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Re: Loop Snares, better than Fences? A possible bug
Forgot to add to above post: if you add a single loop snare with turnip as bait, then the hare will leave the pit trap bait turnips be and try to eat the loop snare bait instead.
December 28, 2020, 04:50:44 PM |
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Re: Finding my arrows
I pray to the URW Gods on High for a spell and a device (divining rod) and an animal companion command (fetch) to retrieve arrows I shot that landed off in the distance. I love my broadhead arrows and it pains me to think of them lost and alone in the wild, orphaned from all that is good and kind. Hehe, it’s refreshing start in this post It’s archer’s life to spend a lot of time walking around finding their arrows. In the game and in real-life too. Most don’t find it all too fun, but I reckon it adds something to archery in the game too as the shots with precious arrows need more consideration. Will I find it if I shoot now? Having the dogs as arrow fetchers feels too gamey addition for me. December 28, 2020, 09:13:04 PM |
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Seal hunting tactics
Another post led me to think I should share some of my experience in hunting seals of the Unreal world [3.63].
Things than haven't worked for me:
Please tell the community about your experiences in hunting seals. December 29, 2020, 04:12:08 PM |
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Re: Seal hunting tactics
I have successfully hunted seal, but it took much patience and just as much luck. It is true what you say - the seals will definitely "haunt" a certain area, usually a skerry. I have had success with deadfall traps, although it seems quite random, you would need to build a lot in order to meet with predictable success. Your best bet is probably to load the materials into your boat, unload them onto the skerry, then build the trap there. I have also had limited success with "ambush tactics". To succeed, you need a character with high stealth, speed, and accuracy with chosen weapon. I found it useful to crouch in a natural low spot, like a little trench, or behind a rock. The seals will sometimes come relatively far inland, to where they cannot easily escape back to sea. Wear as little clothing as possible, and carry a spear (or other weapon) in both hands, then you have to wait for the seal to get to that point and get close to your position. At the right moment, you spring out, sprint towards the seal, try to cut off its access to the water, and throw one or both spears. One spear will almost never kill the seal - their blubber seems to be very thick, as they can take quite a lot of damage. You may need to hit an individual seal with multiple spears before it even begins to slow down. However, once it has several harpoons sticking out of it, it will start to slow. Wait for it to come ashore again, then rush it with a club (or blunt side of an axe, etc) and start beating it. Aiming for the legs/flippers seems to be a good way to keep it from getting away, then once it's mostly immobilized you can attack the skull. Due to the damage to the hide from the spears, this usually results in a carcass that is "harmed" or worse. But it can be done. Also, the spears will commonly fall out in the water, or else the animal might die out there as well. So you need a boat to collect your spears and the body. December 30, 2020, 04:06:58 AM |
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Information about the Spirits
Hi there! I'm planning a creative project in which I write a story from the perspective of one of the spirits who is observing my character. In particular, I'm thinking this spirit absolutely despises my character, and is constantly looking for ways to kill them. Unfortunately, I do not know much about the spirits as individuals. I have heard mention of a "Waterman" and an "Old Man of the Forest" but I know nothing about them besides their domain, and the wiki(s) are unhelpful. Can I get more information on this? Specifically, the questions below: -What is the name of the spirit? -What does the spirit control/what is the spirit's domain? -How can the spirit affect the everyday life of an individual? -What powers does the spirit possess? -Does the spirit have any motivations or goals? (i.e., protecting something, destroying another thing, etc.) -What is the spirit's relationship to other spirits? If this is something that can be found in real-world mythology, if someone could please point me in the right direction for searching it up myself, that'd be great. I've tried looking up 'Finnish Waterman' etc, but no luck. Would also need a list of the spirits present in-game as well. December 30, 2020, 06:17:02 AM |
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Re: Seal hunting tactics
I get it, it's kind of inverse version of herding an (invisible) elk to a corner on land. That's clever @Dr.Hossa. I'll be sure to add that to my repertoire. Also, good, you pointed out something I neglected to specify: of course with missile weapons it's best to target the body (or the head, if you're feeling lucky). I meant to target legs only while in melee, preferably with blunt weapons (not only to preserve hide, but to cause crush injuries in legs). They are terrible dodgers and they tend to fall down (roll on their back? cringe in agony? lift their head at you and make sealish war-cry?), giving you another go at pounding it's skull into a jelly*. I'll just quote @Dungeon Smash: ...Aiming for the legs/flippers seems to be a good way to keep it from getting away, then once it's mostly immobilized you can attack the skull... My characters almost exclusively use blunt end of stone axe until they get a mace (EDIT: or a grainflail). The bigger spears do a lot of damage so at least one thrust should be ok without excessive damage to the hide. With a spear in melee I'd consider targeting vitals, not legs. If you have a marooned character who doesn't have a raft and a paddle ready, mind that deep puncture wounds are more likely to cause serious bleeding which often leads to the critter dying offshore where you can't reach it. That's a reason to favor melee in certain circumstances. The "baying(?)" method described by Dr. Hossa's sounds like a good way to keep the animal where you want it. If lacking/running out of missiles, I'm guessing it could still be used to herd the seal on a beach with more cover, even a premade row of shelters. What do you reckon, @Dr.Hossa? Like doc said above, these are some tricks of the trade we have caught on the way. I don't think there are best methods, just different tactics. Choice of tactic depends on context (my and Matt Easton's favourite word). A blizzard-weathered ol' seal hunter will have tried them all (or maybe have some of them in the toolbox in the original wrapper, because the perfect opportunity never presented itself) Blah blah blah... * Reference to another roguelike! I will give a crumpled parchment to first one that can tell. December 30, 2020, 07:06:28 PM |
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Re: Loop Snares, better than Fences? A possible bug
Just did some "accidental" testing of this: Some foreign traders walked into my homestead. I wasn't entirely sure if they took anything, so I decided to take everything from them. Failed a few attempts, saved scummed out of a back-up save I had made before trying. Ended back here: I had a few fox traps in storage, so I put three of them blocking the door to my cabin and started firing at the traders with bow and arrow: Traders with melee weapons suddenly keep hanging around the front of my place without actually managing to get in, despite the trap being entirely harmless to people. At no point they decided to try to destroy the traps instead. For reference, the save before installing the traps and shooting the traders: https://1drv.ms/u/s!AgqYS4wYOScuiQ85vQpATl0_flli?e=DYKR3t (download link will expire 1st of february 2021). It uses BAC if there's trouble loading it without the mod or something. December 30, 2020, 09:28:50 PM |
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Re: Seal hunting tactics
Yes if it's right next to water, I might go for the head too (but you still get another turn if it falls down). Further away, legs. But again, depends on context. There are no absolutes even though the small amount of words we have to restrain ourselves to use might seem so at times. I have usually a poor skill in the stone axe I'm using, so I'm weighing that too. It's easier to hit the legs than a moving head. The amount of injuries is also something to consider: if it's pretty injured already and might pass out even for a second from the next melee hit: consider targeting body since it is easiest to hit. Such a good discussion! December 31, 2020, 07:03:08 AM |
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Re: Seal hunting tactics
You can easily kite a seal onto land or into a trap by just approaching half a screen away on a raft and then waiting, the animal won't dive but will move in the opposite direction. Then you can move closer until it reads the seal is alert then you wait again driving where you want.
December 31, 2020, 10:37:16 AM |
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Happy new year!
Happy new year from the past, we’re still in 2020 for another 7-8minutes in California. Let the new year be better. January 01, 2021, 08:53:25 AM |
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