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Re: Mik Mik spends the next 2 days cutting and splitting firewood, making a water skin out of bird leather, making cords from a ratty old overcoat, practicing with mace & sword, eating roasted elk, and keeping warm. The badger is seen out on the ice again. Making arrow shafts in the evening, the badger comes sneaking around, but a hasty grab & throw of a spear misses.

Morning dawns cold & cloudy, and the roasted meat is gone so Mik goes hunting and soon spots an elk. He moves closer and loses sight, but drops his mace, shield, and water skin near the lakeshore and readies his bow & broadhead arrow. Fresh tracks are found, but they are too confusing so Mik waits on high-ground for another sighting.

After some hours with no sign of the elk, snow is falling and Mik is cold. He heads back home emptyhanded.  :(

December 19, 2017, 02:11:59 AM
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Re: Short Questions/Quick Answers I've done many playthroughs in version 3.4*. In some, it took me a while to get up to "superior" hide quality from "fine", and other playthroughs where I start getting "superior" hides almost right away and the quality never drops unless I make a big mistake (like leaving the skin to soak for too long). I almost always play a Northerner hunter, with her hideworking skill buffed up real high.

If you're experiencing this at such a high hideworking skill, I would actually look at your weapon stat, how high your proficiency is for the weapon you're using to kill the animal. Generally speaking, the more blows it took to kill an animal, the more difficult it is to maintain high quality of the hide at the end, even if the carcass itself looks fine and not "harmed" or "ragged". It's worse if the wounds are in the body or neck, but the same seems to apply (at least in my experience) whether the blows are limited to the head or not. And keep in mind that the lower your weapon skill, the less you're guaranteed to hit the animal where you want to, so you might have tried hitting it in the head but hit the shoulder or foreleg ("arm") instead.

It's kind of odd in a way, because point and edge attacks tend to do more damage to the hide, but they are also more lethal and allow you to kill the animal with fewer blows... I experimented with this on elks, using blunt attacks only vs a few sharp point attacks, and the latter option offers the better results by far. However, at that point my character was at something like 93% spear skill, so I can't guarantee the same will be true if your weapon skill is even a little lower (in the 80-something percent range, blunt attacks seemed to result in the same or better outcome).

Character attribute may also have something to do with it... for example, high strength might help make each blow more effective, and high endurance might improve how accurate your strikes are even when you're tired. (This is conjecture, I have not experimented myself.) As far as my experience goes, knife quality helps but is not crucial.

December 22, 2017, 04:53:13 PM
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Re: Mik Early next morning, he catches 3 perch with his ugly fishing rod, then fashions a bunch of arrow shafts from a board for the rest of the day. He sleeps without any dreams and wakes in the wee hours.

It's about 5 weeks until the middle of winter. There is still not much snow, so he heads out for a bit of exploring to eastward.

It's still early morning when from a hilltop he spots a man about 800 paces ahead toward the east. Mik drops his fur overcoat, water, and other stuff, then goes to investigate. Sneaking through the forest he sees one of the foreign enemy scouts, well armed with spear, axe, and bow. The man is unaware of Mik and lays down to rest, his head on a tree trunk.

Mik decides to drop his bow and sneak up with mace and shield. The man must be drunk or very confident in his safety because he doesn't wake up as Mik raises his mace to smash his skull. The man dies without waking... the 12th Njerpezit to fall.


December 23, 2017, 07:42:00 PM
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Re: Mik The weather is bitterly cold now. The fire on which he burns the Njerpezit's body in honor of Kalma keeps him nice and warm. On the trip back home carrying the dead man's equipment, Mik thinks he should wear warmer clothing when venturing out now. Perhaps tomorrow he will do that... now he still has time to go adventuring eastward as originally planned this morning.

Having traveled further east than ever, he meets some traders but makes no trades with them. Then the land becomes a bit mountainous. From a small peak, he sees a figure and descends to see who it might be. Nobody is found in the woods below and no tracks in the snow. Perhaps it was a spirit?



The light is failing so Mik makes a shelter for the night. He sacrifices one of his dried bear cuts to appease the spirit, if it was one, and also mouths rituals requesting the forest spirit to allow him to sleep there and to keep him safe through the night.

Mik wakes early, having slept well in the shelter.

December 25, 2017, 01:56:33 AM
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Re: Adding marriage - poll about how you find its priority I should also add that I'm not fond of the idea of children. I haven't had any character lasting an amount of years that he could raise adult children, and doubt that many players have.
And I don't think that the excuse that now characters will last longer because the incentive of children has any validity.

December 25, 2017, 10:43:56 PM
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Re: Mik Moving on back toward the west in the morning, Mik shoots a squirrel out of a tree with a blunt arrow. After walking all day, he has seen no other animals or persons. A fallen tree in a frozen mire will be his heat for the night after he begins tanning the squirrel hide.

Still a bit uneasy after yesterday's "spirit" sighting, Mik decides to sacrifice the squirrel meat rather than eat it.


December 26, 2017, 04:58:01 PM
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Re: Mik Another day of travel brings him back home, and he checks all his traps, which are empty.

While eating and looking out the kota door flap, Mik sees the badger. This is a good time to venture onto the ice and maybe get a shot at the little trap thief. Carrying only light gear, he's halfway across the ice and it seems safe, so he goes to check on his north-shore shelter.

No more sign of the sneaky badger, only lots of fresh tracks. This is starting to dig at Mik's pride as a hunter.


December 27, 2017, 10:35:09 PM
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Re: Mik The badger is too wary for Mik to sneak very close, so next day he tries hiding in the kota while looking out the doorway. He has two chances and misses both times.


December 31, 2017, 04:31:53 PM
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Re: Mik Mik has now begun making another sacrifice to Kalma in the form of a spear target, and has the frame finished. He then sets his net out in the frozen lake. Fresh fish will be a nice change. It's a little warmer this morning, and he's wearing a fur overcoat now and is comfortable.

Yes, the badger has been seen again but is still elusive.


January 03, 2018, 03:56:03 AM
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Re: Adding marriage - poll about how you find its priority @mosshobo yes! I want all of those things.

I am one of the players who remembers how marriage was implemented back in the day, before it was removed, and one thing i didnt like about it was the vending machine approach to getting a wife: if you put a lot of gifts in + put the right magic words in then eventually you get a wife. i would like it if sometimes an NPC approached me and tried to make me their spouse or sometimes I approached an NPC and no amount of gifts would work because they just weren't interested in me or sometimes it seemed to work for a while and then they changed their mind or found somebody else to be interested in or went off to marry a njerpez or whatever.

I want to sometimes ask my wife to do something and she says no or she says "I am in the middle of doing this other thing, can it wait?" or sometimes she asks me to do something. I want to take her with me to a village and have her point out some items she wants to buy or to say she wants to go on a trip to visit her family in Reemi do i want to come and then even if I don't then she says ok i'll be back in a month cya.

January 03, 2018, 12:31:51 PM
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anything