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[3.85] log duplication glitch
I found a duplication glitch specific to logs that causes it to reach the 16-bit integer limit. I was building my cabin with hired companions. Assigned one to splitting planks and saw that he was splitting my log pile that was going to be my wall. So I headed to the pile and started construction of a wall and before pausing my companion finished splitting. After unpausing I noticed extra logs were still around. Game doesn't seem to crash with it around but I haven't messed with the pile yet. January 03, 2025, 01:21:42 AM |
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Re: [3.15-3.85] never seen a wolf pipe
That was a good call! Testing and checking out the code it appears that what was considered "southern" region of the world within the terrain plant generation is set too far south, often into the southern seas, and at the area where player character practically never visits. Now as the wolf pipe appears only in the south it indeed was practically non-existent in the world where player characters roam. This might have hampered appearance of the other rare southern flora too. It's fixed now, and wolf pipes can be found, although they aren't still too common. Fixed - persists in 3.85 January 03, 2025, 06:32:23 PM |
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The new development year starts with new a tree species
It's 2025, so happy new year and all the best for everybody! In the development chambers the new year starts with adding a new tree species into the game world - and that is the aspen tree. Aspen is a large deciduous tree growing up to 15-30 meters in height. Grows in groves, fresh coniferous forests, rich spruce mires as well as on clearings and hills. This addition precedes a slightly more distant goal of eventually adding character crafted punts into the game. For the time being, aspens will bring nice variety into the world, and an additional type of timber to utilize. Grown aspens provide big trunks when felled and their bark can be also peeled for tanning purposes. ![]() Aspens growing tall at a beautiful grove. ![]() In the dirt month aspens have already dropped their leaves but the standing trees as well as the felled trunk are easily recognizable. January 08, 2025, 05:01:32 PM |
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[Fixed - 3.85] Riverpig plants appear to be unharvestable
Per title, attempting to harvest mature riverpigs fails with the message "this riverpig no longer provides any yield nor carries any usable parts". Unsure if this is a bug, intentional, or if riverpigs just have some obscure requirements. January 10, 2025, 11:43:54 PM |
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Re: [3.85] Riverpig plants appear to be unharvestable
The simple answer is that riverpig lacks any properties related to plant products in the flora data located in flora_newherbs.txt But according to brian.shapiro's flora suggestions thread on the old forum, there ought to be roots at a minimum: Quote "The Sami were digging for the roots that were eaten with pleasure (Nensén p. 415). Slappakråsse (Grundström 1948:393) or slabbaråsse (Grundström 1948:369), yellow and white water lilies {Nuphar lutea and Nymphaea alba). The rhizomes of these perennial water plants have a strong, bitter taste. They contain toxic alkaloids and need to be processed and detoxified prior to eating (Airaksinen et al. 1986:280, 284, 287, 291). The rhizomes were used as famine food in northern Europe (Airaksinen et al. 1986:279; Kjellman 1882; Källman 1997:122-123; Svanberg 1998:234). Water lilies were eaten by native peoples in northeastern North America (Källman 1 997: 1225), hoewver they were primarily used for medicinal purposes to treat ulcers (Turner et al. 1990:235). There is no information on the Sami use of slappakråsse." I think it would be appropriate for these lines to be added to .Riverpig. and .Water lily. Code: [Select] [ROOT_SIZE:M]
January 11, 2025, 04:15:44 AM |
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Re: Riverpig Harvest?
