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Re: Psychic enemies As has been said many times, there are many ways to approach playing this game.
The open-endedness and freedom to choose how to play it are part of what makes it great.

I recall on the old forum, Sami replying to threads on this & similar topics along the lines
(and I'm not quoting so please forgive me) that the game is intended primarily to be a survival
game, not a combat simulator. Even so, it does very well as a combat simulator. While it can
and is played by some to have the character single-handedly wipe out the Njerpezit tribe
(or other tribe if unscrupulous), this was not the design intent of the game.

I think this is why Sami chooses to focus on game development that does not attempt to make
the game into yet another "hero kills everyone" game... there are plenty of those out there.

Let's be realistic, folks... nobody, let alone a 16 year old can single-handedly kill an entire armed
village using pre-gunpowder weaponry in real-life. Why should they be able to do it in this game?
Yes, there are some exploits that can allow this to happen, and if anything needs changing, it is
removal of these exploits.


Let me climb down from my soapbox and apologize to PoisonPen, because I just realized I'm
helping to further veer this topic off it's original post's course.

December 05, 2017, 03:42:49 AM
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Re: Mik With 2 trips, Mik carries the elk skin and about 200 cuts of meat back to Pain Summit and collapses in his kota from exhaustion. Most is hung to dry, some is roasted, and the skin is being tanned.

Rummaging in his old shelter, Mik finds an old fur cloak and uses it to try his hand at making skis. They turn out pretty poor, and so does the ski stick he makes. They are useable, though.

Usually, he finishes tanning hides outside, but today when he starts the elk hide it is just too cold so he drags a log inside the kota and finishes up the elk fur.


December 06, 2017, 03:22:33 AM
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Re: Item disappear bug The first thing happening is that tracks start to disappear prematurely, since they are among the least important things. I believe I've seen that.
Later you're supposed to get a warning, but I've never seen that one. Eventually things start to disappear, starting, I think, with the "least important" ones.
I think the stack limit for item disappearance is 3000, but I'm not certain.

Based on how homesteads seem to interact with villages and villages with each other, I suspect one "area" in the world tile you're in and a ring of probably one, but possibly two tiles outside of that. This is guesswork, though.

Avoiding it is easy, as it's hard to get it in the first place:
- Place your farm plots a little bit away from your homestead (900 tiles is at least 900 items when crops grow).
- Stack things that are stackable (within reason: there is no reason to be obsessed with it, as a few dozen "extra" stacks aren't much). If killing a lot of Njerps, recycle their clothing into bandages (or other things you're probably using regularly). Clothing rarely stack because they're in varying state of wear, while bandages do. Weapons likewise don't stack, again due to wear. If using a metal crafting mod I'd recommend recycling weapons into iron, otherwise selling those (if villagers have anything to offer) is a good idea. If nothing else, weapons can be sold for fur that can be sold to traders for trinkets.
If you're an obsessive hoarder, consider setting up multiple stashes. You should, e.g. be able to dump stuff into one stash until you get a warning, at which time you'd start to fill up the next one.
- Excessive construction can presumably get you into trouble as each wall is one or two stacks of logs, floor/ceiling tiles contribute, fence tiles are made up of one or a few stacks, etc. I haven't had any problem with surrounding my homestead completely with bear trap arrays, though.

December 06, 2017, 12:10:18 PM
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Hint about impending expiry of quest or spell Last night I got the Bird Thief quest, did the spell, and went back to camp to work on my cabin. I completely forgot about the quest and happily worked on my cabin until I got the message "Bird thief quest has expired and is removed from the quest journal" after about two weeks*. Considering that the quest was practically done - all that was left to do was to go talk to the quest giver for my reward, a reminder before the quest expired would have been nice. (The expiry date might be in the quest log, but it's not much use, if one's forgotten about the quest.) I'd also think the quest giver would remember that I did the spell for him and that a person from a neighboring village came to confess the crime for a bit longer than a few weeks. Perhaps the quest timer should be reset for this and similar quests to a couple of months (up to 6?) after the quest has been done, but there's waiting before the reward.

The hint could be either a blunt "The bird thief quest will expire in three days" or a more subtle "You feel like you've forgotten something".

*I'd done stuff before moving to comb the forest as I wasn't actually looking for a quest at the time.

I also read about someone trying out a new swimming spell and ending up drowning when the spell wore off. (I read about it in Steam's 'stupidest thing you've done' thread. It was there for a reason.) Some kind of hint about the spell's effect wearing off might be in order. Something like "You wonder how much longer the spell will last" after about 66 % to 90 % of the spell's duration the first time you cast the spell, and "The spell's effect will wear off soon" at about the 80 % mark in consequent times.

Maybe these are already in the game, and I and the swimmer both managed to miss the hints  ::)

December 08, 2017, 12:19:47 PM
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Re: Mik That night, his sleep is interrupted by strange noises, but when he gets up the noises stop. He waits, sitting silently in the kota with weapons near to hand. After 10 minutes a snuffling noise is heard but outside it's dark as pitch so Mik stays inside until there is a bit more light. He goes out and finds new badger tracks... nothing to worry about.

