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Re: "Spirit of the forest, I presume"
I wanna fight him. It's my forest now. November 05, 2017, 12:11:35 AM |
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Adding marriage - poll about how you find its priority
Let's have a poll, just for the sake of poll.
December 18, 2017, 09:28:04 PM |
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Guinness world record for "First open-world survival videogame"
The second world record received acknowledges UnReal World as a forefather of the genre. So... Back in 2016 we got (and proudly hold) the record for longest update support for a videogame in GWR Gamer's Edition 2017. And now, in the recently published Guinness World Records Gamer's Edition 2019 UnReal World gets the record for "First open-world survival videogame". Oops, we kind of created a videogame genre, but we do not regret The book happily presented at the end of this post is a Finnish edition, and here's how GWR mentions the record in English: Quote "The second millennial decade has witnessed an explosion of open-world survival games, particularly on the Steam platform with the success of PC tiles such as DayZ, Ark: Survival Evolved and the battle-royale shooter PlayerUnknown's Battlegrouds.(Yeah, it's out-of-date info with latest updates as the books live in press-time info. And in case somebody wonders about the near future updates a new bugfix and balancing patch is actually to be released this month.) Cheers and thanks to all of you for making history and taking part in creation of a videogame genre with us. Erkka (co-designer) at the left, Sami (creator) and Alli (the cat) at the right. And if you take a look at our previous GWR post it seems like have started a tradition with these world record promo pictures as well October 21, 2018, 12:03:14 PM |
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A Christmas present to the community by me
Sorry if the title sounds a little grandiose. Since late November, I've been updating the official wiki, on and off. Mostly just adding categories and structure to the whole thing (though a lot of it was good to begin with, so I had my work cut out for me, in a sense), occassionally uploading some new images for the still missing ones in articles (there are still many), expanding several articles with more detailed information and improved formatting (sections with headings, instead of unbroken paragraphs), and occassionally creating a few new articles (I did one on NPC conversations, a few short ones on terrain types (this I still want to extend), and one article on the types of "pets" the player receives at the start when they select the last starting scenario). Images are now neatly sorted into their own subcategories within an image category, so you'll be able to make sense of the images uploaded to the wiki much, much more easily than before. There's a Healing and medicine subcategory in the equally new Gameplay category, and so on and so forth. Hope you like the category work in particular. I tried to be as rigorous and logical as possible while expanding upon the already existing categories and adding new ones. Hopefully you'll find the additions useful and quick to work with (making it easier to find inter-related stuff quickly on the wiki). I'm still working on improving some articles or finishing a few of the newer ones, but much of the planned work is done by this point. Feedback is very welcome ! And if anyone wants to help the visual side of the wiki by providing screenshots of still missing content from the latest release of the game, that would be very welcome. For certain objects and concepts, we still only have images from pre-3.30 versions, and even though those have their historical value, we also need more up-to-date images (3.52 and higher). As Christmas is nearly here, I'd like to wish everyone a peaceful, healthy and relaxing holiday season. December 20, 2018, 07:50:56 PM |
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Re: Companions help push items
Yeah, push-aid is on our to-do. Companions collecting stuff in neat piles would be cool as well, although requires more work.
September 17, 2019, 11:26:26 AM |
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[Info] [3.72][3.71] Cheat Engine Addresses
Documenting my addresses here, I'll be updating and posting new ones as I have time to do so. Feel free to suggest additions or correct mistakes. Key: (?) - Needs more documentation, partial confirmation. [3.72] Rudy has addresses for 3.72 attached below, includes the essentials. Outdated Versions: Spoiler: show December 14, 2019, 01:18:52 PM |
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Crafting leather harnesses?
I was looking at a bunch of leather I've got for which I presently have no use and it occurred to me that these beasts of burden, cow and deer, could require harnesses and packs in order to carry loads. I suppose that would fall under hide working skill. What do you think? Additionally, I pondered whether the value of furs should be reduced because, again, I have a lot of furs and nothing worth trading them for anymore. I know, balancing economy is, well, a bear...heh. I know I could craft leather and fur armor and such but, frustratingly, villagers consider that such items are fairly worthless and, if I give these things to a Companion, too often they can't (apparently) wear them because of the weight. It's a bit confusing why villagers devalue crafted fur items while foreign traders will pay well for the furs. January 02, 2020, 08:10:36 AM |
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Another title?
Hey Erkka and Sami. I know what you'll say (probably), but for some reason I cant get this outta my head. You guys have amassed huge volume of knowledge about iron age Scandinavia and you have a few decades of experience in game development. Yet, you have only one title. Dont get me wrong, its not a bad thing, but it just seems like you could (hell no, you SHOULD) do more with that knowledge. For example, take the ancient trade route from varangians to greeks. Its a such under-explored territory and with such amazing potential. No need for any orcs, goblins or any other nonsense - life at that time was very diverse and this route covered places from northern Europe all the way to very south of it. Just imagine setting up a caravan in Scandinavia and traveling all that way.... Or even being a helping hand on that caravan. If anyone out have the knowledge and the determination to make something as grand as this happen - it'll be you guys. With modern crowd funding platforms you can not only fund the development, but make some decent bucks if your work will be (and we all know it will be) just as good as URW is.
January 03, 2020, 06:54:13 AM |
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[Suggestion] Metric measurements
https://steamcommunity.com/app/351700/discussions/2/2646361461404033348/ Quote from: Porgnar Measurement System January 08, 2020, 05:54:58 AM |
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Re: [Suggestion] Metric measurements
How about things such as... An arm's length of cord. The distance looks like about 30 paces to the target. It's about a stone's throw away from you. The cabin is a day's walk away. The spear is about a man's height in length. etc... That's how I imagine people would judge things back then, but I'm not a historian. I see them using common objects and things from daily life to relate distances. January 15, 2020, 02:52:53 AM |
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