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Re: Rauko He arrives near the lake-mouth of the river by canoe at a village the local Kuikka call "Hiisi's stream", which he has visited many times in his travels. Rauko trades some clothing and a staff for lots of food and a dozen arrows. Also 2 heavy elk furs for a glutton fur and fishing rod. They have nice bows, but none better than what he already owns. He has lightened his load by 40 pounds with those trades!

Rauko has no skill with swords and has taken 2 scimitars, a shortsword, and a big sword from his enemies. The friendly Kuikka suggest he travel south along the coast to the Driikaiset, who would have valuable rare goods worth trading for the swords. This sounds like good advice to Rauko and he plans to do so.

Meantime, Koupia needs a message delivered to Ilpo in a nearby village to the south-east. The message (something about pine tree spirits) is delivered and reply returned. He gets more food and a loop snare as thanks from Koupia. (Hiisi's stream is at the quest marker on map in previous post.)


March 25, 2018, 03:56:18 PM
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Re: February life
Hello!

The first, i want to say URW is the best game i was ever played :)
Thanks for development.


it would be cool it was possible to plant trees. What do You think about this in next update? :)

Thanks for the compilemt, masif.
I don't feel tree planting really suiting the nature of the game, it feels something more modern in the world where trees are scarce.
Also, a planted tree would practically never grow big enough to be used for example as a good construction log during a lifetime of a character.

March 25, 2018, 07:51:24 PM
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3.50 stable version released on Steam and for Lifetime members After quite a long period of balancing and wrestling with glitches in the preceeding beta versions we are now ready to tag version 3.50 stable and...
Version 3.50 (stable) is now released on Steam and for Lifetime members.
Here you can find UnReal World Steam page, and the version is also available for lifetimer members at the designated forums section.
Standalone installer versions at the homepage will be put available some days later.

Here are the fixes/additions since 3.50 beta 2:
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Version: 3.50 (stable) changelog

- added: treat bleeding wounds of your pets and companions

It is now possible to try to stop bleeding of the wounds of your pets and companions. The attempt is started by using physician skill, or opening [F7] wounds screen, when facing a bleeding pet or companion. If bleeding wounds are found you'll be asked whether you wish to try to treat them.
The actual wound to treat is then auto selected based on its severity.

The actual game mechanics of applying physician skills to your pets and companions are the same as treating your own wounds. Herbs can be used in the process, the success or failure messages are the familiar ones, and so on.

- added: crash security to overcome creature and item losses when travelling with companions and watercrafts

There's now extra data save added upon each map load to provide crash security and to minimize certain creature and item loss potential. Previously it was quite often the case that the pets and companions you were travelling with would disappear upon a crash. The same sort of crash related disappearence might also happen to the items you were transporting with a watercraft - including the watercraft. This sort of losses should be history now.
Crashes may naturally lose some progress in the game world, but all the creatures and items should stay intact and be available upon returning to post-crash UnReal World.
Finally, let us remind that force quitting seems to be the most usual type of unexpected UnReal World termination and this addition should not in the least to be taken as an encouragement for safer force quitting.

- balanced & fixed: weight of some clothes

Some were found too heavy, and a few were found too light.
The corrections go as follows (with old weight in parenthesis):

* Woollen tunic - now weighs 4.6 lbs (was 5)

* Nettle cloak - now weighs 2.6 lbs (was 6)
* Woollen cloak - now weighs 5.3 lbs (was 6.5)
* Fur cloak - now weighs 11.5 lbs (was 14)

* Woollen overcoat - now weighs 6.3 lbs (was 5.5)
* Fur overcoat - now weighs 13.5 lbs (was 15)

* Leather leggings - now weighs 6.3 lbs (was 2.9)
* Fur leggings - now weighs 7.4 lbs (was 3.5)

- fixed [rare condition]: all too frequent map maintenance with some old characters

- fixed [rare condition]: sages offering the old style teaching of new ritual for some migrated characters

- fixed: triggered traps sometimes appearing as readied and erect

- fixed [rare condition]: too fast melting of ice in the spring

- fixed: animals tied in place with a rope remaining tied even if the rope was destroyed (eg. by a fire)

- fixed [rare condition]: spiritworld related entries cluttering the data stack and causing misleading hoarding warnings

- fixed: animal pens in the villages appearing too close to the western border

The problem was that your dog might end up located in the village animal pen when entering the village from the west.

- fixed: BUTCHER_CONFIRMATION setup option not checking whether the carcass actually could be skinned

Now the confirmation, if enabled, is asked when applicable only if the carcass actually can be skinned.

- fixed: wounded adventurer quest sometimes generating too lightly wounded adventurers

This made the intended quest giver adventurers not speak about their hardships at all even though
the villagers would hint about it.

