on the edge of adding this somewhere in the past. And no wonder, as it can be considered one of the essential dishes. Back then, who knows how many years (or decades?) ago, it must have been too costly for the current schedule - or just simply misplaced under the other workload.
But now ember-roasting code is finally there, and in the next patch you'll be cooking turnips the new way.

Roasting in embers requires good amount of embers so it can't be expected to work in the remains of just any little fire. The fire should be burning for several hours before enough hot embers will remain for the method to work. For this reason roasting in embers is usually proceeded after substantial fire was lighted anyway out of necessity. It takes about an hour for turnips to cook in embers. For the convenience of timing you can start roasting in embers already when the fire is clearly dying and about to burn out soon, given that enough embers has been produced already. The game will notify about the lack of enough embers  so the necessary conditions can be figured out quite easily.

Because of many little tricky things, ember-roasted turnips will be featured as hardcoded cooking method in the same fashion as general roasting (of meat and fish).
However,we'll likely add cookery tag [embers] or something to allow the condition requirement and cooking method to be utilized in recipe modding too.

Now, after this is finalized I'll continue with checking about the possibilities of adding pit-roasting, as it would be also essential an turnip recipe for mass cooking them.
Pit-roasting is more demanding task so I don't know just yet if it reaches the stage of only preliminary definitions or actually starts rolling. But something will be cooking in the dev. chambers nevertheless...

January 24, 2021, 05:12:40 PM
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Re: What's Going On In Your Unreal World? I finally finished the grand "Inn" for my elaborate trading post / outpost.

I think I may be playing the wrong game sometimes, but I haven't found a better one =D


January 28, 2021, 10:55:32 PM
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