See likes

See likes given/taken


Posts you liked

Pages: 1 [2] 3 4
Post info No. of Likes
3.50 stable version released on Steam and for Lifetime members After quite a long period of balancing and wrestling with glitches in the preceeding beta versions we are now ready to tag version 3.50 stable and...
Version 3.50 (stable) is now released on Steam and for Lifetime members.
Here you can find UnReal World Steam page, and the version is also available for lifetimer members at the designated forums section.
Standalone installer versions at the homepage will be put available some days later.

Here are the fixes/additions since 3.50 beta 2:
------------------------------------------------------------------------------------------------------------------------------------------------
Version: 3.50 (stable) changelog

- added: treat bleeding wounds of your pets and companions

It is now possible to try to stop bleeding of the wounds of your pets and companions. The attempt is started by using physician skill, or opening [F7] wounds screen, when facing a bleeding pet or companion. If bleeding wounds are found you'll be asked whether you wish to try to treat them.
The actual wound to treat is then auto selected based on its severity.

The actual game mechanics of applying physician skills to your pets and companions are the same as treating your own wounds. Herbs can be used in the process, the success or failure messages are the familiar ones, and so on.

- added: crash security to overcome creature and item losses when travelling with companions and watercrafts

There's now extra data save added upon each map load to provide crash security and to minimize certain creature and item loss potential. Previously it was quite often the case that the pets and companions you were travelling with would disappear upon a crash. The same sort of crash related disappearence might also happen to the items you were transporting with a watercraft - including the watercraft. This sort of losses should be history now.
Crashes may naturally lose some progress in the game world, but all the creatures and items should stay intact and be available upon returning to post-crash UnReal World.
Finally, let us remind that force quitting seems to be the most usual type of unexpected UnReal World termination and this addition should not in the least to be taken as an encouragement for safer force quitting.

- balanced & fixed: weight of some clothes

Some were found too heavy, and a few were found too light.
The corrections go as follows (with old weight in parenthesis):

* Woollen tunic - now weighs 4.6 lbs (was 5)

* Nettle cloak - now weighs 2.6 lbs (was 6)
* Woollen cloak - now weighs 5.3 lbs (was 6.5)
* Fur cloak - now weighs 11.5 lbs (was 14)

* Woollen overcoat - now weighs 6.3 lbs (was 5.5)
* Fur overcoat - now weighs 13.5 lbs (was 15)

* Leather leggings - now weighs 6.3 lbs (was 2.9)
* Fur leggings - now weighs 7.4 lbs (was 3.5)

- fixed [rare condition]: all too frequent map maintenance with some old characters

- fixed [rare condition]: sages offering the old style teaching of new ritual for some migrated characters

- fixed: triggered traps sometimes appearing as readied and erect

- fixed [rare condition]: too fast melting of ice in the spring

- fixed: animals tied in place with a rope remaining tied even if the rope was destroyed (eg. by a fire)

- fixed [rare condition]: spiritworld related entries cluttering the data stack and causing misleading hoarding warnings

- fixed: animal pens in the villages appearing too close to the western border

The problem was that your dog might end up located in the village animal pen when entering the village from the west.

- fixed: BUTCHER_CONFIRMATION setup option not checking whether the carcass actually could be skinned

Now the confirmation, if enabled, is asked when applicable only if the carcass actually can be skinned.

- fixed: wounded adventurer quest sometimes generating too lightly wounded adventurers

This made the intended quest giver adventurers not speak about their hardships at all even though
the villagers would hint about it.

- fixed: milk from rams and bulls

------------------------------------------------------------------------------------------------------------------------------------------------

March 25, 2018, 08:18:47 PM
1
Re: The song of robbers Oh! To me this is such a moody line that I'd leave it be.

Maybe the lyrics reveals the singers identity  ::)

November 06, 2018, 04:41:21 PM
1
Re: The song of robbers "Loot and mayhem makes my day,
Robbing strangers is the way!
When we are done with our toils,
Home to Kaumo with the spoils."  :P

November 06, 2018, 09:13:52 PM
1
Re: Secret Female Quests I assume they are waiting for Bedlam to come and do the cooking for them  :P
November 14, 2018, 08:43:29 PM
1
Re: Save companions from accidental death in body piles And if you're holding off and are unlucky, the robber wakes up before Tuomo and kills him... It probably applies to the situation where you want to stop Toumo from bleeding out, where I suspect the game may either apply the remedy to the enemy (I've never tried to do that, so I don't know if it's possible) or claim that the enemy can't be healed as he's an enemy/not bleeding.

A related (but far less dire) situation is when hauling logs with a cow. When zooming in to a map tile, the dog and the cow both occupy the tile directly to the east of my character, and it's sort of random whether the dog's or the cow's inventory is the one that's available (no, you can't push the log onto the dog. It's too heavy, or: the dog isn't carrying anything). an also happen when traveling with companions.
It's possible to work around the issue by shifting around so there's only a single critter in the tile in the hauling case, of course.

November 14, 2018, 08:51:58 PM
1
Re: weight of dried fish vs dried meat
The thing about URW cookery is that nutrition is never lost. Drying or smoking any food item reduces its weight, but it keeps the exact same nutritiousness total (and there's a small extra bonus added, especially if you can get it to tasty or delicious status). That's why you see that with salmon vs bear, but rest assured it's not just random and every original calorie is still in there, nothing is ever lost by smoking or drying food. Just the weight changed.

I found an interesting edge case where nutrition is lost, actually:  dried bear meat.  Bear meat is so nutritious that drying it, which multiplies the calorie density by 10, overflows the bits where nutrition data is stored.  Specifically, raw bear meat has 29g of protein per 100g, so drying ought to bump it up to 290g of protein per 100g (yes this is unreasonable, but that's how it works internally).  But it gets stored in a two-byte register, so it instead caps out at only 255g of protein per 100g.  So you end up losing about 6% of the calories when you dry bear meat.  Seal meat is rich enough that this will happen too (although a smaller effect). 

November 15, 2018, 05:55:54 PM
1
Re: Couble of bow related questions. It is more difficult to hit a mobile target, yes. The size of the target also affects the accuracy of the shot

I say use the rough long bow, assuming the -1 impact is the only effect of rough quality

Long bows are more accurate, damaging, and able to shoot from the longest range compared to other bows. In this case, the rough long bow is the same damage as the hunting bow so it is only more accurate and longer range.

November 16, 2018, 02:05:17 PM
1
Testing things you can do in UnReal World Hello there,

my personal YouTube channel has been mostly for all around tongue-in-cheek silliness. So, just for convenience, I organized UnReal World -related stuff to a playlist.

ps. and let me remind that Sami has an excellent YouTube channel dedicated to traditional arhery.

November 25, 2018, 06:07:31 PM
1
Re: Life hurts Get well soon Sami. I will sacrifice a roach a day for the sake of your well-being.
December 02, 2018, 02:17:47 PM
1
Re: Life hurts Hmm, yes, the diagnosis is correct, this should affect your DEX.

Get well soon. You got knocked down but you get back up.

December 03, 2018, 11:01:46 PM
1
anything