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Leather Working Started doing some leather work.  Lots of experiments at first.  Been meaning to throw this picture up and say something. 



Since I have a bow and arrows, the puny excuse for a quiver that came with the arrows led me to make one myself.  It was my first attempt at making leather lace (the strings) for sewing and the long scrap leather piece I had rolled up nicely to make a cylinder.  Its irregular shape was not an issue at all.

All in all it was quite interesting and didn't take nearly as long as I thought it would.  Even cutting the lace was pretty easy.  I took a small board and cut a narrow slit about an inch deep into it.  I took a razor blade and bolted it down, cutting edge against the narrow slit.  Then just pulled the edge of the leather through to make nice, consistent leather lace/strings.  I can see this being a similar thing with simpler tools even... say nailing an sharp edge to a board kind of thing.

Of course an awl (in my case a leather hole punch) can be used to make holes.

Just thought it would be interesting to pass on to you Unreal World players.

Ignore the revolver holster.  It works, but I just threw that one together to test some things. My other holsters look much better. lol

July 26, 2017, 06:06:31 PM
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...fails to deliver a summer release || ...enters summer vacation.
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You dream of a summer release.
You aim your fingers at the keyboard and code.
You fail to deliver a summer release.

You know, that's what has happened to me.
Like mentioned in earlier posts I dreamed of a summer release, and a proper long holiday afterwards.
But...we're behind the schedule with several planned goals and just can't make it.
Deadlines and summer - I should have known they don't go together.

So, hopes to come up with a new patch is thus postponed after the summer. I'll be entering summer vacation shortly, for the whole august.
This means I'll be more absent in regards to game related forums and e-mail activity.
Coding is to be continued in the autumn then, but some additional content is still to be expected sooner...

Steam Trading cards

Yeeees, the trading cards. That's what we will be releasing before I leave the development chambers. It's actually the trading cards (with emoticons, badges and all that extra) which have postponed my general working schedule more than expected. Ambitions can take time, you know, but we already love the outcome ever so much. So at least for Steam players there will be something new in UnReal World to browse during the summer.
A proper, loud and clear announcement of Trading Card release will be posted when the time is at hand.
You can still prepare yourselves, foreign and domestic card traders -- it's going to be beautiful!

Greetings from horseback

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You aim your bow at a target from the horseback and shoot.
You are doing horseback archery.

You know, and speaking of dreaming, that has also happened to me.

For as long as I've been doing primitive and traditional archer I've dreamed of one day going for horseback archery. Until this summer it's been horseback riding and archery separately, but this very year I've picked up and entered this form of archery and horsemanship I've always craved for. This is going to be a dedicated horseback archery year for me, and whether I'm on a vacation or not, we just might see the next video greetings consisting of horseback archery footage.

Meanwhile, I'll leave you with these few still shots. First from the horseback, then by the tranquil summer lakes around my neighborhood.






Best wishes. We'll catch up with everything in the autumn. But I'm sure at some point I'll be tempted to post a few holiday greetings as well.

July 27, 2017, 02:01:46 PM
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Steam Trading Cards arrive in the Far North Just quickly dropping by to post this Steam Trading Cards related news.
The card artwork is so great, and the reception has been so enthusiastic, that we gotta promote this on all fronts.
Even if it wouldn't concern you, check out the following picture at least :)

----

Six Cards for the adventurers under the northern sky,
Five Backgrounds for the settlers in their cabins of wood,
Nine emoticons for the community bound to cheer and sigh,
One badge, six levels, for the players struggling to survive for good
in the ancient north where you are free to roam or to settle.


Umm... you get the picture, right?

So...

UnReal World trading cards are here

Yes, our Trading Cards are now live and released.
And naturally with the finely tailored badges, emoticons and backgrounds included in the set.

There you go...


One background, one trading card, one badge -- and one developer -- in action.


Trading Cards and Backgrounds -- unique glimpses of the game world

It's all about deep thought, ambition, setting suitable design and talent.
Thus, Trading Card and Background artwork is drawn by Finnish comic artist Tuuli Hypén. Her creations are completely fresh moody imagery of carefully cherished and selected scenes. Beautiful, collectible, profile decorating unique glimpses of the game world for you.


Emoticons and Badges -- something old, something new

The badges kind of represent a coming-of-age story...
It's the familiar looking survivor, now only in hi-res and detailed, progressing through the course we have used to follow with many characters. Slowly acquiring wealth, equipment and skills on the way. And if you pay great attention to the details, in our setting appropriate badge artwork also the beard length is a sign of progress.

The emoticons come from the game world and tiles...
There's Noaidi's mushroom, and there's Elk.
There's Njerpez Warrior and there is Fire.
And a few others, to boost your communications.


