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Re: Problems with finding a cave
The bug, if it as one, is a bit more elusive. The cave is not at the centre of the F6 map cave marker, in fact that marker seems to move around a bit. Moving around zoomed out sometimes gives a message 'you have found a cave' but not always, it auto zooms in but sometimes to a mountain sometimes to a cave square, twice the cave zoomed in map did not have any sort of cave but one time it did, so I marked it on the F6 map, explored it inside and started building some fences and a door. Handily the west side is an open mire with lots of water. I sent Sami a savegame before finding the cave so he can investigate if it is a bug or not. I intend to get some screenshots of what a newly discovered cave looks like and update the wiki so others will know what to look for, though having seen one it is now obvious. May 07, 2021, 10:46:02 AM |
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Re: Fibre processing done
Can we harvest nettle for fiber purposes prior to the plant ripening to edible harvest? Yep. And other textile plants too when they've reached the age of about 30-35% of their total growth time. May 11, 2021, 03:40:39 PM |
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Re: milkweed harvesting problem
The BAC mod plant changes were for urw 3.63, they are not in the version I use, the changes were to about five crops like broad beans and hemp, no version of BAC that I have includes ant reference to milkweed or agriculture. Tested without BAC and get the same error. May 17, 2021, 09:59:50 AM |
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Re: Dogs sleepwalk on zoomed-out map
Yes, it seems this can happen with any animals. We haven't found out the reason yet, but the issue seems to be mostly about sleeping indications (Zzz..) being shown despite of the creature actually being awake. All the sleepwalking animals function in their normal awake fashion. Jooseppi, if you've got the sleepwalking dog still around feel free to send a savegame. The more samples we can collect of the issue, the better the chances might be to fix it. May 25, 2021, 05:58:35 PM |
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Re: Power outage, now URW doesn't work
So my city lost power while I was playing, and now URW won't boot. It shows up on the taskbar, but there is no window or instance running anywhere Problem is due to winpos.dat file being set to 0,0,0,0 (saves your screen co-ordinates and width/height) if you delete: C:\Program Files (x86)\Steam\steamapps\common\UnRealWorld\winpos.dat should fix itself when you run it again. otherwise just do an integrity check/reinstall as privateer suggested. May 26, 2021, 08:40:12 PM |
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Re: Impossible trade, foreign traders' carry limit.
The carry limit based acceptance was indeed introduced due to reason explained by Matti-Patti. The exploit possibility was simply too much for lots of players to resists. But it's indeed been a bit awkward since then and now we've adjusted things so that if the single trader can't carry the traded items they will be distributed among his fellows. The overall limit among the whole group can be still reached with a lot of trading, and then you have to live with that, or trade more high value furs Fixed/Adjusted - persists in current version 3.63. June 03, 2021, 05:00:35 PM |
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Re: [3.61] High CPU usage on GNU/Linux
We've good reason to believe this is fixed now. The cause was linked to how incoming SDL events are readed. Constant polling of events, which was fine with earlier SDL versions now reaches very high CPU usage especially on Linux and OSX, so we changed the method to patiently waiting for the next event. That seems to work at least on my end. Fixed - persists in 3.63. June 07, 2021, 09:38:15 PM |
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Re: Show statistics without needing to die...
Hi, I agree with the suggestion and hope "see your stats" (while alive) function gets implemented. One thing I would like to point out is about the bold bit in your post (emphasis mine): in the current version (v.3.63) you actually can see your Days Adventuring statistic while alive. Simply press SHIFT+P key. June 22, 2021, 06:45:51 PM |
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Version 3.70 beta now available on Steam, and for Lifetimers
Version 3.70 beta is available on Steam as beta-branch you can opt-into at will. Lifetime members can find the beta version at the designated forum section. On Steam there's now also Summer Sale going on. Beta release on Itch will follow next week. Things are fairly stable already, but as it's beta release the bug potential is higher than usual. Also, some features are still pending to be polished to their final stage in patches to follow. The key features of version 3.70 version deal with the moon and the moonlight, fibre processing with new textilecraft skill, snow penalty for all the creatures and snow crust, new character portraits, tying equipment adjustments, craftable fishing rods and usage of baits, option for metric units, and so on. The list of additions and fixes is long. You can take a look at it here. Phew! It's been quite a bit of content to add. Let's keep our fingers crossed for the possible beta bugs being minor and scarce. But whatever their size and annoyance level may be, we've got our bows prepared for shooting them down. June 27, 2021, 06:35:55 PM |
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Re: [3.70b] Dropping a single 0.5 kg reindeer cut adds 145.5 kg to 'Carrying Weight'
Fixed. It was like described above. Now we'll be having only kg and lbs base units displayed in carried load statistics screen. Fixed - persists in 3.70beta. July 04, 2021, 11:35:18 AM |
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