See likes

See likes given/taken


Posts you liked

Pages: 1 ... 21 22 [23]
Post info No. of Likes
Finnish bear fight https://youtu.be/qmMBN8bpyzE sorry if this does not hyperlink I'm not very good with computers. Saw this video and it made me wonder. I have witnessed predator prey interactions, but what about territory disputes or fighting over mates? I would enjoy seeing two bull elk duking it out during mating season
July 03, 2019, 06:31:58 PM
1
Re: Summer Sale, Summer opportunities
Hi Sami,
How lifetimers subscription will be managed regarding this?

Thankyou,

Regards.

Same as always; lifetimers for get everything ie. every version, on any platform or distribution channel, free of charge for ever (ie. lifetime of the game.)
 

July 03, 2019, 07:15:18 PM
1
Cooking Order It would be better for the heated room/fire check to be first.

Then you wouldn't have to re enter the ingredients when the oven isn't heated.

T:FinMark
Noaidi makes the world real again.

Ps. Hyvä on peli. hieno on tekijä mies

July 09, 2019, 10:48:22 AM
1
Messing with measures So, the length property has been added for tying equipment, and I've been working on to update item conversions and crafting requirements to accept this brand new addition.
Adding measure of length is a perfect example of seemingly simple, yet fundamental addition which extends all around the code and has brought up numerous related features.
Here's where we are at now with tying equipment additions, and now I hope to be able to catch up with more NPC stuff - where I was before getting entwined by ropes and cords.

 - added: measure of length for tying equipment

         Appropriate items, such as ropes, now have a length property. The unit of length we use
         is foot (ft), and should an item have a length property it is displayed both in inventory menu
         and when looking at items on the ground. This addition foremostly affects to crafting material
         requirements which can now be length based.

  - added: new crafting category under [M]ake menu: "Tying quipment"

         This category contains the usual ropes and cords, which are now removed from their previous
         location in "Utility articles".

 - added: Join and shorten options to manipulate tying equipment lengths

         Under "Tying equipment" category within [M]ake menu there are options for joining and shorterning
         ropes and cords as sometimes specific length is desired. You may not want to spend full length
         rope on something that requires only a short piece, or you may need to join cords together to
         come up with long enough string for a specific craft.

 - changed: tying equipment requirements in crafting are now length based

         Instead of requiring certain number of cords and ropes all the tying equipment requirements
         are now length based.

 - reasoned: required tying equipment types in some crafting recipes

         For example:
         When making arrows, previously you could use any "tying equipment" in the process - including
         ropes. Now arrow making requires "cord", a little finer and more specific tying equipment.

 - added: tying equipment used in cookery do not disappear in the process anymore

         You can pick your ropes and cords back after the smoking and drying processes are done.   

These are future additions, not yet functional in current version 3.52.

July 10, 2019, 01:40:01 PM
1
Re: Messing with measures Love this!
July 10, 2019, 02:27:20 PM
1
Re: Finding fresh water should be more challenging
If you think about it, one of the harder aspects of survival is finding freshwater. Just watch any Bear Grylls documentary.

I think finding water should be much more difficult. You should have to trek long distances up river to the original mountain stream (the game doesn't have such a feature yet), dig a well, use the well water in villages, boil rainwater, or boil fresh snow.

If you drink mire or sea or river water, you should get a stomach ache and diarrhoea. Do you know how much moss, bacteria or animal waste there is in there?

In the Iron Age, water was a lot cleaner. In fact, this easy life we have today is what makes water so dangerous. That and the fact that most live in industrialized cities. We're not used to the different bacterial pathogens or parasites that might be gotten from the water. That's why we have to clean it. if your society has been living that way for a long time, people born into it are not going to be so susceptible as we are today. Don't get me wrong, being so clean is what keeps so many of us alive, but at the same time, we're also less able to handle pathogens out in the wilderness. It's a better trade-off if more people survive due to no exposure to such pathogens, but then they are also weaker to those pathogens, therefore must take extra precautions like boiling water before drinking it or using Iodine tablets to disinfect the water.

Now, with that said, there are certain realities that this game seems to ignore. Standing water becomes poisonous because of all of the organic matter decaying within it. So, swamps and such should not be potable without some further treatment like boiling it for so much time. Drinking lake water without first treating it in some way, like boiling it, should have a minor chance of causing someone to contract a parasite or some sort of bacterial infection. But then, if they did that, they would need to make water requirements more realistic as well. That need water bar needs to be put on a more realistic time frame. The need food bar should also. I find I need food more often than I need water in this game. And this guy doesn't eat lightly either. He eats a pound+ of food each meal. On days I'm really doing stuff, he could eat like 5 pounds of food in a day. Did they really eat that much more back then? Maybe they did, I don't know.   

July 29, 2019, 12:47:48 PM
1
Re: Is there a topic that discusses trapping in the winter, particularly elk? Funny to note that SPOILED berries also serve as bait BUT are never eaten by the birds it lures into your traps!
August 08, 2019, 07:31:40 PM
1
Give some love to the Mustelids As a weasel fan, I feel the Mustelids in the game have been grossly mistreated. Not only do they all only get one sprite, in the game files it is labeled 'rodent'! Rodents are what weasels eat, not what they are! Preposterous.

Jokes aside, I do feel like they need some work. First of all, by 'mustelids' I mean the small ones - weasel, ermine, polecat and pine marten. The glutton and badger have their own sprites and behaviors that are just fine.

I think, above all, they need to be more common. A character can play several years without seeing a single weasel or polecat. I understand that these animals are small and secretive, but that seems a bit much - they shouldn't be so much rarer than foxes. These animals' furs are among the most expensive, by pound of weight, so I understand their rarity may be intended to balance it out, but with the weight of a single ermine hide being what it is, it's only worth as much as a common hare's. They could stand to be easier to find, especially with the trade in their valuable furs having been so historically important.

Having your loop-snared birds nibbled by a stoat should be a real danger, I feel.

Pine martens should climb trees, similar to squirrels. Perhaps with a less stupid AI -- make them harder to catch, perhaps they can climb down trees if stuck.

Despite my extensive setting of loop snares with meat bait, I have only caught carnivorous birds in them. It's hard to find information on whether mustelids can be caught in these in real life - at least one source says martens can, but this may be pertaining to modern, wire snares, that they cannot chew through.

My next suggestion is for a new species, an absent European mainstay - the otter. They could use a similar AI as beavers, except for occuring alone and being baited by fresh fish and meat. The european mink is another suggestion. In today's Finland they seem to be very rare if not extinct, but historically they were widespread. They're another waterside animal, but not much of a diver unlike the otter.

Lastly, if there is such a need or desire, I would like to offer to recolor the sprites to match individual species myself. It would be a great honor to contribute in this small way to a game I have been playing for many years.

I attach a sample polecat  :)

August 13, 2019, 03:35:30 PM
1
More Tracking info So as I write this I'm hunting reindeer I think to my self where is the one I crippled? And it hits me, an tracker at a certain level should be able to see if his prey is crippled by it's gait and I should also be able to determine relative size small, big, from tracks these small changes would make it easier follow specific animal in a herd.
August 17, 2019, 08:47:03 PM
1
Re: Summery summary in the midst of upcoming version hype Can we get a metal working skill and start integrating smithing into the vanilla game? It is Iron age Finland after all.


August 29, 2019, 06:01:30 PM
1
anything