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Re: New color scheme: UnReal World without shades of gray.
@Sami, screen shot or two of your test would make it easier to get those, "yeah I like that" comments. I don't mind getting them in darker hue, but I don't mind the grayscale either.

I'll try to remember to pop'em up here at some point.

April 24, 2020, 08:07:51 PM
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Re: Difficulty Scaling
I believe the game would benefit from adding difficulty options during character creation. Options that will add extra challenge for those of us who want it. Without ruining the base experience for new players.
What I suggest are things that affect the entire game world such as animal spawn rates, bandit spawns, average item quality in villages, average temperature and so on. All of which intended to make the game harder only.

Difficulty levels such as these isn't my cup of tea. To me this would mean a whole different approach to the whole game design. I'd rather tweak the game mechanics and add content to feature more of that desired difficulty, and allow playstyle choices to affect how harsh and risky character's life will be.


April 28, 2020, 03:52:36 PM
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Re: Separate control access for dogs&followers
With dogs and or followers in tow, visiting villages and settlements can be bit tedious when [C]hat defaults to animal/follower and not chat.
So I suggest to move to dog (& follower) commands to ‘!’ From ‘C’ (as ‘c’ is close, and ^c is Cooking)
Logic here would be to command the others vs chat with your dog to Come, Doggo Come!; when you don’t even see the beast.

This has bothered me too many times, and been suggested earlier also. It’s likely that we’ll separate chat and commands in relatively near future. Been thinking about the actual command key and ‘!’ feels quite intuitive, although it would always be best to find a way to utilize existing commands and conditions. But the current system is indeed burdensome.

Quote
Also when visible, but out of conversation range, I need to turn away: not to see the dog, to be able to call it to come closer. Otherwise I get prompted “you get no response, get closer”

This could be solved easily by having “Come  here “ as all-time and not visibility based dog command. Wouldn’t hurt anyone’s playstyle either, so I guess we’ll put it in effect.


April 28, 2020, 04:10:39 PM
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Re: What's Going On In Your Unreal World? I corrected that. It IS a hauberk...sorry! Aye, it weighs 30, 5 more than the one I'm presently wearing, which is NOT a Long.
May 03, 2020, 09:43:39 AM
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family ties in the village? Hmmm ... there are children, old people and girls in the villages. It is obvious that they all have a family connection with each other. I would also like to know the age of the hunter from the neighboring village, whom I help. This could be a separate issue in the dialogue: Tell me  about their family / about themselves. Residents could answer: I am a son (name) and (name) to me (age) and I have a wife (name) I am a hunter. They can only answer if they have a good relationship, if they are bad they will probably answer:  I am not talking to you about this, traveler
May 03, 2020, 01:19:06 PM
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Re: Lika's Story Using a crude javelin in a last ditch effort to get food, Lika managed to catch a Pike, of all things.  When you are starving, food can be akin to that of a religious experience.  Anyone who has experienced such troubles knows an event like this can bring you to tears.  Cosmically, Lika must acknowledge that this fish was given to him by the spirits themselves, as he had such a limited chance of survival without it.



Also, here's a picture of Lika I tried to draw, keyword is tried.  If he looks dark, foreboding, and edgy, that's not really my intention.  It still turned out that way.


May 11, 2020, 01:44:55 AM
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Re: Multiplayer - what are your opinions? I have yet to try a multiplayer survival game, that makes me feel as relaxed as this game does. Heck, I can't think of a single game at all, that I can spend so much time in while actually relaxing and enjoying myself all the way.

My feeling is that gaming overall have an extreme focus on competitiveness, effectiveness and grinding for you to beat everyone else. There are always those people who spends the majority of their time getting better than everyone else. I see it in the MOBA I've played for years, a casual CS:GO game, or people actively trying to ruin each others camps in DayZ for example (And I think the communities suffer from this, with extreme toxicity as to ranking and such).

When I come home from an 40 hour working week, I really can't be bothered in the long run to get home to some competitive gaming experience, since I'm already exhausted. The reason I have put in 1200 hours in Unreal World and keeps coming back to it, is the relaxation I get from playing it and the use of my imagination while playing it - escaping from reality for a bit, while I'm just a Finnish survivor, eating a hearty stew of fish, turnips and a bit of seasoning in a cabin in the cold of winter. Even if it was just a co-op gaming experience that weren't competitive, I wouldn't be able to get as immersed if I was to be on Discord with a friend at the same time.

May 15, 2020, 06:33:27 PM
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Improvements to fire mechanics, changes to smoking mechanics So it was said earlier - quite a long time earlier actually - that fire mechanics are about to undergo some improvements. Now there's some concrete upcoming features highlight on that as follows. Lots of adjustments have been done and all the fire stuff has become more flexible to allow numerous little features still to follow. Let's see where it goes, but at least these are in already:

- improved: fire mechanics

          Various features have been added to make fire burning, its' warming effect, obtained information and visual appearance more detailed.

          * Burnt-out fire graphics is related to the amount of fire burned at the site. Small fires leave small remains, large fires leave large remains.

