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Re: Adding marriage - poll about how you find its priority I don't know if an AI to hand over all gameplay to is something good, so please make it generate more gameplay and more content as an addition to the gameplay.

I would not use my AI wife much and tell her to do this and do that, build that and so on.
I do that myself.

I'd like an AI that lives in the cottage and do things with their own initiative.
If she have skills for agriculture and we have seeds and tools in our cottage I want her to use them on her own, surprise me!!  Be alive! Make own decisions and don't ask me about what to do.

Plant them seeds wherever she think is a good spot.
Tend to the animals whenever she think it's a good idea.
Start a fire and cut some firewood at will and so on.
Eat food.

Occasionally I can tell her to tan a hide or cook something up but she will reply that she will do it, or often she reply she are bussy with the other work and will only do it if she have time. (High chance the requested work don't get done by her any time soon, or at all.)

Don't be too predictable and boring, when I come home she is not there, she somewhere else hunting, fishing or whatever in the woods nearby or 7km away only to return to nightfall or the next day.
Often failed hunt or only a small animal so she don't carry the player.

When she comes home, make it possible to engage in some generated conversation about what shes been doing.
A little story about her hunting, fishing, or any activity, maybe it failed or was successful and what she brought home and that she bruised her leg when falling down from a slope tracking the wounded animal.

And make the AI consume as much food as the player, or even more.  So it's not always an easy task to keep the family feed during the winter.

Also make possible problems that can happen, so everything is not always easy as long as we have food.
Make it possible she get wounded, sick and need help.
Make it possible shes get robbed and lose gear.
Make it possible she craft worthless bent arrows or ruin a hide while tanning.
Make her sink the punt in the river by accident.
Make her waste arrows and resources in a hunt without any gain.
Make the player feel, the pain, a marriage also brings along with all the goodies!


January 03, 2018, 10:09:06 AM
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Re: Adding marriage - poll about how you find its priority @mosshobo yes! I want all of those things.

I am one of the players who remembers how marriage was implemented back in the day, before it was removed, and one thing i didnt like about it was the vending machine approach to getting a wife: if you put a lot of gifts in + put the right magic words in then eventually you get a wife. i would like it if sometimes an NPC approached me and tried to make me their spouse or sometimes I approached an NPC and no amount of gifts would work because they just weren't interested in me or sometimes it seemed to work for a while and then they changed their mind or found somebody else to be interested in or went off to marry a njerpez or whatever.

I want to sometimes ask my wife to do something and she says no or she says "I am in the middle of doing this other thing, can it wait?" or sometimes she asks me to do something. I want to take her with me to a village and have her point out some items she wants to buy or to say she wants to go on a trip to visit her family in Reemi do i want to come and then even if I don't then she says ok i'll be back in a month cya.

January 03, 2018, 12:31:51 PM
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Re: Adding marriage - poll about how you find its priority I am a bit afraid it would turn the game community a bit weird as seen in different games that deal with such features such as stardew valley, rimworld... Maybe a  mariage that does not say its name would be enough, lifetime companion? A way to hire both genders as companions would do the trick, a little love for all these village maiden that are useless as for now.
January 09, 2018, 06:36:14 PM
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You feel unity with the waters around Just a note on how much I appreciate the subtlety of the magic system in this game.

My character was going about her business, doing some crafting while waiting for her injuries to heal, and the message pops up, "You feel unity with the waters around."

Looked around a bit, didn't see anything unusual, continued about her business.

The next day, stopped by a shelter (not my homesite) built by a lake and found a northern bow sitting on the shore. At first I thought I'd dropped it, but after picking it up, sure enough I have two of them now.

So did the spirit of the waters leave me a little gift? Did a woodsman lose it after spending the night at my shelter? I suppose I'll never know...

February 10, 2018, 06:17:04 AM
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