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Re: Kaumolaiset to drik Board makeing GET RICH FAST I don't really see the point in this approach. If you want to be rich, instead of grinding your way trough boards and living off milk, just mod the game and turn rocks into expensive things.
August 11, 2017, 12:13:45 AM
1
Video greetings - some for the supporters, some for everyone It's been a while since last video greetings, but now there's fresh greetings from horseback available for donors and supporters.
As usual, lifetimers can find the video at dedicated forum section, donors who place a donation of any sum will get to see it, and Steam purchasers can find it in the video greetings DLC.

...aand the previous epic winter video greetings is now available for everyone to see here at Enormous Elk YouTube channel.

Otherwise, I'm continuing my vacation and real life adventures for the rest of the august.
Cheers!


August 14, 2017, 09:19:31 PM
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Re: Fur protection/warmth values
I don't think there is any, so far I can only tell you that all you need for torso and leg armor are 2 bear furs made into all possible clothing to get maximum protection, rest probably easy to fill with bear leather and some iron cowls/helmets.

Thanks, I actually know what the best things are. I have all generic fur/leather/iron/mail/lamellar/linen/nettle/wool values, for they are available in any OBJ file. Also, in my games I always wear bear and elk (depending if I have to maximise warmth or protection) so I have those values too (and I know that stag/elk/reindeer are exactly equal). So I'm "settled" in my game optimisation. What I never did was making clothes out of other hides, and this means I don't have the values in the OBJ file.

I wanted to propose a re-calibration of some furs based on this:



Which would make wolf as warm as bear or even as deer (the maximum available), and arctic fox even warmer. This could help re-valuating hides that are more difficult to get (arctic fox is rare, and wolves are, IMHO, more dangerous of bears because of pack behaviour. I can kill bears with any character now but wolves are still scary).

I will slowly do this work and update the wiki :D

August 23, 2017, 06:00:37 PM
1
Cheesemaking
NOTE: not tested yet! I'm putting it here to self-motivate to finish it soon, now that I've posted it :D

Taking inspiration from this website:

Quote
All the milk was made into cheese or sour milk Uusivirta writes that people in ancient times ate cheeses cooked from sour milk as their everyday food. For feast they cooked cheeses using eggs. To sour milk for to make cheese there are several ways; wild plants (for example nettle) and the stomach of certain animals (Uusivirta, Rautavaara, Israelsson). Traditional sour product is also quark, spaghanum. Butter was made by processing the milk by hand in Iron Age, since we did have no churns in Iron-Age Finland.

and to make better use of nettle (otherwise never preferred to Hemp in agriculture) and salt (never preferred to smoking/drying), I set off to make a simple setting-appropriate cheesemaking recipe.

The idea is the following: first you need "rennet" (only vegetable-based here), which will spoil after a few days. The rennet allows fast curdling of the milk, thus giving you "cheese".

Quote
.Nettle Rennet. *COOKERY* /30/ %10% |1| [effort:1] :148:
{*nettle leaves} #1# [remove] [boil]
{Water} #1# [remove] [boil]
{Salt} #0.1# [remove] [boil]
[SPOILAGE_DAYS:5]

.Sorrel Rennet. *COOKERY* /15/ %10% |1| [effort:2] :148:
{*sorrel leaves} #1# [remove] [boil]
{Water} #0.1# [remove] [boil]
{Knife}<Small knife>
{Wooden bowl} '+as support'
[SPOILAGE_DAYS:2]

.Fresh Cheese. *COOKERY* /15/ \1d\ %10% |0| [effort:1] :148:
{Milk}    #5#    [remove] [roast]
{*rennet} #0.3#  'Rennet for curdling'  [remove] [roast]
{Salt}    #0.1#  [remove] [roast]
{Bandage} '+to drain the whey' [remove]
{Pot} '+to boil the milk'
{Wooden bowl} '+to mould the cheese'
[TILEGFX:it-fcheese]
[SPOILAGE_DAYS:10]
[COOK_WEIGHT_DIV:1.5]

.Wrapped Cheese. *COOKERY* /15/ \30d\ %10% |-1| [effort:0] :148:
{Fresh Cheese} [remove] [roast]
{Nettle Leaves} #1# '+as wrapping' [remove] [roast]
[TILEGFX:it-wcheese]
[SPOILAGE_DAYS:300]
[COOK_WEIGHT_DIV:1.5]

TODO:

  • graphic tiles for rennet and cheeses
  • test if total quantity fits a pot
  • maybe separate the nettle/sorrel rennet production from the cheese, so that people can use any rennet they want. (and in the future, also make rennet from lamb stomach)
  • this is a soft, perishable cheese. It would be great to differentiate "soft" and "hard cheese" by making two different recipes starting from this "very soft cheese" and letting them mature for a few days (soft) or weeks (hard). The former might have a few months of shelf life, the latter being essentially non-perishable (or, say, two years spoilage time)