          * Remains of fire accumulates over time so sequential fires burned at the site will increase the remains.
The remains will still eventually disappear with few days pause in fire burning.
 
          * embers graphics has been and remains of burnt-out fires will be now glowing red for awhile. For how long the embers will be glowing depends on the amount of fire burned.

          * when looking at burnt-out fire it's now also told if there are glowing or still warm embers. This information gives an idea eg. about how recent a campfire found in the wild might be.

 - added: smoking requires continuous maintaining of fire


          In the previous versions smoking succeeded if the room was heated once, and the process required no further maintenance. Now the heating must be maintained through the whole process.
          It's not critical to maintain an exact temperature but the fireplace in your smoking cabin should be warmed up properly on daily basis. Should you forget it one day it's still possible to compensate by heating it up even more the next day.
          If the heating is completely neglected you will find your smoked foodstuff all spoiled. If the heating has failed only to some extent you may find some of the smoked foods spoiled.

These are upcoming features, not yet functional in current version 3.62.

May 19, 2020, 06:42:24 PM
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Re: Improvements to fire mechanics, changes to smoking mechanics Wow, this is amazing!

One more question... If we leave meats to smoke in a village, will it be assumed that villagers will continue to periodically light the fire?  Is the game able to track this sort of activity, even if the player is far away?  Or, must the player be continually present to smoke his own meat?

May 19, 2020, 11:51:40 PM
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Jutta's Tales: The Bog Mother. (A URW Horror Story.) Hi, I want to try something different. Instead of a character story, I tried to write a horror story based in the URW. There might be more. I think Jutta has a few stories to tell.

This is a little dark, and based on true things.

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Jutta was my mother's mother. She came from the far north, away from the coast we call home now. Mother told me that she came from the Owl Tribe, before settling down with her husband, a Seal Tribe man in his homeland, our homeland. He had been killed before I was born and Jutta had moved in with us. Father, was a Seal Tribe man through and through, and didn't like Jutta. On good days, he said she had the touch of the Spirits. On his bad days, he would say she drank too much of them instead.

But she seemed so ancient, so wise to me, I was just a little boy at the time. I took her word as law much to my practical father's annoyance. I was forever panicking over spilled salt, casting the expensive substance over my shoulders, refusing to whistle indoors for our dogs and all sorts of old Spirit ways. It seemed for beings who didn't care for humans, they certainly cared a lot about all sorts of things we do according to Jutta.
 
Even though it has been many long winters since she left us, I still remember her sitting in front of the hearth. A broken net over her lap, her curled and swollen fingers deftly passing the bone shuttle needle through the cords, stitching it. The little clicks of bone, almost lost with the wind whirring past the window, sending snow against the sides of the cabin we were in.

My job was to hold the lengths of cord taut as she worked. An important job she always told me. Fixing Father's fishing nets was my favourite job, not just because I get to stay in the warmth, curled against Jutta's leg, but because Jutta would tell me stories.

Now I sit in front of the fire now, my children's children around me, watching me whittle, I still remember her stories or was they more warnings? I clear my throat, the children looked up expectantly. They were waiting for the next tale, as I did when I was their age. The wind howled and made them jump and look around skittish like deer and I smiled. “Have you ever heard the Bog Mother?” I started, echoing Jutta's words from so many moons ago...

Winters on the coast are cold but with the sea air keeping the worst of the snow out, it is nothing like the far north. There was a village that was on the tip of the world it seemed, so far north and so cold. But nothing was colder than the people.

Hunger and death was a constant companion to the people,  Nothing would grow in the stony frozen soil for most of the year. The kept reindeer was scraggly starving beasts but the people made do. Yet they didn't move on. Some say they were cursed, banished to the far frozen north for some evil deeds, land and bloodlines cursed. All I say is that when the milk of a doe was ending, they often mixed it with the does' blood, bleeding the beast slowly keeping it alive and the hot blood mixed in with the thinning milk was their favourite treat.

In the leaner years, when the villagers, deep into the dark months felt their stomachs ache with hunger, what little food there was, was shared out to the village hunters, trappers and crafters first. The men eating what they could as they needed to find more. The scraps was given to the womenfolk to pick whatever they could from the lean bones, breaking them for marrow like starving wolves. Whatever, if ever, anything was left it was scraped into the pot and boiled, the thin soup dished out to the elderly.

There was one year though, it seemed the Spirits was plaguing the village, traps were sprung but lay empty and half the reindeer does lost their calf, the other half just didn't carry. The villagers already was gaunt from one bad winter but a worst spring? Followed by a tragic summer since the hunters was bringing barely any food in, just enough to keep them all from dying.

The Summer Solstice brought the village leaders and the Sage, to the middle of the village. The old Sage, was barely able to stand but still chanted and cast a few bones into the fire and watched them burn. A sharp snap from the bones made him fall back. “A bad winter!” Was declared, the omens black.