- fixed: milk from rams and bulls

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March 25, 2018, 08:18:47 PM
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Re: What's Going On In Your Unreal World? Trying to complete The Challenge for second time. Luckily few days in game and rabbit went into ice that melted and rabbit drowned. 0.5 lbs of fur means stone axe from the beginning - that's like finding a treasure.  ;D
March 29, 2018, 12:34:48 AM
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Re: Old mods I'm using a somewhat modded version with 3.50 without issues. The compatibility part I've made was to remove antler, bone, and tooth extraction as those are part of 3.50. I haven't had any problem with using bone and antler based recipes, for instance.
April 01, 2018, 08:56:13 PM
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Re: Rauko He travels a bit longer and finds the land becoming hilly. A rocky hill ahead seems to have a cave entrance, so he makes a torch, explores it with only spear and axe, then shelters for the night.

Rauko dreams... unpleasant dreams of the bear and his father's death.



There wasn't any sign of a bear having lived in the cave... why the dream and what does it mean?

April 06, 2018, 03:07:23 AM
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Re: Utility knives and axes in 3.50 The small knife is used for a number of handicraft task, I think, and is rather essential in Buiodda's Crafts mod.
The hunting knife is a fighting knife, essentially, and can be seen as a generic alternative to the Northern or the Kaumolais knife.
The Fisher's knife isn't preferred for anything in vanilla, as far as I know. I guess it would be good for cleaning fish, but there's no such task in UrW currently.
The "knife"(i.e. without any specific purpose) isn't preferred for anything, unsurprisingly.

The splitting axe is also used to make fire wood (which you don't really need in vanilla).

As far as I understand, using a non preferred tool counts as using a preferred one of one quality level less. You're informed that your tools are to blame, not your skill when you would have succeeded had the tools been up to the task.

There was recently a thread where quality effects was touched upon, and that indicated you received a success roll bonus from masterworks quality tools, but nothing from fine quality (while fine and masterworks gave increasing bonuses for fighting). However, I can't say I've noticed any increase in the number Superior skins gained with a masterworks broad knife compared to the fine one when I finally was able to upgrade.

It can also be noted that the change log quote provided by Privateer is somewhat misleading, as you can't make wooden bowls with a quality better than decent anymore, because the resulting item quality is capped by the quality of the input item, and wooden blocks are all decent. The item quality logic still applies, though, and you can still produce poor and leaky bowls.

April 09, 2018, 09:50:16 AM
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Re: Utility knives and axes in 3.50 From my reading of the logs it seems that some crafting projects have different steps.  I think producing a wooden shovel and building a wooden wall both  both have 2 different "best tools".  When producing a wooden wall from logs, you need to carve out the notches where the logs will fit together (I picture Lincoln logs) as well as smoothing the overall shape of the log so it sits flush with its neighbor.  This makes sense to me, where you would want a broad axe to shave down the overall surface but a carving axe to make the notch.

The time taken depending on the tool seems to vary wildly as any poor sod making a shelter with only a stone knife will tell you.

Small knives are preferred for peeling the bark from trees, and they seem to be selected over any other available when making clothes or bandages.

April 09, 2018, 05:17:49 PM
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New look of rain a bit hard on the eyes I find rain looks great in 3.50 but makes it really hard for me to see enough details to be able to play comfortably. To the point of eye strain actually.

At first I was pleased to be forced to stay indoors crafting, from a roleplay perspective. But then I realised that autumn kept progressing and there were weeks were it was raining more than it wasn't. I found myself waiting for the rain to break to do anything, just because it wasn't comfortable moving and looking around, let alone trying to hunt. The thing is, I'm definitely not advocating against the feel of realism it adds to the game. Same as it makes perfect sense not being able to see at night, an occasional heavy rain shower that completely blocks visibility would also make sense. But sometimes rain is just a little bit of water. It seems to me that the kind of rain that impedes visibility as much isn't all that common most of the time.

Of course it could just be me, I don't see anyone else complaining. In which case, I'll be doing some heavier roleplaying. :) But if not, maybe there is a way to soften the visual a bit?

April 10, 2018, 12:31:49 AM
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Re: Rauko Leaving the body, he walks back to the river and builds a shelter for the night. Dreams come to him and disturb his sleep and he wakes in the night, hearing noises of fighting in the distance. He lays on his furs and listens but the noises are gone. Sleep comes once more and he wakes to cold morning rain and cold roasted meat.

Heading down the river, Rauko paddles across one good-sized lake and then another, both by late morning. Climbing a hill reveals that the river exits in three streams.



He's starting to feel like the river will go on forever, and stops for the night to make another shelter in the cold rain. His roasted deer meat is getting stale, but still edible. At least he has a fire to ward off the wet chill.



Again, his sleep is fitful and plagued with another dream - that of his father's body burning. The spirits are not giving him rest. What would his father say if he were here? Something like "Make it through and the day will dawn, and with the sun, fear will dissipate like the morning fog." Rauko misses his father and pulls the furs up over his head and eventually falls back to sleep.

April 13, 2018, 01:46:26 AM
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anything