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Re: Regarding dog's behaviour in front of danger
I'm not sure what you're getting at. Dogs sometimes do flee when injured and sometimes fight to the death. They also ignore orders when enraged (as do companions). As to them following orders, well, just because the blasted dog barked a "yes" when I called it, it doesn't mean the bugger actually comes...

I've seen someone claiming different dogs have different personalities (brave/cowardly, energetic/lazy...).

i've seen different behaviors in my dogs. i got "jef" and "stavros"

stavros is very agressive, he fights hard and long and often gets wounded to.
jef is a bit more... cowardly is the wrong word here.. carefull! he'll run towards whatever i send it at but not actually fight it, he'll just "hang around" untill it can nip it's back!
so... i learned to FIRST release jef, he will get it's attention but not actually engage... then stavros who will go in full berserk style, wound and distract the prey and THEN jef will usually join in the actual fight.

i also found jef to return to me faster when the prey does get away, stavros will charge for longer (making me worry about his safety).

they both listen equally well tough, when i tell them to eat they heard that but when i tell them to get out of my cabin they are less likely to oblige (and i have had to remove them with a leach more then once). it's more of a pathfinding thing i guess but i find it hilarious. it gives em some realism :D

June 13, 2017, 02:07:17 AM
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Re: Can you be a Bandit? The hero v.s. "bad guy" dichotomy simply doesn't exist in this game. Interesting thought!
June 17, 2017, 04:21:51 AM
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Culture Name Origins? Hey Sami,

I probably have like 300 hours or so on Kaumolainen and Owl-Tribe characters, and Im starting to wonder where you got the names for the tribes. Like, is Driik an actual tribe that was in South-Western Finland or does it mean something in Finnish? I'd be thrilled if I found out.

Thanks so much for all the hard work you and Erkka have put in, and thank you even more for being so active on the forums/discussions.  :)

June 23, 2017, 09:18:34 AM
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Re: What's Going On In Your Unreal World? Started with the runaway slave scenario... Managed to escape without the scratch.. only weapon was rough knife... No axe. Had to trade all of my clothes plus the crappy knife to get an axe from a village.. i created the character to be skilled with timberwork so i made fine boards and traded fishing rod, seeds, fisher knife, food... Took a week to eat my belly full but now am good.. i just love this game! Too bad the ice is weak now, thats what always kills me, hypothermia.
June 26, 2017, 06:23:12 PM
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Daylight When doing timberwork or crafting does it make difference if there is complete darkness or daylight?
June 30, 2017, 08:49:38 AM
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Re: Computer Crash Checked the savegame out, but it's unfortunately unrecoverable. All blank character file.

msglog says the last action was cleaning, not tanning, the skin.
Then there are couple blank lines which indicates that writing to msglog has also failed.

July 02, 2017, 07:50:17 PM
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Random little additions... Summer days are truly different. Oh how easily one can end up being carried away with all sorts of recreational activities and events. But I'm frequenting the coding chambers as well,  especially on rainy days :) -- and now, instead of organized update post, here's a completely random bunch of few small additions to expect in the next patch:

 - added: skinned/cut/burnt carcass coloring

        Skinned carcasses now appear in fleshy red color.
        Cut or eaten carcasses appear dark reddish, and burnt carcasses blackish depending on the cut/burn degree.
 
 - added: BUTCHER_CONFIRMATION configuration option

        If the option is enabled a confirmation prompt appears if you try to butcher a carcass before skinning it.
        This is to avoid accidentally cutting up the whole carcass and losing the skin.

        To enable the option add the following line to urw_ini.txt setup file in your installation folder:
        [BUTCHER_CONFIRMATION:YES]

 - added: SPEND_DELAY_ADD configuration option

        This option can be used to slow down all the time consuming actions if you find the game turns running too fast for your taste
        during the time spending dialog. The given value is in milliseconds adding that much more delay for each game turn.
        Good value to try slowin things down a bit would be 10 and nobody wants to go for more than 100.

        To use eg. 10 millisecond custom delay add the following line to urw_ini.txt setup file in your installation folder:
        [SPEND_DELAY_ADD:10]

 - added: winter skin/fur descriptor

        And as we know winter furs are more valuable, and it's been like that for a long time. Now there's finally
        also an indication of wintertime furs and skins within the item description.
        For example:
        "Fine winter fox fur" or "Poor winter bear-skin"

 - renewed & optimized: drawing of rain and snowfall

        Previously rain and snowfall were drawn in putpixel fashion which was a speed issue on some systems.
        Now rain and snowfall presented by tile graphics, with improved look and fast rendering.

 - added: redrawn 8 directional tiles for watercrafts

        Both punt and raft now appear bigger and prettier in completely redrawn fashion. Credits for these tiles goes to Paulo Spinola.
        Watercraft tile direction changes based on the last actually rowed direction.






July 02, 2017, 08:09:25 PM
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Re: Random little additions... Very nice.  Love seeing progress!

I play and my three sons play this game.  : )

July 10, 2017, 04:44:58 PM
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Re: Random little additions... Love the new boat tiles! and Thank You for optimizing the rain/snow effects!!!
July 12, 2017, 02:12:50 AM
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Killed Companions I hired a companion to go complete an injured adventurer quest by recovering his spear from a wolf attack.  Well, we finally found the camp, got the spear, and then ran into the wolf.  My companion was killed and I was pretty injured by said wolf.

Well, I carried his body back to the village and tried to give it to someone there.  But the villagers aren't excited about me because he died.  No one would accept the body, so I left it in a cabin.  I roasted that wolf meat and gave it away to all the villagers.

What do you do with dead companions (assuming you don't kill them yourselves)?  Will the villagers remain upset at me?  Is there anything that can be done if a companion is killed on a hunt?

July 21, 2017, 04:56:48 PM
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anything