Riverpigs in the game have been left in kind of unfinished state of development, and as this issue has only rarely come up it hasn't become a priority to adjust their harvesting. When riverpigs were added I had in mind to make their roots harvestable, as they were used by the ancients mostly in a form of flour, and at least during times of scarcity. But as the whole plant is somewhat poisonous the roots would need to be blanched/boiled first. And as the roots need to be dug up by hand or handheld tool at least one would need to wade, swim or even dive to be able harvest them. Having to add two new mechanics for a single plant that is likely only rarely used by the player characters felt a bit too much at the time and thus riverpigs were left in the world in their current unharvestable state. Now when time allows I might consider if there's not too costly way to add simple wade//swim/dive based harvesting option for these water plants. January 14, 2025, 05:01:05 PM |
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Wood type for slender trunks, and some more tree stuff
Some more tree related additions and adjustments are underway. Firstly, we'll be adding wood type now also for slender trunks. This means that from now on slender tree trunks will be called eg. slender spruce trunk, slender alder trunk, and so on. There's also different slender trunk tile graphics for different tree species so that the different type of slender trunks are easily distinguishable the same way as the big trunks currently are. And as a natural and expected consequence of this addition some crafts will now require slender trunks of specific species. Young birch trees have been also added into the game world now as slender birch trunks now become an essential wood type preference for certain crafts - for example the axe hafts. There's also some young tree tile redrawing/stylizing being made, eg. for rowan trees, so that they better express the essence of the tree species both in their standing and felled appearance. Let's let this screenshot tell it all. Here you can see small piles of slender alder, rowan and birch trunks placed to the south of the relevant standing young trees. ![]() These are future additions - not yet functional in current version 3.85 January 15, 2025, 08:11:32 PM |
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Preliminary slender trunk wood type impacts to crafting
We're proceeding with slender trunk wood type preferences and their impact on the crafts using slender trunks. In some cases selecting the preferred wood type for this and that craft is quite simple as the age-old traditions originating from the required wood type characteristics are still alive and followed in the countryside, or among the people preserving the handcraft traditions. For example, axe handles are best made of birch or rowan trees for the required durability. But when it comes to items like blunt arrows, lippo poles or spear hafts we've relied on books and item collections of the National Museum of Finland - which is conveniently available online: https://www.finna.fi/ And the sources have revealed that blunt arrows were almost exclusively made out of birch, and spear hafts of spruce. A modern spear haft crafter might choose their wood differently but we use the historical sources as our basis, and sometimes it may remain a mystery why the ancient preferred this over that. They had their reasons for sure. One new aspect that comes into play now along with the slender trunk wood type is that some items that weren't previously possible to craft in higher than decent quality will now reach higher quality levels. This will happen for example to lippo, ski stick and wooden stakes. This comes in as a result of adding preferred slender trunk wood type for the crafting of said items. Using the preferred wood type is the highest quality material, other kinds will be the decent average. And as a curiosity for lippo, ski sticks and wooden stakes the spruce is preferred wood type for them all. In case of lippo pole we can imagine the spruce is light, flexible yet resilient if needed, and maybe the color is also the kind that the fish are most tolerant with. In case of wooden stakes the spruce is preferred because these are used in the game most often for fences and trap-pits. Of all the available wood types the spruce remains intact within the soil the longest. Traditionally the spruce used even had to be of slow growing trees found on mires. For sti sticks the spruce just was found being the most commonly wood within the old ski stick item collections browsed. On the other hand, its lower end hoop was usually made of birch withe, so it maybe that some of the crafting recipes will undergo little additions as we proceed. We'll still check and adjust these things before it's all settled but it's looking quite good with the slender tree trunk wood type preferences already. These are future features - not yet functional in current version 3.85. January 22, 2025, 07:21:10 PM |
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Re: BAC 3.85
New bugfix is out! Woolen dress with sleeves was bugged, not crafting but consuming materials. Fixed that ![]() January 29, 2025, 11:04:13 AM |
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Separate make menu for modded crafts
The work for adding a separate make menu for modded crafts has been started. It will be opened up by the key-command O and will work exactly the same way as the existing original [M]ake menu, expect that it will be reserved for modded content only and will be blank/unavailable unless there's some content to added in. The existing method of adding modded items to the original [M]ake menu with diy_*.txt and menudef_*.txt files will works the same as always, so there are no changes required for your mods unless you want to have them appear in the new separate mOdded crafts menu. To add items to mOdded crafts menu only the file naming needs to be changed. The modding and sub-menu definition syntax itself remains the same. Shortly, you'll be now using mod_diy_*.txt and mod_menudef_*.txt file names to assign the items to the mOdded crafts menu. It will be basically simple as that. For a modder. Within the actual code I believe there's still work for a week or two, if everything goes smoothly, but the preliminary setup and plans are clear already. These are future features - not yet functional in current version 3.85. January 29, 2025, 06:36:14 PM |
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