PS: here there's the full process with pictures! (only for nettle rennet)

August 30, 2017, 03:16:55 PM
1
Re: Orja Reemailainen Some of the slower warriors held bows as they chased me.  I knew I would be killed if they could hit me, so I tried to keep other raiders in-between them and me as I ran.  Eventually, I stumbled through a grove and into a field planted with barley and peas.  By this time, only 4 breathless raiders had kept up with me.  I slowed my flight but had to stay far enough away that they wouldn't try to shoot me with their arrows.  I led them right into a Reemi village that rallied to my defense and killed the filthy Njerpez.  Unfortunately, a village sage was killed in the fight, but my revenge was started...


I sorted through the Raider's weapons and gear to find a scimitar and roundshield.  Leaving all their heavy armor, I crept back through the field, grove, and hid in a spruce mire next to the Njerpez camp.  When I saw Kaipia the idiot through the trees, I threw a rock at him and ran back through the forest.  Rather than call the rest of the raiders, Kaipia followed me alone into the forest.  He chased me through the trees and grove until he was breathless.  I then hid and crept until I was behind him and killed him with a blow to the back of the head...


He died loudly and I could hear the rest of the party crashing through the trees to find me.  I hid a short space away when they found his body.  I then followed them through the forest and drew them into another chase.  One-by-one, I wore them down until they were breathless and killed them.  Thankfully, Rautia was the last Njerpez left.  He saw my sword dripping with blood and he tried to run away like the coward he was.  I ran the weakling down and killed him with a slash to the back of his head...


As I ate and recovered from the fight, I gathered their equipment into the cabin that was my home.  As I sorted through their things, I saw my mother's comb and cried bitter tears...


Rautia must have brought the comb with him in his pride.  This comb is my most prized possession and I will always carry it as a talisman as I seek vengeance.  I believe my family's spirits were sending me a message.  I thought killing these demon raiders would ease my pain and satisfy my revenge.  But I was wrong.  I am still hollow with my grief and loss.  I cannot stay in the shell of my family's homestead.  The memories won't let me sleep in peace.  So I have moved into one of the cabins in the nearby village.  I will try to repay them for their sage's sacrifice for me.  Then the Njerpez will pay for all the wrongs they have done to me.  I will eradicate them, root and branch, so no other innocent children are taken into slavery. 

September 07, 2017, 09:24:45 PM
1
Ramsons (Buckrams or wild garlic) I sort of wondered about adding this plant in the game. I don't know for sure about whether this plant has been native to Finland in the period. I'm from Denmark, and ramsons have been around for thousands of years, either for a spice or as fodder for animals, and from what I could research, it has been around in most of Europe.

However, if anyone knows about the plant, I would like to get a review on this coding for the plant, and whether it seems realistic or not. *EDIT* And of course I would probably need to figure out to get some sort of unique graphic for it. The pea one is just for now, as it would be recognizeable in nature.

.Ramsons.            (3)       [grass]
[NAME:Ramsons]
[TILEGFX:flo-pea]
[SPROUT:5]
[MATURE:65]
[WITHER:11]
[SEED_VOLUME:fistful]
[SEED_SIZE:S]
[LEAF_VOLUME:bunch]
[LEAF_SIZE:M]
[REGION:eastern western]
[TERRAIN:spruce_mire pine_mire]
[CARB:4]
[FAT:0]
[PROTEIN:3]
[POPULATION:8]
[FREQUENCY:20]
[COMMONNESS:40]



September 09, 2017, 11:34:08 PM
1
Couple of weight issues Another "let's collect similar issues in one thread 'cause Sil ain't no board-spammer" thread, this time regarding weight issues.

Weight rounding on shown weight:
Displayed weight rounding* is a bit iffy and always rounds up, sometimes to the point of utter ridiculousness.

Example:
A pinch of heather flowers is, by my calculation, 0.025 lbs either exactly or so close to it that the difference is less than 0.0001--in other words, utterly negligible. (Did some testing with various amounts of heather pinches and the knowledge that even a minuscule amount over the full lbs causes the displayed weight to be rounded up to the next number.)

40 pinches of heather thus are exactly 1 lbs and the stack has a shown weight of 1lbs.

41 pinches of heather flowers, a weight of 1.025 lbs, is rounded to a displayed weight of 2 lbs.

*The game knows perfectly well the actual exact weight of an item or stack, as shown by various crafting and cooking options requiring set weights of items. The issue is, as far as I can tell, solely in the rounding displayed, not the actual behind-the-scenes weight calculation.

Small animal carcasses occasionally weigh less whole than in parts:
There's various factors in play that decide the exact weight of any particular animal, as well as the weight of however much you get off an animal. It does occasionally happen with small animals that the total parts gotten from a carcass (being fur+meat cuts+fat+feathers if any) weigh more together than the carcass did to start with. This is mostly a well-hidden thing due to the rounding issue described above.

