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Re: Adding marriage - poll about how you find its priority

To me the polls result seems like the majority wants something else first. And putting together those who don't want it or don't have an opinion are still more numerous than the "very important" party.

But well, honestly, I don't know when. And that goes for many features.

Given the fact that the poll was made in 2017 and we are in 2020, now we can safely say that option 2, "Would be nice but I'd like to see some other big features given time first.", was already fulfilled, unless people think long term and "would be nice" means 2050. 48.6+21.4 = 70

That's good thinking in my opinion, but I'm afraid many, many, many players would say their big thing hasn't been featured yet. Well...

Quote
But, who am I to argue, your wish is my command  :P

Hehe. We all gotta accept that considering everyone's gaming and developing experience the timetables are plain impossible and the workload neverending - and it only gets more tricky and complex the further we go. But still we stride.

February 03, 2020, 08:01:42 PM
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Re: [Fixed - persists in 3.61] Disappearing treasure Yes, it's confirmed, map maintenance can remove cave treasures.
It's also fixed now.

Fixed - persists in 3.61.

February 04, 2020, 06:17:54 PM
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Re: In the forest cover quest: tracks in the ice and locked out of wilderness map It's taken care of now. Until the next patch is out this quest keeps providing some extra challenge.

Fixed - persists in 3.61.


February 04, 2020, 06:36:10 PM
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Late Game Boredom Regardless of how I start my new session, they end up like building cottage, making giant plantation, slaughtering foreign traders, and collecting bunch of masterwork weapons. Quests are sometimes almost irrational because quest-givers usually point out quest locations so vaguely, and mostly unrewarding except lucky paw or herbal blend.

I think it's time to add contents about village intercourse which requires constant managements and diplomacy. Husbandry(with baby animal birth and growth) would be nice too.

February 09, 2020, 11:57:42 AM
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Greetings Hello, I just wanted to say I absolutely love this game. I discovered it about a month ago and I'm totally addicted. I'm sure that eventually it will grow stale (like delicious roasted elk cuts) but today is not that day.

I was so distraught when a hare ran away with my masterwork javelin and the trail went cold, I looked for that thing for days ... and then I got my first dog ... javelin shmavelin (okay, I still want that javelin back.) And then my first dog, who I'd hunted with for months, was killed by a Njerpez ... I was as gutted as my dog.

Just now my 2nd dog was killed by wolves (I figured me and a dog and a hunting buddy could take on a wolfpack) along with the companion I hired to complete the tutorial. Hurt a lot less, I hadn't been through much with this dog.

Anyway, that's my story and I'm sticking to it.

February 09, 2020, 07:25:45 PM
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Re: Various questions from a new player
Hello, I'm fairly new to the game and I have a few questions.

Can pets freeze to death without getting wet? (Like on the coldest night of the year.)
No

If I hit an animal with a javelin and it runs away, will that javelin remain in the game forever or does it disappear when that animal is killed by another animal? Or can that animal just disappear?
The animal will continue to carry the weapon till it dies. Animals can eventually de-spawn.

I've had ravens steal my food before. I've encountered robbers who beat me within an inch of my life and took stuff from me. But other than that, I've never had someone take something I left behind (at least that I noticed.) So, aside from aesnimals stealing food and robbers demanding that you hand over some stuff or else will someone take something you left on the map somewhere? Like, if I drop a few furs at a shelter, will they ALWAYS be there when I get back or is there some possibility that they'll disappear?
The answer used to be yes, now as npc's are evolving, they may pick up random items in the world eg: treasure troves.
I believe the vast majority of your items / stacks /stashes are still safe.

Can you get randomly murdered in your sleep? Like theoretically, a fox could kill you if he found you asleep at a shelter, no?
Sheep are passive, but if you anger them it is possible. I've been gored to death by a cow.

If you choose the boost stats reward for the tutorial, what is the specific bonus? I assume you can't boost a stat if the bar is full already (like if it's at maximum)?
I don't know.

Is there a crafting penalty depending on the time of day? Is there a crafting penalty based on how vigourous you're feeling? Is there a crafting penalty if you're cool or cold or if you're hot and sweaty? Is there a crafting penalty based on your nutrition level (assuming you're not starving)? Or is the crafting outcome purely based on your skills, whatever penalty is displayed, and RNG? For example, if I'm tanning a skin and it says that I failed to maintain the quality of the skin, does it give me a better chance if I tan the skin as soon as I wake up, fill my stomach and drink?
Tasks are set when you initiate them, they do not 'sample' your penalty as the task runs to adjust to final product.
"crafting outcome purely based on your skills, whatever penalty is displayed, and RNG?" Is a valid view.

Is there any disadvantage to being Hot and Sweaty? Is there any disadvantage to being Cool? Or do all disadvantages happen when you're either Cold or colder than that?
Only cold need be monitored, at this time hot sweaty etc. have no negative impact.

February 09, 2020, 08:52:15 PM
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Re: Various questions from a new player I doubt a fox could kill you in your sleep, as that would mean an initial attack that was fatal (or at least rendered your unconscious), since anything else would wake you up. A large predator might be able to, as might a human (robber or njerp).
Note that many animals prefer to flee when possible, with only the large predators being persistent without provocation.

Robbers and njerps have been picking up weapons for a fair while.

Stat rewards boost your stats, which may not be directly visible, but you can e.g. move faster even if the displayed numbers differ (I have seen them change), resist fainting better, see further, etc, fumble less often, trip less often, etc.
I assume you can't increase ones already at the maximum.

As mentioned, crafting is dependent on the skill, penalties, tools, and RNG. Tiredness is different from fatigue, and may cause you to be disallowed to begin some tasks and break off tasks that can be resumed partway through, but other tasks will continue to completion unless you abort them (sometimes resulting in the character falling asleep immediately when it completes). Available light does not have any effect currently. Starvation and injuries give penalties as displayed.

Getting cold can cause you to eventually get hypothermia and die unless you have means to warm up (and it's possible to die while trying to light a fire with failure after failure...). Long tasks can have you getting colder and colder, with the game giving you warnings to allow you to cancel the tasks.
As mentioned, heat stroke isn't implemented (nor is heat retention from jumping into ice cold water directly from a sauna: it works fine in real life, but not in UrW: you'll immediately gets freezing cold).

February 09, 2020, 10:25:20 PM
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Re: Late Game Boredom I've thought it might be interesting to have village Sages request journeys to acquire/deliver/trade their medicines to other tribes. Maybe villages could hire the character to build structures for them if he's highly skilled, or to tan their hides. 

Shouldn't Foreign Traders have a few armed guards? Do villagers ever take their flocks and herds into the fields? Shouldn't it take a while to train dogs for hunting?

February 10, 2020, 04:39:25 AM
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Re: SOLVED Trading questions You probably mean clothes (cloth is what you normally make clothes out of when it's not fur or leather, and isn't yet included in the game). Pointing this out as it's led to confusion in another game.

I doubt selling clothes is a good strategy, as selling furs to foreign traders is probably better, but I see you've found your answer.

February 10, 2020, 11:33:21 PM
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Re: No Finnish version? Do you think Schubert got the same questions about his UnFinnished Sonata? (hehehe)
February 12, 2020, 01:56:18 AM
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anything