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Life hurts You know what... During the past two decades it hasn't been too many times that I have been on a sick leave, or unable to work on the game due to medical condition, wounds or injuries. But now a week ago I fractured my shoulder when falling of the horse during horseback archery training. Doctors orders are to wear arm sling for the next two weeks. After that a new x-ray will reveal how the recovery goes. Luckily no operation was needed. I just have to rest and wait, and so do you. So, I'll enter on a sick leave now and report back after two weeks.

I am mostly unable to answer to emails or at forums, but we'll try to handle the urgent cases somehow.     
Not to worry, I will survive. Game development and archery endeavours to be continued when the doc says so.

My current wounds and injuries screen looks like this  ;)

December 01, 2018, 06:15:00 PM
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Re: Craftable punts ? And what should the limitations be ? There's actually a video of making an UnReal World -style punt. The footage is from 1936, so they're making a somewhat more modern version than the simple punt used in UrW. I'd assume UrW punt comes without those extra added boards to the sides, which they start attaching at 4:09 in the video.
December 02, 2018, 03:35:34 PM
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Season's recovery greetings There went the winter solstice here in the Northern Hemisphere, and we're heading towards the increasing daylight. I've also got my fractured shoulder off the sling by now, but the recovery continues. All the movements are painful, and I'm increasing the range of motion bit by bit. The official sick leave has been extended until January 2019, and my absence from the forums continues.
But you'll be fine, and I'll be back eventually. Thanks for all the warm words and understanding and wishes.

Winter Sale is going on at Steam so once again it's good time to grab UnReal World for yourself, or gift a friend into the Far North.

And lastly, huge big seasons greetings to each and everyone of you, from the tiny dev and the winter tree. Merry whatever, fellow adventurers!



December 24, 2018, 12:34:53 PM
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2019, here we come, slowly but steadily. The time has come for me to start reaching back into the development chambers after the sick leave. My fractured shoulder is still far from fully healed, but computer work seems doable, so here we come development year 2019. Slowly but steadily that is, as the priority remains in exercising the injured arm a lot to increase mobility - rather than to get it stiff from the office work.

Oh boy, little did I know how slowly fractured shoulders heal. In the original injury topic somebody made a remark that this might be my hardcore first hand research on injuries and recovery. :) Well, yes, going through this actually got me thinking of going through game's recovery rules in case of fractured joints. I've been of the arm sling for five weeks now but it will still take months before I can shoot a bow again, and raising the injured arm above the shoulder level is a feat I have been doing reliably only for a week or two. And there's no way I can do it with carrying load of more than few pounds, so any hard work that requires both arms is out of the question.  It also takes time to learn to move the arm 'normally' again, as the early pain didn't allow all the proper muscles to be used with some arm trajectories. It is easy to understand how easily deformed body postures are born.

But here I am, dedicated to work on the arm and the game as much as possible during the 2019.
I've gone through the swamp of e-mails lately and hopefully answered to everything urgent - but if you miss a reply, please do re-send your e-mail.
Getting back on the track with the forums will take a bit longer, but soon enough you can expect replies to pop up here and there.

Luckily my physiotherapist has also given me permission to ski, just guaranteed that I do not fall on the injured arm in any circumstances.
2019, here we come.



January 28, 2019, 06:49:56 PM
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Re: sacrificing dried fish pleases the forest, not the water Hmm. What can I say, except that after some considerations I don't find anything to fix at this point. Sacrifices are something that we don't have a definite rulebook to rely on, and actually trying to comprehend old finnish mythology ie. sacrifices often leaves me with a questions like "How come it's good to sacrifice that in this situation? I'm confused." :)

What I can say, though, is that freshness of the sacrifice is relevant in some cases - and in case of fishing sacrifices, that is pretty much a must. (Like speculated)

Quote
So in this case the bug is the "you feel comfortable" message after sacrificing roast meat followed by "you feel unsteady" message after sacrificing raw meat.

I can't pinpoint a bug here either, although the exact order of the events is unknown. 
To mix you guys up even more I can also reveal that roasted meat can be a good and solid sacrifice sometimes, and if the (forest) spirit at the location felt you were in debt it could be happily accepted.

February 02, 2019, 02:53:53 PM
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Re: Kaumolaiset to drik Board makeing GET RICH FAST
Is the board method dead?


March 09, 2019, 07:32:09 AM
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[Diary entry] Talks with PhD about folk beliefs in UnReal World The folklore, mythology and folk beliefs displayed in UnReal World have also arised academic interest.
Last weekend fresh Doctor of Philosophy, mr. Kyyrö, from Univerity of Turku School of History, Culture and Arts Studies paid a visit and came to talk about these themes for a project he is planning regarding computer games and religion.
Should there be some related publications or articles in the future, I'll keep you updated, but you gotta be patient as ambitious academic studies are proceeded slowly and carefully.
It's the same with ambitious iron-age inspired computer games too... :)



March 14, 2019, 11:11:53 AM
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Who let the dogs out... Let's try to make a return with development news then. It's taken some browsing of the code and decoding hazy written notes to find the path which I was following prior to fracturing my arm, and the sick leave that followed. But now also my to-do memory has recovered to great extent and there are snippets of upcoming features to present.

Dogs... NPC dogs... Village dogs... Dogs to better protect the NPCs... that's what I had started to code, and that's what is now to be continued.

Village dogs are now released out of their pens, and they roam freely at the village area. This allows village dogs to truly protect the village from possible threats and intruders. Village dogs are also improved in their watch dog behavior, and unfamiliar visitors are now greeted with alarm barks and by coming close by to sniff and check them. Village dogs may seem intimidating for strangers but this behavior is gradually toned down when you become more familiar with the village.

...to be continued -- there are a few more dog things coming up..

March 21, 2019, 02:53:06 PM
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anything