Example:
Grisly willow carcass of "2"lbs//1.3lbs*

Rendered to:

No skin (mutilated beyond usage)
No feathers (due to no skinning possible)
2x  willow grouse cut
1x willow grouse fat
for a total weight of a fragment above 2 lbs. (In genuine, not fake-rounded, weight)

*Rounding issue. Going by "Carrying" field in upper right, 1.3 lbs. Rounding there too, but playing with heather flowers showed it has to be within 0.025 lbs of that amount, so let's go with a full 1.3 lbs.

Have witnessed the issue on above-mentioned 1.3 lbs willow grouse giving just over 2 lbs in parts and a small 0.6 lbs squirrel rendering to a little over 1.3 lbs in parts (which made me first look into this, as meat cuts are always 1 lbs exactly and I noticed the carcass weighed less than that), but suspect most of the smaller animals to occasionally have this issue.

Weight of skinned carcasses same as weight of "whole" carcasses:
Skinned carcasses don't have the weight of the skin removed from the carcass' total weight. If, as I suspect, the carcass' entire weight is used to calculate the number of cuts, skinned carcasses may systematically give slightly more cuts than they actually should.

Furthermore, it means that if someone for whatever reason opts to haul around both a skin and the skinned carcass it belonged to (as opposed to either skinning-and-butchering it in one go or moving it to wherever they aim to go before skinning and butchering--which are both probably significantly more common actions than skin-and-carry-the-carcass, but there *are* nonetheless various circumstances in which opting to skin-and-carry is a perfectly valid choice), they're hauling along more weight than ought to be the case. In some cases, it can well mean the difference between being over-encumbered or not.

Example:
Small stag carcass of "456"lbs (too heavy to carry, so it hardly mattered in this case, but the principle remains. As I can't carry, I can't determine the exact weight beyond "somewhere between 455-456.0 lbs")

Rendered to

Fine stag skin of "24"lbs//23.3lbs
Small stag carcass (skinned) of "456"lbs//455-456 lbs

Appears to occur with all non-fish animals.

September 28, 2017, 12:09:30 AM
1
Re: [grain] type plant always produce the same weight of grains True indeed. Checked out the code and grain type plant's fistful size is hardcoded for some reason.
I can't remember why that sort of decision has been made, especially as flora files have seed_size defined for grains...although it's defined as Small, which is a bit off for the grains in the game. Gotta reason my reasoning regarding this at some point.

October 22, 2017, 10:40:59 AM
1
"The Challenge" "The Challenge" is simple:

Survive one winter!

But...

...under rules and terms listed below:

1) Character creation
-Custom
-Random culture
-Winter
-Do not re-roll your stats, go with first generated ones
-Improve any skills you like


2) Map generation
-You are lost, do not look where you start, it has to be random. Best you can do is close your eyes and press "r" for random starting location and then "e" for start.

3) Scenario and game course
-Hurt, helpless, and afraid (and naked, explained later)
-The UnReal World

4) Start
-As I said, you are naked, take all clothes off ("T" then "+" then press space)
-You have nothing with you, drop all items on ground ("d" then "+" then press space)
-Destroy all ("D" and keep confirming discard with Enter button until all is gone)
-Yes, you are naked and have nothing apart of will to survive (and few wounds to heal)

5) Rules
-Do not zoom out with Enter, do not even peek, you are lost, remember? Travel only on zoomed in map
-Do not use big map "F6"
-You can peek on a peak (you can use Enter to take a look around only when standing on top of the mountain but you cannot walk on zoomed out map), you can ignore this rule, but personally I think it's fair to take a look from top of mountain.
-If you get to village by any luck, you can start to travel on zoomed out map
-Survive whole winter
-Have fun!


"The Challenge" is doable, I've done well few times but died of my stupidity in half way through like:
-chased big game and get drown under broken ice
-frozen to death as were not enough lucky to get fire started, should have think about fire earlier
-attacked sleeping Njerpez and get killed - what a nightmare!! ;)

Now I've got new char but it's carving for water and I cannot fine any.
I could give you few tips but I don't want to spoil your experience.

Please post below your stories if you ever dare to try "The Challenge".

Edit:
- do not use mods, you can have them, just don't use them during first winter.

(also edited point4.2 to clearly state that you start with nothing at all)

November 02, 2017, 12:40:47 PM
1
Re: Someone know about Privateer from the old forum?
Re: Someone know about Privateer from the old forum?

 I know about me. I like long walks on the beach, sunsets, hot coffee and fishing.
I saw and caught a rainbow on 1-1-2018




You can message me through the board  :-*

January 03, 2018, 08:31:31 PM
1
anything