Worry filled the village far faster than food in the stores. Was it worse to die slow starvation or quick? People muttered as they walked past the storerooms again and again, looking at the small amount of food as if it would change.

In the midst of summer, a young outsider housewife, who married into the Tribe but a year ago gave birth. The first one in many years. However births was not celebrated like yours. They marked another mouth to feed, another drain on scarce supplies they had. The other women, the ones who hasn't bared in years talked in hushed tones about it, how not right it was, how did she bare when even the does were barren. Even the Sage couldn't answer. The babe, seemed not quite right; small, pale and silent. The Tribe women whispered about it, how it wouldn't survive the night.

Summer ended, and so did Autumn, the hunger and whispers grew as the child survived. Curses, and promises with Spirits was muttered, why else this year was so barren when the mother wasn't so? Didn't all the trouble start when she arrived?

When winter began to creep into the village, one of the village women who lost her only child years ago began to tell the others about the unnatural sickly looking child who had weaned. Eating food. Even though it wouldn't survive till Spring. A waste. It's portion of food could feed her husband who brought that seal in. At the start of winter, it was just hot words in the cold air but as winter continued, and the hunger sank deeper in their bones, she wasn't the only one saying it any more.

Winter is bad time to get a head full of bad ideas. No one had the energy to shake them off or think, all they kept hearing is how they could get more food for them, for their family. The mother hid herself and her son away, while her husband a crafter, unskilled was low in the village so kept quiet. He was already distrusted for marrying outside the Tribe. So he wasn't told when the leaders went to have a meeting on a nearby hill, out of eyeshot and earshot of the village.

Hunger was a desperate beast that day, it's growls echoing in all the leaders' stomachs, the wicked anger clawing through them as they decided. In the older times, in leaner times, ones they thought they had passed, they would send the elderly off, into the woods with no supplies. One less mouth to feed. The outsider's child should be banished first, not one of the elderly. It was decided in harsh but quiet tones.

They waited till the next full moon on the solstice, the Sage had said it would be best. The Spirits could snatch up the child before it's soul was left to howling void. The next words was heavy on his tongue, blood ritual offering are best on the solstice. One of the leaders jumped in his skin and admonished the man for his crude words. Blood rituals hadn't been done in generations, though they still drained the does when hunger set in.

The mother found out only when the Sage knocked on the door of their cabin as night fell that evening. The leaders were just behind and with a glance into their solemn gaunt faces, she knew what they were here for. She screamed, cried as her husband held her. She tried offering them anything but her son. Food, valuables but in the end she offered her life up. Surely an adult's portion was far greater than what a babe would eat?

The leaders accepted it with a jerky nod. Better on their soul, a woman give herself up then condemn an infant. She followed them out into the night, each of the men holding a burning torch, the guttering flickering lights surrounding her leading her deep into the marsh. The frozen ground crunching under her leather boots. She was sobbing to herself, the icy cold night freezing the tears on her face. The moon came out from behind a cloud, bathing them in the silvery light. She was handed a torch and ordered to walk away into the bog away from the village, away from her child, sobbing.

The babe didn't survive long, neither did the husband who followed within a week. The woman was never seen again, but she was heard. The next full moon, an eerie call came from the bog. The village's best hunter grabbed his bow and arrow and crept out. He was shaking as the cold wind blew across him and a thin woman's sob drifted over him. He raised his bow and arrow thinking the outsider had returned, but there was nothing. He approached slowly and carefully thinking she must have been hiding behind a tree. He scurried home terrified.

Again, the next full moon, the sobbing was closer now, the edge of the marsh now. The leaders gathered up as many men as he could arm, and marched them out to see what was happening. He heard the thin sobs and spun around, the noise seemingly surrounded them. They scattered, fleeing in haste away from the painful wretched sobs.

They thought they were safe in the village, the cries moon after moon, never left the bog. The village learnt to live with it, the Sage drumming on full moons to banish the evil and stop the sobs. Maybe it was that, and not the offering which made the game plentiful, the traps full and the nets bursting with food. The village recovered even, the next winter easy to get through, even the bog was silent. Years past, the old Sage passing on, and drumming stopped. It was waking up the children who soon filled  the yards of the village, horrors forgotten.

It was after that winter solstice, when the children first mentioned her. The Bog Mother. The lady in the marsh, who called to them to play who promised them that she would be their mother. The children told the adults fled, all of them except one. One who had argued with his mother that morning, one who didn't know the dangers of the bog, one they found the body of face down in the mud, dead. They told the children never to play near the bog, to ignore any voices, any lights.

It didn't stop there, a child woke up next full moon to a voice outside his window, calling for him. His brother sleepily awoke to see the boy leave the room and never return. Another child, and another, soon they were gone. The village died out but they still say she is out there, the Bog Mother, looking for her child every winter. If you sit quietly you can still hear her calling, or sobbing for her child she lost.

I finish my story and look at the spell bound children, just then the wind blew past the window, a thin almost wail, sending the children to tears and screams. You know, it did almost sound like a distraught woman calling out.

May 26, 2020, 09:12:49 PM
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anything