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Re: Romance/Husband/Wife Quest Mod Idea i mean it would certinly help with getting lost in the Finnish woods
May 03, 2021, 04:14:45 AM
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Re: The dog did not protect my sheep I just tell my self that the critters are not as scared of people due low population density and lack exposure to our apex predator status, what with our strong jaws, sharp finger nails, tough hairy hides, keen sense of smell and hearing, and superior speed and strength what's not to fear.   ;)
May 10, 2021, 04:50:53 PM
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Re: Modding Tutorial and Help
I'm trying to add in a Quern flour recipe for lake reed roots, into the BAC mod. Here's how they've defined the working recipe for Barley Flour:

Code: [Select]
.Grind Barley-Flour. "barley-flour" [effort:1] [noquality] [phys:arms,one-armed] [patch:10] *COMMON*  /20/
{Barley grains} #1# [remove] [patchwise]
{Quern-Stone} [ground]
[NAME:barley-flour]

It works just fine. However, when I try to modify it to do lake-reed as below, the recipe simply doesn't show up in the Utility menu with the other recipes in this file. In the BAC mod it's part of the diy_BAC_Utility.txt file.

Code: [Select]
.Grind Lake Reed-Flour. "lake reed-flour" [effort:1] [noquality] [phys:arms,one-armed] [patch:10] *COMMON*  /20/
{lake reed root} #1# [remove] [patchwise]
{Quern-Stone} [ground]
[NAME:lake reed-flour]

I thought it might be a limit on the number of menu items, it's around 24, but even if I move the recipe above the other two grinding recipes in the file my recipe doesn't show up and the barley and rye flour recipes do. Anyone know what I'm doing wrong?? Thanks!

There are two (2) types of base flour(s) which can be produced in the game: rye-flour and barley-flour

 You could make something called "lake reed-flour" but it will still need to be either (rye-flour or barley-flour) in the background.

So something like this should work as well as expected:
Code: [Select]
.Grind Lake Reed-Flour. "rye-flour" [effort:1] [noquality] [phys:arms,one-armed] [patch:10] *COMMON*  /20/
{lake reed root} #1# [remove] [patchwise]
{Quern-Stone} [ground]
[NAME:lake reed-flour]

In order to add your own flour you could probably do it via the flora files, but that's a more involved discussion.

Hope that helps you out

May 22, 2021, 12:15:04 PM
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Re: Modding Tutorial and Help Lake reed flour exist in vanilla, as does bogbean root flour as well.
I need to check if their base items are barley, rye or their own flours.

May 22, 2021, 04:20:34 PM
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Re: Modding Tutorial and Help
Lake reed flour exist in vanilla, as does bogbean root flour as well.
I need to check if their base items are barley, rye or their own flours.

How can I find out? Is it possible from the game files? I've searched up flour in all of them, but no dice. I'd like to make the recipe appropriate to the vanilla recipes if possible. Whatever it gives, it seems to be at a 3:1 proportion, but I assume the nutritional values between Rye and Barely flours vary in the game files, otherwise why have them both right?

For all the "Base" or vanilla items that exist in the game (That can be made from a craft etc) You can search the file "create_objects.txt" after running the game at least once.

Note: Certain mods may add "names" in to this file even though they are not true base items.

May 23, 2021, 06:37:07 AM
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Re: Shutters Shutters act as windows, see-thru walls, really in-game.
No heat loss.

I had suggestion some time ago to make it possible to close and open them, similar to doors (and gates)
Given 3.63, most current release, introduced fire, and smoking changes, it might be a while before Sami goes back into that (smoke and heat) section of code the next time. But then, he’s been pretty darn productive lately.  :D

May 24, 2021, 01:50:06 AM
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Re: Angry Water Spirits It ought to be that fish sacrifices to to the water spirits and other sacrifices goes to the forest ones, but the results seem rather random.

The spirits will calm down over time if you don't do anything that aggravates them (such as fishing). I try to sacrifice fish when I can (which is tricky, as fish don't come in cuts, and sacrificial of a whole salmon is rather silly when that's the only thing you've caught over 3 full days of fishing). However, I try to time fish sacrifices such that I sacrifice the last piece of roasted fish rather than eating it (including saving the last bit for the next sacrifice and instead start to eat the next fish. or even go hungry).
My routine includes a daily sacrifice regardless of whether anything warranting a sacrifice has happened or not, and I try to do that in late morning so I don't forget.

The rituals that can only be done at particular times can only be performed at those times, although the fishing related ones refer to the first time after the event, which, in my interpretation at least, means it can well be in summer if you haven't caught anything in between (because you haven't lived off of fishing).

May 24, 2021, 11:00:33 AM
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Re: Angry Water Spirits I always sacrifice fish right after I have picked up my catches and still on the raft. Seems to work every time and keeps the waterfolk happy. I think cooked fish might always go to forest spirits instead.
May 25, 2021, 10:45:05 AM
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Re: Angry Water Spirits I believe cooked fish does work, although it's vague enough that you can't really tell with certainty. It can also be noted that one of the rituals involves fish soup (although general sacrifice of fish soup would probably either not work or cost you the bowl it's in as well, and so would be rather expensive).
May 25, 2021, 02:26:47 PM
1
Re: Cave Living And if you have 2wide (or wider) space on the cave walls, you can always build a log wall, or a shutter, to make it work with door.

I personally prefer the log structures in North-east section, with cave wall and door below them. Graphics line up prettier in my opinion.

May 26, 2021, 08:12:54 AM
1