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Drawings of my travels in UnReal. HI,

I didn't know where or how to post this, so it's going here.

Last Inktober 2016 I did a series of drawings, and from the 16th October to the 23rd they are inspired by UnReal World and a few characters I was playing with then.

Please feel free to comment and discuss. 

http://filiprizov-sketches.blogspot.fr/2017/01/inktober-16.html

Thanks,

Filip

June 08, 2017, 05:23:09 PM
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Re: Dude, where's my car? look for a file msglog.txt in your character directory. search it from the bottom up for "njerpez" to find the last one you encountered. You'll see a line like this:

(000000):h1hl:[@@]{025E00AC}     | the Njerpez warrior sighs once, then stays laying dead still.


025E means how far east you are from the left of the map. bigger numbers are more east, smaller are less east.
00AC means how far south you are from the north of the map. So this character of mine is in Seal tribe territory, very far north and fairly west.

Go to near where you think it was, doesn't matter if it's exact or not. Then drop something or pick something up or drink something so that it generates a message in the logs, and reopen the file and look at the last line. something like:

(3C5A98):j1hc:[:]{026200A0}      | You drop the branch.

So you horizontally you are at 262  and need to get to 25E so you need to go four squares west.
vertically you are at A0 and you need to get to AC so you need to go 12 squares south.

If you lose count or if you get it confused which one is horizontal and which is vertical (I'm only 80% sure i remembered the order right), just drop another branch and compare with your target.

you can find a calculator online that does hexadecimal with a search engine.

June 09, 2017, 10:28:19 PM
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Re: Stews roasted>raw=salted=dried>smoked
not sure what boil and bake and do in cooking as I never use them


Edit: after checking current version it seems cooking bonus no longer exist, now all type of meat provide same level of nutrition (in past roasted meat have +1 protein and lipid)

June 10, 2017, 05:50:53 PM
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Re: Telling Furs Apart it would also be cool if different animal furs looked different, so a fox fur looks like a fox fur, bear fur looks like a bear fur... etc
June 15, 2017, 09:26:18 PM
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Re: Cheat Tables? If you end up playing with it, and finding the new values, try to update the wiki, or make a post here that I'll update it later.
June 19, 2017, 10:43:11 PM
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Re: Increasing stat upon Course Completion Fails
The stat increase increases all your stats across the board by +1, but I'm not sure what it does for stats that are already at max - I'm assuming nothing, but not sure - it may be that it does increase the value, but still displays the same.

Maxed out attribute (i.e. the one with value of 18) simply won't be changed. Only attributes with value of 17 or lower are increased. Also it's impossible to choose only one attribute to increase, because after selecting the option to increase attributes, the game will increase all attributes with value under 18.

June 20, 2017, 08:19:26 PM
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Culture Name Origins? Hey Sami,

I probably have like 300 hours or so on Kaumolainen and Owl-Tribe characters, and Im starting to wonder where you got the names for the tribes. Like, is Driik an actual tribe that was in South-Western Finland or does it mean something in Finnish? I'd be thrilled if I found out.

Thanks so much for all the hard work you and Erkka have put in, and thank you even more for being so active on the forums/discussions.  :)

June 23, 2017, 09:18:34 AM
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Re: Luckiest kill? Hello guys
My luckiest kill was early in the game maybe the 1st day, a moose was stuck in the hole in the ice and i blunt hitted the head all day until it finally died. Most of the meat got rotten. I ripped my clothes to cords to make a lot of dry meat...and ate until became fat.

I remember another time when i melee hitted deadly after sneaking next to sleeping elk. 

Throwing weapons, not so lucky... Several elks ran away with my javelin sticking out from their but meat.

June 25, 2017, 01:03:08 PM
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Random little additions... Summer days are truly different. Oh how easily one can end up being carried away with all sorts of recreational activities and events. But I'm frequenting the coding chambers as well,  especially on rainy days :) -- and now, instead of organized update post, here's a completely random bunch of few small additions to expect in the next patch:

 - added: skinned/cut/burnt carcass coloring

        Skinned carcasses now appear in fleshy red color.
        Cut or eaten carcasses appear dark reddish, and burnt carcasses blackish depending on the cut/burn degree.
 
 - added: BUTCHER_CONFIRMATION configuration option

        If the option is enabled a confirmation prompt appears if you try to butcher a carcass before skinning it.
        This is to avoid accidentally cutting up the whole carcass and losing the skin.

        To enable the option add the following line to urw_ini.txt setup file in your installation folder:
        [BUTCHER_CONFIRMATION:YES]

 - added: SPEND_DELAY_ADD configuration option

        This option can be used to slow down all the time consuming actions if you find the game turns running too fast for your taste
        during the time spending dialog. The given value is in milliseconds adding that much more delay for each game turn.
        Good value to try slowin things down a bit would be 10 and nobody wants to go for more than 100.

        To use eg. 10 millisecond custom delay add the following line to urw_ini.txt setup file in your installation folder:
        [SPEND_DELAY_ADD:10]

 - added: winter skin/fur descriptor

        And as we know winter furs are more valuable, and it's been like that for a long time. Now there's finally
        also an indication of wintertime furs and skins within the item description.
        For example:
        "Fine winter fox fur" or "Poor winter bear-skin"

 - renewed & optimized: drawing of rain and snowfall

        Previously rain and snowfall were drawn in putpixel fashion which was a speed issue on some systems.
        Now rain and snowfall presented by tile graphics, with improved look and fast rendering.

 - added: redrawn 8 directional tiles for watercrafts

        Both punt and raft now appear bigger and prettier in completely redrawn fashion. Credits for these tiles goes to Paulo Spinola.
        Watercraft tile direction changes based on the last actually rowed direction.






July 02, 2017, 08:09:25 PM
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Re: What's Going On In Your Unreal World? This fisherman got a new fine net (now has 3 - 2 from the scenario), a nice punt and began to build a small wooden place in order to smoke fishes at the south-west coast. Rather more lonely character, enjoys his free time to learn about plants and practicing to climb. Also learning how to swim better, but the waters are kinda cold still. He's seen a "perfect net" that he wants to have and several pots around. When the plants begin to blossom and to be mature enough, he'll get a pot, and a roundshield.

The area seems quite peaceful. Plenty stags around and black birds, also some hawk that always is heard but never seen. Some curious ringed seals as well, that watch him fishing. Dislike traps and doesn't know how to weild a bow properly. So he got really happy about hunting a big hare with the woodsman's axe. Now he's gladly eating some of its meat after so many fish diet and thinking about a belt after the dehaired skin gets ready.

 

July 03, 2017, 12:28:38 PM
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