Behind the kota he finds a triggered loop snare with a bunch of grouse feathers and badger tracks all around. Now he has a trap thief at home. To pass the time during the dark, Mik makes a couple of blunt arrows, one of which turns out decent... then falls back to sleep.

Waking, he checks all the traps near home, and finds another black grouse that has died in it's snare, but is unharmed and still looks fresh. There are badger tracks everywhere, but no sign of the animal.




More evidence the thief is the badger...


December 09, 2017, 12:26:06 AM
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Re: Mik The weather has turned cold now, and Mik stayed around home this day. Evening comes and he goes out with an axe to cut a tree for more firewood. And there is the trap-thief badger trying in vain to get the squirrel it has chased up a tree.

Mik goes back to the kota and grabs 3 spears and his mace, then sneaks back... the badger doesn't see him but his first throw misses and it runs off. He quickly makes a 2nd throw but that spear hits a tree. He makes a quick run to the north-east after it, but the badger has run out onto the ice and Mik doesn't want to risk following.



After cutting the tree and dragging it back near his kota, it's time to sleep.

Next morning, there is no sign of either the badger or the squirrel.

December 10, 2017, 05:27:00 PM
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Re: Battleaxe or Battlesword? phoenixshenanigans makes a very good point.

Perhaps in a vacuum the battlesword is better, my experiences with it and a high sword skill leave me getting a fatal wound (missing limb) on my opponents within a few swings and that is not while using counterstrikes in which case you are probably more likely to get a hit in (often while getting hit yourself). Personally I prefer a broadsword and roundshield to a battlesword. I have not used the battleaxe so can't give an opinion there, but my thoughts are that it will be just as punishing to get hit by one as a battlesword.

To state some useful info:

Battleaxe:
Blunt Damage:    6
Edge Damage:    9
Point Damage:    6
Attack Bonus:    Good
Defense Bonus:    Little
Weight:    4 lbs

Battlesword
Blunt Damage:    5
Edge Damage:    8
Point Damage:    4
Attack Bonus:    Remarkable
Defense Bonus:    Little
Weight:    8 lbs

I think the remarkable bonus to attack with the sword will result in more successful hits on your opponent than the battleaxe on average, while the battleaxe may do more damage. Take the weight of the two into consideration as well.

December 12, 2017, 04:59:34 AM
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Re: Luckiest kill? I had to share this. This felt so badass.
December 13, 2017, 01:12:10 AM
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Ability to Light Torches from other Torches This would be very simple to implement, just allowing a lit torch to satisfy the fire requirement to light another torch.

I sometimes like to have my characters craft by torchlight during the long winter nights and it's annoying to have to have to constantly build fires to keep my torches lit when realistically I should be able to pass the flame from one torch to another.

Also, perhaps some kind of "sconce" type implement that would allow us to mount the torch on a wall or table so that both hands can be free?

I've read threads before stating that bees were not kept in iron age finland, so no beeswax candles. However, were tallow candles, rushlights (https://en.wikipedia.org/wiki/Rushlight), or tallow/other oil lamps in use at all? It would be fun to turn some seal or other fat into candles or lamps.

December 15, 2017, 01:49:05 PM
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Re: Make Hunting on Skis more Viable I haven't reached skiing yet with the beta adjustments, so I can't comment on those (for the stable version I gave up on skiing as I found the increased compounded endurance penalty from the extra weight of the skis caused skiing to be worse than walking after only a kilometer or two). I hope the adjustments will make skiing the better option.

A significant different between the old time/in game ski stick and modern ones is that the old version used only a single long stick (a bit like a sesta) rather than the current day meter long pair of slender thingies, so to quickly shift from a ski pole to an arrow you'd either have to release the pole (causing it to fall to the ground and potentially scare the prey), stick it upright into the snow (similar issue), or lean it against your body or a tree (with a risk of it sliding and falling, potentially knocking at your bow in the process for the body case). On the other hand, the noise you made skiing up to that position ought to be louder than sticking the pole into the snow...

So far I've rarely used bows to hunt animals (bows are extremely useful when "hunting" marauding Njerps, though [with bow and ski stick mismanagement leading to the death of one of my characters]), as I tend to endurance hunt them (and I usually fail with predators, but I usually avoid actively hunting those, as they're dangerous [which goes for the piggies as well]).

I think I've had some success with javelins, although I tend to avoid that as well, as it damages the skin, and endurance hunting has worked well.

I guess it very much depends on which ski hunting method you use. If you ski around and suddenly see a suitable prey at a short distance (possibly by zooming in) you may have to react quickly and probably use javelins. If you try to sneak up on prey they shouldn't bolt just because you're stopping. However, moving towards them and decide to attack as a reaction to them bolting is probably not the best tactic (as opposed to moving towards them, saying: this is close enough and then shift to the bow).

Open terrain probably favors bow and arrow over javelin.

A lot of rambling of dubious value...

December 15, 2017, 02:08:13 PM
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anything