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Re: vitamins I'd like to see scurvy represented some day at least as it's historically significant ailment that beyond sailors also plagued settlers. In practice though, I already gather ton of nettle and sorrel every autumn for use with green soup and as stew herb and buy some turnips from villagers so I can pretend my character is having something like a balanced diet.
August 01, 2021, 11:34:25 AM
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Towards the stable with functional bowstrings and fascinating quick-bows There hasn't been serious showstoppers with 3.70 beta, so in addition to fixing the remaining bugs I've been relieved enough to also continue working on the few features that didn't quite make their way into first beta releases. So when the stable version comes, it's won't only stabilize the newly added goodies but also adds some new stuff to explore. For example craftable, breakable bowstrings as a separate functional part of a bow.
Yes, that's where the textilecraft additions will bring us now.

Bowstrings will be featured as a craftable item of their own, and they wear out in use and thus need to be replaced every now and then. Bowstrings are made out of multiple strands of yarn twisted together, but also thin cordage can be used for a makeshift bowstring. It's faster to make a bowstring from a cord and the required length is also far lesser, but bowstrings made out of cords are also always of lesser quality.
     Good quality bowstring can last up to thousand of shots or so. The lower the quality the faster the bowstring is prone to break. When the bowstring breaks a message is displayed and the bow gets described as "bow with no string". Naturally you can't shoot with such a bow anymore until a new bowstring is added.

Another bow related addition is a spruce quick-bow - a new type of craftable bow. Spruce quick-bow is the most simple and quick to make type of a bow. It's made out of a single branch that is cut from a standing spruce tree. It goes without saying that this type of bow is not a high performance weapon, but it is efficient enough for hunting squirrels and other small game. This type of bow is strongly based in history, specifically that of the Saami hunters, and it is a fascinating method to make a bow quickly out in the wilderness. You can see me making a spruce quick-bow in the nearby woods in this video (on my traditional archery related YouTube channel): https://www.youtube.com/watch?v=oYR91okTjlM
Heh. It's surely different to craft these things with lines of codes in the digital realm than with an axe in the northern wilderness, but it's nice to master the both ways :)

And there's even more features still pending to be added for the stable release. Stay tuned.

August 23, 2021, 10:09:28 AM
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Re: Use of a dead vagabond as bait Your hungry dogs will happily eat the whole body until there's nothing left, as long as you don't touch the body.
September 14, 2021, 04:26:52 PM
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Re: Can I split big fish?
is it possible to chop salmon to couple of pieces for my many dogs?
Sorry but no.

October 31, 2021, 10:48:10 AM
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Re: Can I split big fish? Privateer made a mod for this a couple of years ago:

https://www.unrealworld.fi/forums/index.php?topic=1796.msg5073#msg5073

October 31, 2021, 12:53:41 PM
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Re: Can I split big fish?
is it possible to chop salmon to couple of pieces for my many dogs?

Privateer made a mod for this a couple of years ago:

https://www.unrealworld.fi/forums/index.php?topic=1796.msg5073#msg5073

The mod sets the "fish cuts" to Pike but if you drop this in it should work fine:
Code: [Select]
.Clean fish. "Salmon" [effort:1] [noquality] [phys:arms,one-armed]  *FISHING*  /30/ %10% |-2| [patch:5]
{Raw fish}      #1#     [remove] [name:%s cut] [patchwise]
{Knife}  '+for chopping and cleaning'
[WEIGHT:1]

November 01, 2021, 02:06:30 AM
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Version 3.71 released - a small bugfix patch A small bugfix patch, version 3.71, has been released to address the following issues:

 - fixed: some faulty animal snow penalty calculations

On few occasions the fatigue rate of animals moving in the deep snow wasn't calculated right. This could result either in animals tiring too easily, or too little.

- fixed: distributing offered traded items among foreign traders wasn't always working

You might still end up in "can't carry" trade situation, even though the trading party would have capacity to carry the offered goods. Hopefully this is fixed for good now.

- fixed: Crash/shutdown related character data loss on Windows systems

On Windows system crash or computer power loss might result in character corruption which at its worst erased character data to the extent of making them unrecoverable. This issue has been now addressed with extra safety measures and internal backups which hopefully prevent the worst case data losses for good. Should you experience Windows crash the game now tries to recover character data automatically from internal backup files upon loading the character again. You may still loose some moments or few map loads in the character's life but the game hopefully goes on more reliably.

- fixed: UrW mobile controller not working on some systems

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That's all folks. Four fixes in total. You'll find the release on Steam, Itch and also available for Lifetimers.

November 17, 2021, 03:16:00 PM
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anything