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ft of Cord Instead of having a separate length of cord why not make them all 1ft? The item would then be called "ft of Cord" and the length would be in the quantity. Each recipe would make 15 pieces. This would eliminate quite a bit of micromanagement and be easier to program. It would also cut down on item limits as each grade of cord would be 1 item no matter how many feet you have. Same could be done for rope.

Just a suggestion.
   - Shane

October 29, 2019, 10:34:52 PM
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Finding Bears in winter Is it just a matter of looking in every cave?
Will they be found in caves?
When do they start hibernating and when do they stop (approximately, of course)?

Any help would be appreciated, I'm trying to complete the Advanced Adventures before spring if I can.  ;D

Thanks!
   - Shane

October 30, 2019, 05:53:33 AM
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Re: The Long Dark My little brother plays this game.  It looked alright until I realized you can't wear socks as gloves and I became Triggered
November 03, 2019, 04:09:02 PM
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Re: [Not a bug] I could not find my raft and thought it had despawned If you look in msglog.txt, which is in your character directory, you can look for the last instance of "You go on shore". For my character it looks like: (3C5A98):t7g1:[:]{07CB0730}      | You go on shore.

The numbers inside the curly braces tell you where you are. The 07CB means how far east I am and the 0730 means how far south I am. Compare these coordinates to the very last line, which will show where you are now [or where you were the last time a message was generated. use 'l'ook command to generate one if needed. You can try walking around a little on the overland map and comparing the numbers to see how they change, whether you're going in the right direction or not, whether you've gone too far.

The numbers are in hexadecimal so if I go farther east of 07CB then I'll reach 07CC, 07CD, 07CE, 07CF, 07D0, 07D1, etc. If I go west then i'll go to 07CB, 07CA, 07C9...

These numbers are for the overland map though. If you're travelling on the zoomed in map because you're looking for your raft then it takes 64 steps to go from the beginning of one tile to the beginning of the next tile.

December 11, 2019, 01:55:33 PM
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Re: Shields vs projectiles vs dodging You can't dodge missiles in UrW. A shield is a static defense covering a part of the body according to how it's held, and protects that part against missiles (unprotected body parts can still be hit even if the attacker aimed for, but didn't quite manage to hit, a protected body part, or hit the shield while aiming for an unprotected body part, as the partial miss resulted in an attack against a protected body part).

Melee is a completely different issue from missile defense: I don't think a shield provides any passive advantage at all, but rather has to be used actively to block to be effective (but that doesn't rule out enemies [or companions, if you take the risk of equipping them with missile weapons] attacking you with missiles while you're engaged in melee).
Also, using a shield means two handed weapons can't be used as intended.

I don't know if there's any difference between using a shield to block versus dodging in melee (a shield can be damaged, as can weapons used to block attacks). In both cases the defensive skill can completely negate the attack, downgrade its severity, fail, or fail critically.

Maybe there's someone with a better understanding of the mechanics involved?

December 22, 2019, 11:44:45 AM
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Re: Shields vs projectiles vs dodging
Greetings, tribesmen!

Do shields in the game give you extra defence against thrown weapons and arrows? If yes, are shields worth buying for this purpose?
My character has a whopping 70% dodge with around 30% shield skill. Is blocking with a shield preferable to dodging at these skill levels in melee?
Yes, a shield is vital for protecting you against thrown weapons and arrows. When you use it, decide which parts of your body you want to protect in each situation.

For melee, with the skills you mentioned, in my opinion dodging and shield blocking would be roughly similar.

December 22, 2019, 12:50:29 PM
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Re: Axes and hatchets
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I thought this forum would be a good place to ask regular Fiskars (and derivatives, such as Gerber) axe/hatchet users, especially those who have used other axes too: what are YOUR experiences with them? Have you ever seen that dreaded handle break? What do you use them for?

I have a Fiskars axe for chopping firewood. After 15 years of regular use the handle displays absolutely no signs of failure.

For other uses I have a set of vintage axes, blades by Billnäs. They are great to work with, and I enjoy the feel of the wooden handle.

December 22, 2019, 04:35:15 PM
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Re: Axes and hatchets
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Do you purchase the wood in the video? Or do you chop it yourself? Do you need a license for cutting wood?

In Finland most of the woodlands are privately owned. And a forest owner doesn't need a special license to cut down trees in one's own woodlands. Yet, some level or regulation and bureaucracy does apply, but that is more like filing a yearly report of how much timber one has taken for private use.

That is the general situation, considering the way the society and legislation works in Finland. But personally I don't own any woodlands, I only have a small patch of yard. So the logs I'm carving in that video are storm-felled trees from neighbour's forest. The forest owner gave them for me for free, as they were afraid that if the fallen trees are left to rot in the forest bed that will boost insect and fungi which will then spread to nearby trees killing them.

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Was thinking about a small cabin, I don't have the skills to build it, tho your videos make it look easy

I think the basics of builing a log cabin are pretty simple if one has the basic skills of handling an axe. But to really make it tight and winter-proof, that requires some experience and advanced skills, I think.

January 31, 2020, 11:59:45 AM
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Re: Various questions from a new player Actually, characters with high speed, endurance, and heavy body weight (body weight helps you carry more, which means minimal equipment weighs you down less) can run down big game like elk, reindeer, and stag.  You need to be fully zoomed out, and you need to take walking breaks when you no longer see the animal, but you can run down big game directly.  Works best in early spring, when there is some snow on the ground.  Enough to leave tracks, but preferably not enough to fatigue you while walking.

High tracking skill helps, as does persistance hunting in pine forests (not spruce forests or spruce mires), and persistance hunting along a river or body of water.

Some animals are generated with better stamina, or speed, but not all of them are.  Also, cubs tend to be slower, so if you want to play dirty, injuring the cub and then staying a small distance away, will cause the mother to come back and then run away constantly.  She wont (or at least shouldn't) tire herself out this way, but this can be a way to potentially take 2 animals down at once.  Cub meat and fur gains have been nerfed in recent versions, but if your character is starving, killing the cub is still a way to deal with your hunger for the next few months, if you preserve it correctly.

Running down animals directly isn't normally how your supposed to hunt though.



Also, I have lost characters while falling out of a tree that I told them to climb.  The most gruesome one was a fairly fresh male Kamoulious archer that I rolled up with high stats.  I had just finished skinning and butchering a stag and was weighed down to nearly my carry limit for that character.  I tried climbing a tree, having forgotten to drop the heavy load, and he fell out of the tree after climbing about like 35, maybe 45 feet up the tree.  Landed on his crotch and died instantly.

February 12, 2020, 07:06:04 AM
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Re: How did you discover UnReal World? -- 10 choice poll Amongst the unidentified mushrooms I ate due to starvation and bear wounds whist ice fishing in Finland back in the day.

June 06, 2020, 12:48:24 AM
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