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Buying Animals
Can the buying animals process be changed to address: 1) buying a specific size of livestock animal from among the available animals for sale, and/or 2) buying animals in bulk?
September 10, 2017, 01:57:17 PM |
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Official Legacy Character Thread (multiplayer urw)
Making a new thread for this so that we can have all the pertinent info in the OP. This is a migration of the legacy character thread from the old forum. There are some screenshots and stories of older characters in that thread that you should read but I won't copy here. In ##urw, we have been playing legacy characters together. This post is to make coordination of the legacy characters easier. Rules:
How to use urwbot to join the legacy game: You can talk to urwbot with /msg urwbot COMMAND or urwbot, COMMAND. All commands related to the legacy character start with "legacy"
September 11, 2017, 12:54:41 PM |
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Just Wow
I have never played something like this quite in my life before. The attention to detail and the realism is actually quite amazing. Being someone who has never played a rougelike (I think thats right), before, once I started I was instantly hooked. I could easily see myself playing this for many years to come. My like character drowned from swimming too far. It was a sad day indeed. But i say walk it off! Seriously brava! September 13, 2017, 07:16:21 AM |
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Re: Baiting Wild Pigs
I had excellent luck with trapping a herd of wild sows once (as described here: http://z3.invisionfree.com/UrW_forum/index.php?showtopic=8130), and in my case, interestingly enough, it appears the successful bait was a captured wild sow from their herd. I had a trap fence already set up with all pit traps and the sows happened to show up a few tiles away from it, so I chased them toward the fence and ended up trapping one in a pit. The others all took off, leaving their pal behind, and I corralled her on the inside of my trap fence (opposite side from the sow herd) and left. A few hours later, the sows returned and every single one of them ended up stuck in my trap pits, apparently in their efforts to reach the corralled sow. None of the pits were baited as I recall. That was the only time pigs showed up anywhere near one of my traps, so I haven't got any information on trapping them beyond that - I've never bothered making traps specifically for pigs because they're easy enough to hunt down, seeming to tire quickly and have pretty weak senses, as you mention. If you do happen to trap another wild sow, it might be worth your while to keep her alive in a little fence and place deadfalls or pit traps around the outside in case the others try to come back to her. I suspect this might work with reindeer herds as well if you caught one of the bigger ones that they tend to follow, but I've never had the situation arise myself to test it out. I've tried it with wolf packs (leaving the wolf in the trap, obviously, since fences don't hold them), but that didn't turn out very well for my character. It seems wolves are clever enough not to all blunder into the traps and instead hang around their injured fellow waiting for *you* to come back... September 14, 2017, 06:39:32 AM |
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Re: Baiting Wild Pigs
I haven't baited wild boar, but I'd try the standard baits, such as berries, turnips, and roots (and you can multi bait). While they're omnivores, I'm not sure if they are in UrW, but you can put a cut of meat on the bait pile as well, for good measure.
September 14, 2017, 10:18:08 AM |
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Re: Does the quality of the skis effect usage?
Ski quality has no effect whatsoever, unfortunately. As LoLotov mentioned, the skiing is tweaked from being a drag on the character to hopefully be useful in the next version. I will certainly try out skiing again to see if it has become useful. The problem with skiing in the current version is that skis are heavy, and all of their weight is considered carried even when the skiis are on the feet. This weight causes fatigue build up (in particular for small characters), which quickly causes you to move slower with skis (due to fatigue) than without. The benefits of using skis is currently a marginal speed increase (initially), and there isn't enough of a penalty to trying to walk through deep snow without skis (or show shoes, which aren't featured in UrW). September 14, 2017, 10:25:32 AM |
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The History of Survival Games – From Archaic to ARK
This was an interesting article. The genre and its roots opened up, many interesting games mentioned, and UnReal World naturally being part of the history: https://survivethis.news/en/history-of-survival-games/ September 15, 2017, 10:30:31 AM |
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Re: Herb Collecting Quest
Yea. Knowing the plant (before mission completion) might be too overpowered, so getting pointers is definitely a good way. It can be a surprisingly hard quest (at least on the eyes) if the plant happens to be displayed as one of the really faint ones. I don't know if the image always matches the name but in my game "fancy grasses" were nearly invisible. And if it's rare (as you say), that makes it really challenging, at least to the human playing the game. Learning about a plant as a general quest reward might be nice though if the quest was relatively tough (not 160 branches hah). I haven't done much analytical thought on the rewards you get for the plant quest now... but really good herbal blends seems already like quite a good reward... maybe once in a while it could be that he teaches you about the plant (Like how others teach you about stealth or ritual tricks) after the quest. I had a couple characters with really good herblore but even then learning about plants was often challenging. September 17, 2017, 04:11:00 AM |
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Re: Herb Collecting Quest
My experience is that the "unknown" image of a plant is always the same, while the name is random. Thus, I'm usually able to recognize heather (but that's about it) even when my character isn't. I typically find that my characters can't get 100% herb lore, as they eventually run out of things to train it on. In general, I consider skill increases to be very good rewards. September 17, 2017, 09:19:14 AM |
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[NPC dialogue] Asking about other folks in town.
Sometimes when you head into the civilized world, it's because you're looking for a specific NPC or specific kind of NPC. (E.g. you need healing and now are looking for a sage; you got a quest in the middle of Driik lands and you're trying to figure out *which* of the dozen villages 'a couple kilometers to the north-east' this Mielitty the Driikiläis craftsman actually lives in; hell, perhaps you're looking to hire a companion and you want one with specific skills.) In those cases, it would be nice to be able to actually ask that tribesman that keeps crossing your path if the town has a sage/they know of anyone in town good at the skill you want your companion to have/they know [name of the person you're meant to give a message/etc to].* *Considering how common some names are, this'd probably occasionally result in a false positive. "Oh, you're here to visit Old Man Ruuri? He doesn't get many visitors these days..." and it turns out that while yes, there is a Ruuri the Old driikiläis man living in this town, it's not the one you're looking for. That might actually be a good thing, though--after all, how is Random Townie supposed to know that you really mean Ruuri-the-Old-man-from-two-towns-away? This could work in the same way as asking about locations does, in that sometimes you get a 'well, I wouldn't really know' kind of response (especially when it comes to skills; the towns are small enough that probably everyone at least knows whether or not they've got a sage and/or someone by a specific name). Relatedly, it'd be nice that, when you've finished a quest and now are back in town looking for the quest-giver, you could ask other townspeople about the whereabouts of said NPC, at least similarly to how they act when you're first *looking* for that person. (So basically, the quests where there's no secrecy going on. Old man's punt, gathering branches for kindling, stones for rebuilding the sauna, etc.--stuff where the player most likely heard about the quest through the 'how's it going' option from someone else than the questgiver) September 18, 2017, 06:04:02 AM |
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