Umm, but what are Steam Trading Cards?

Oh, you are new to Steam Trading Cards?
Well, they are virtual cards earned by playing games on Steam. Sets of cards can be turned into game badges and tradable Steam community items.

Check out the introduction page, and find detailed FAQ at the bottom:
http://steamcommunity.com/tradingcards


To whom it may concern or interest, here's UnReal World Steam store page .


Into the far north we shall take you...
...and have some trading cards drop on your way as well.

August 07, 2017, 06:08:50 PM
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Interesting world generation So I was rafting through islander territory and stumbled upon this... There's only two houses but there's like 7 people.. I wonder how they live there. Also before that I found a tiny settelment, not even in islanders territory that had only one old man and 2 houses.. Guess who took care of that establishment 8)
August 13, 2017, 12:06:41 AM
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Video greetings - some for the supporters, some for everyone It's been a while since last video greetings, but now there's fresh greetings from horseback available for donors and supporters.
As usual, lifetimers can find the video at dedicated forum section, donors who place a donation of any sum will get to see it, and Steam purchasers can find it in the video greetings DLC.

...aand the previous epic winter video greetings is now available for everyone to see here at Enormous Elk YouTube channel.

Otherwise, I'm continuing my vacation and real life adventures for the rest of the august.
Cheers!


August 14, 2017, 09:19:31 PM
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Re: Mik So far, Mik has been hunting with only a Juniper bow and a stone-tipped spear.
On other trips, he has seen a glutton and killed a badger.
This day he encounters a bear...



And manages with some luck to kill it with his spear.
Mik is becoming quite the hunter, and has made many friends in the settlement.
The Owl people enjoy trading goods with Mik for all the meat he provides them.

August 19, 2017, 04:17:10 PM
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Re: Mik His need for food satisfied by the stag, and it's hide tanned, he continues his explorations.
On the north shore of a large lake he makes a shelter after observing a goshawk and it's prey.



He then sets several snare traps and spends a few days there. Success!!!



Mik decides to stay here a while.

August 19, 2017, 06:11:28 PM
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Re: Mik Many weeks have passed and Mik has made many hunting trips and continued working around his homestead, but he is still passing nights in the shelter because his kota is not complete yet. Winter has begun but there is no snow yet and nights are not too cold for his shelter because he still has the precious, warm stag fur.

He decides to go trading to obtain the last 3 furs he needs to finish his kota. So he packs up some of the equipment he has taken from his vanquished enemies and sets off toward a village.

It is early morning and the air is crisply cold, but the light is still dim. Mik is fortunate that he is alert because he sees a sleeping figure. He quietly puts down his load and draws an arrow to his bow, then begins sneaking forward. An easy kill, surely, and he can make out the foreign costume of the Njerpezit.

Mik's first arrow bounces off the man's leg armor and the man cries out, jumping up and draws a knife.



Mik quickly drops his bow and clutches his shield and mace. The fight commences and Mik's confidence soon wanes as he realizes this enemy is an expert fighter. Both score multiple hits and Mik is grateful for his shield's protection, but he has taken many knife wounds by the time he finally knocks the Njerpez unconscious with a blow from his mace, then smashes his skull. Mik is close to death himself and can no longer walk.



Mik is very lucky that none of the wounds struck deep or hit any vital organs or major blood vessels. He manages to crawl to the safety of home.




(I've never had a character wounded to 98% before... this was scary!)

August 26, 2017, 04:00:03 AM
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Re: Mik A few days later, Mik is healing quickly and staying around home, checking traps and making stuff.
Here are his current skills:



And here is home at "Pain Summit" (which Mik understands very well now):



And here is the lake... the lower yellow X is the kota and across the lake is a shelter on the other yellow X. The red X is where he cast his net, and the white X's are dead Njerpezits.


August 30, 2017, 03:27:08 AM
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Re: Empty container and loose contents Like people explained it's always been like that. You can't take things out from a container. You can pour from one container to another though.
This is confusing for many, so it would be best to add confirmation message to warn about losing contents if emptying is proceeded. (And those who've gotten used to the mechanics would probably love that confirmation message to be configurable on/off.)

The reason why emptying containers isn't featured is because the quantity and unit of the original items is lost when they are put in a container.
14 pinches of seeds come just a pile of seeds, and 7 perches become just a lump of perch when put in a bag. Getting the contents out could be featured so that you'd simply get "pile of salmon" or "pile of blueberries", but further utilization of those ingredients might cause conflicts elsewhere. To have containers remember the original quantity and units would need quite a bit of reworking the container code.

September 07, 2017, 06:34:12 PM
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