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The 30th jubileum, 47th birthday, and sort of a year off This year, in 2022, we are celebrating the 30th Jubileum of UnReal World.
The game was first released in the summer of 1992, so the 30-year milestone will be reached this summer.
Now what will this special year of celebration bring upon us, and the game?

When it comes to coding and development, I will be taking it real easy. It is likely that we'll see some updates to the game, but mostly I'll be devoting my time for variety of other things. So I'll kind of celebrate the 30 years of development by taking a year off from the usual coding flurry. This also allows me to better contemplate on the future of the game as there some challenging overhauls in our sight. One is moving to higher resolution and modern aspect ratio. The year is early, and these thoughts are scattered, so more news on this front will follow later on. But yes, it is truly so that I will take a year off from the usual, practical, hands-on development. Planning, brainstorming and a little something easy paced remains, though.

Nevertheless, during this year of celebration we will be bringing you some recreational content from the North, out and away from the development chambers. What it will be exactly remains to be seen, but I'm sure this year off will bring along many occasions, incidents, experiments or artistic projects to share or publish.  There are some ideas bubbling under already.

On this thursday, 27th of January, it will be my 47th birthday. I started working on UnReal World at the age of 15 and two years later,  at the age of 17, the first version was released to the public. Now the 30th Jubileum, or 47th birthday, may feel like an occasion to offer me a drink or something, and for that purpose I quickly created "buy me a coffee" page.
https://www.buymeacoffee.com/SamiMaaranen
It's a simple support channel I've been asked to allow even earlier.  Now it's up and will remain so at least for this year.  I'll reserve the right to decide the drink to buy with your support :) , but big cheers anyway!
(And surely the regular donations page also works for gifting some squirrel hides.)

So these are the news to start this year with.  Feel free to comment or ask if something comes to your mind.

Yours,
Sami (UnReal World creator)


The developer is currently out the office ...
 

He's skiing in the woods following two elks...


He will be back occasionally and eventually.

January 24, 2022, 03:01:22 PM
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The best shot I'll probably never do again

I will treasure this moment forever.

January 31, 2022, 05:00:22 AM
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Filling skins from containers I'm not sure if this has been suggested before, but it'd be nice to be able to fill a water skin from a container without picking up the container first, just like when filling from a lake. You probably wouldn't pick up a large wooden tub to fill a skin irl but rather dunk the skin in.
February 02, 2022, 08:15:18 AM
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Re: Can still sell infinite boards to villagers? The purchase limit is not on X items total, but once the threshold has been met, they won’t take more of the item in trades.
If you’d trade say 20 boards for something, then try to trade in additional 20 boards, they’d likely refused the trade then.

February 07, 2022, 03:43:47 PM
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Re: How do i move my old character to new world for next version? I've traveled to the NW corner map marker maybe a year ago as a last action with a character (actually a post mortem one, as my character, annoyingly, died about a month before the intended retirement trip, so I brought out the backup and made the trip anyway). There's nothing there, i.e. you reach the edge and get a message indicate you can't travel further, but the in-game "info" that you can move over to a new world is incorrect (at least it is for that corner).
I "probed" the area around the corner multiple times, and each was met with the same message.

February 13, 2022, 10:22:19 AM
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Re: Tea doesn't help thirst OK :D

Bear pipe
[EFFECT_BOILED:appetizing stimulant tonic pectoral diaphoretic pectoral stomachic]

March 31, 2022, 07:51:50 AM
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Ancient Savo private beta available for UrW players Hello!

Hello! As some of you might already know, here at Enormous Elk we have a small side-project in the works. It is a family-scale survival game, with point-and-click gameplay, designed to be mod-friendly. Since the start of this year a private beta version has been available to some long-term UnReal World supporters. I just released beta version 6, and decided that it is time to widen the private beta audience.

If you are interested in testing the game and / or supporting the development, take a look here:https://enormous-elk.itch.io/ancient-savo?password=muinaissavo

This is still a private beta version, so please don't post the url anywhere for a wider audience. But if you happen to know a friend who might be interested, it is okay to share the link in a private message.

The game development has been a little bit slower than I was hoping for. This has been for two reasons; my plans growing more ambitious, and me having to spend time at my main work to pay the monthly bills. OK OK, so the game graphics and UI are still far from finished. But they will be the next main focus of the development.

At the moment the game is verified to run on windows and linux, mac testing has been unreliable (and, again, slowed down because I don't have a mac to test with myself). But a mac version will happen. If everything goes well, Android and hopefully iPhone versions will follow later on down the line.

The good old 2D tile-graphics:




But there is also an option for a 3D map: (And it is possible to switch mid-game)


April 01, 2022, 06:02:58 PM
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Re: Skill gain in a skill at 100%? Max 3 gains in each skills per day has been the rule for many years, and I have not seen any indication that it shouldn't be valid still.

As far as I know, there is no such thing as skill rust in the game, but if I understand it correctly, the algorithm that gradually reduces the chance of gaining a skill point does not reach zero at a skill level of 100, so you can still "improve" the skill, but the cap of 100 means that "improvement" does nothing, as the skill remains at 100. It does, however, have one application: there's a skill course task to improve a skill (or maybe several such tasks), and this "improvement" allows you to meet the skill course requirement even if you're already at 100.

April 02, 2022, 10:26:42 AM
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Re: Combat Tips 1. Avoid combat whenever possible. Combat is dangerous and unpredictable. Your character can die because of a lucky strike by the opponent.

- When attacking, I prefer to use a missile weapon whenever possible, and then keep the distance. Due to the way the game works, human enemies rush at you at full speed and will tire themselves fairly quickly, slowing to a crawl. When you've managed to tire them out completely the can safely be dispatched with missiles (you can even use rocks and cycle back to pick them back up to continue the attack). If the enemy uses missile weapons it's much harder, but not impossible to take them out safely using a bow by (ab)using the enemy behavior logic.
- Don't allow the enemy to outnumber you. Attacks from behind cannot be defended against, and they'll eventually get a lucky hit in regardless of how armored you are.
- DON'T run! Running when encumbered is extremely exhausting, and you'll quickly be reduced to a running speed that's lower than your normal walking speed. There are a few rare exceptions to this.
- Encumbrance is dangerous. High encumbrance means that you've got a significant penalty to both your offensive and defensive skills. These penalties stack with fatigue and penalties from injuries.
- If you have to engage an enemy in melee, wear as protective armor as you can and don't carry anything you don't need within the fight itself. This means dropping food, water, ... before the engagement (and make very sure you drop the items where you can find them again).
- If you fight enough you will eventually die regardless of skill.
- A completely exhausted enemy has a very hard time to hit you, but they will eventually, and if that enemy is a bear there's a good chance that will result in a bad wound if you're armored up. I never willingly engage bears, wolves, or gluttons in melee. If they're caught in a trap I'll throw rocks at them until they die (rocks make blunt impact, reducing the damage the injuries cause to the hide).

If the above sounds boring, you're free to play how you like. Just be prepared for the consequences.

April 11, 2022, 09:26:53 AM
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