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Time flies, the autumn comes Oh my, it's the last of september already, and there's been no news since entering the summer vacation. Let's fix that quickly now.
So, for those who only read news I should announce that I did survive the summer ;) -- and as a more concrete evident frequent forum browsers have spotted few replies and
here and there. Mostly concerning a few squashed or mysterious bugs.

At the moment, regarding the game, I seem to be very short of time for anything else than continuing the development from where it was paused before the summer vacation. And occasionally squashing the most relevant bugs with the left hand when possible. Once we get a fistful of more to-do's featued a roadmap towards the next version becomes more to clear announce verbally for you, good people. The last few weeks it's been mostly all about continuing to add a new spells and finalizing ritual system renewal. It's one of the big next version additions, and was vaguely briefed in this old forums thread.

With the shortage of more words and news to give you let's just say that the autumn is coming, but so are the future features of UnReal World.
Let there be code, and let there be swans.


September 2017, outside the development chambers.

September 30, 2017, 12:15:25 PM
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Poems of the Fallen Will post these whenever I get inspiration. Some refer to actual characters/character deaths I've had, some are more general.

Frozen

The spirits of autumn sang gently on the rain
Easing my worries and easing my pain
But ache and exhaustion had settled bone-deep
So to autumn's sweet lullaby fell I asleep

As I slept under open sky did sweet autumn me forsake
For it was harsh winter spirits that drove me awake;
Icy spirits whistling on a cold windy night
left a thin blanket of snow on open mire wide

Shivering and confused stumbled I 'round in a daze
Unsure where I had been going, where from I came
Confused and shivering in this unfamiliar place
Could I barely remember my people and name

Lost and forsaken in cold winter's lands
Bare were my feet and bare were my hands
So as I shivered and stumbled through open mire vast
In my heart I knew this morning would be my last

October 01, 2017, 08:11:37 AM
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Wounded or starving dogs refusing to attack on command Let's announce just one small but significant upcoming addition....

 - added: wounded or starving dogs may refuse to attack on command

        If your dog is seriously wounded or starving it may refuse to attack on command. Even the suffering dogs still defend
        their masters and themselves from charging predators and enemies, but are just reluctant to act as war dogs who always
        run after a given target completely despite of their own condition. This addition may encourage you to keep your dogs
        more safe and better fed from now on.


This is an upcoming feature, not functional in the current version 3.40.

October 04, 2017, 02:21:40 PM
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Re: No visible floor on a mountain Now you can have a goal... cover your entire floor with bear and/or wolf furs  ;)
October 28, 2017, 10:37:36 PM
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Re: Sleeping dog followed me on wilderness map
My sleeping dogs follow me in RL, dragging to where ever I'm going them plop back on the ground.
You should let sleeping dogs lie, Privateer.  ;)

November 02, 2017, 04:57:06 AM
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"The Challenge" "The Challenge" is simple:

Survive one winter!

But...

...under rules and terms listed below:

1) Character creation
-Custom
-Random culture
-Winter
-Do not re-roll your stats, go with first generated ones
-Improve any skills you like


2) Map generation
-You are lost, do not look where you start, it has to be random. Best you can do is close your eyes and press "r" for random starting location and then "e" for start.

3) Scenario and game course
-Hurt, helpless, and afraid (and naked, explained later)
-The UnReal World

4) Start
-As I said, you are naked, take all clothes off ("T" then "+" then press space)
-You have nothing with you, drop all items on ground ("d" then "+" then press space)
-Destroy all ("D" and keep confirming discard with Enter button until all is gone)
-Yes, you are naked and have nothing apart of will to survive (and few wounds to heal)

5) Rules
-Do not zoom out with Enter, do not even peek, you are lost, remember? Travel only on zoomed in map
-Do not use big map "F6"
-You can peek on a peak (you can use Enter to take a look around only when standing on top of the mountain but you cannot walk on zoomed out map), you can ignore this rule, but personally I think it's fair to take a look from top of mountain.
-If you get to village by any luck, you can start to travel on zoomed out map
-Survive whole winter
-Have fun!


"The Challenge" is doable, I've done well few times but died of my stupidity in half way through like:
-chased big game and get drown under broken ice
-frozen to death as were not enough lucky to get fire started, should have think about fire earlier
-attacked sleeping Njerpez and get killed - what a nightmare!! ;)

Now I've got new char but it's carving for water and I cannot fine any.
I could give you few tips but I don't want to spoil your experience.

Please post below your stories if you ever dare to try "The Challenge".

Edit:
- do not use mods, you can have them, just don't use them during first winter.

(also edited point4.2 to clearly state that you start with nothing at all)

November 02, 2017, 12:40:47 PM
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Re: Bow accuracy Another factor that came to mind about the success you may have with bows is your characters attributes, I am pretty sure higher governing attributes will affect the success of the skills using those attributes. You may have 90 skill points in using bows but if your strength, dexterity and eyesight are all bad then you might not have much luck using bows. The attributes/skill relationship can be found in a table on this page:

http://unrealworld.wikia.com/wiki/Skill_points

Thank you for the correction Erkka I was unsure having read a post that said the game took place sometime after 900AD, and went with what wikipedia said on the iron age. Great game by the way.

November 03, 2017, 01:07:45 PM
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Re: Kotas You can build a kota as big as you want if you build a lot of frames and have enough fur/hides for walls/flooring.

In my diagram, I put a box around the tiles representing the dimensions of a one-square interior kota and x is the tile you build the frame on. I colored the floor sections in grey and walls in orange. You'll need to build your frames apart by 1 or 2 tiles depending on the dimensions you want and all you need to do is build walls at the outside edges of the frames. I remember seeing somebody's picture of their livestock kota fence on one of the pages on the old forum's What's Going On In Your Unreal World? thread. It's a really good idea because predators can't break kota walls.
Edit: This is the post I was thinking: http://z3.invisionfree.com/UrW_forum/index.php?showtopic=3765&view=findpost&p=22035299


November 25, 2017, 03:20:57 AM
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Re: Orja Reemailainen Part 4: The End

My revenge had become tedious.  I became careless while raiding the villages and was trapped several times in mires or outside of buildings.  I had layered myself with the clothes of the dead and waded into their villages with my battleaxe dripping from the last village I had slaughtered...



I continued to raid, even with light wounds.  By the time the snow thawed, there were seven villages left.



Once the Njerpezti were all killed, I collected all their dead from their 32 villages and stacked dumped their rotting corpses into massive piles.  While wading through the remains, a great calm came upon me, and I knew the spirits were pleased. 



The dead were stacked and sorted...



... and I counted all I had collected from their 32 villages...






Now, I am off to a bog.  I plan to build a fire and cast my mother's cursed comb into the bog to let her spirit rest in peace. 



The empty villages that now surround me seem pointless.  Even though I know I have appeased the spirits and are in unity with the world, I have no more purpose to my life.   I'm done.  I think I will travel back to the Reemailainen and settle down on a new homestead.  Hopefully, I'll find the peace.  What will become of me? 

December 01, 2017, 09:35:15 PM
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Releases, anniversaries, sales, and season's archery greetings Very exciting times are at hand...

We've reached beta stage with the upcoming version 3.50. Test builds have been compiled and tested to some extent, and we are ready to move onto releasing the first 3.50 beta version. This will first take place on Steam, and for lifetimers at the forums - and is to be followed with the standalone release on the homepage later on.

By the way, did you know that this year is 100th anniversary of Finland's independence?
Doesn't matter if you didn't, but it's a big year for the country and it all culminates on 6th of December - for that is the independence day of Finland.

On that very day we are celebrating Indie-dependence day for it's been 25 years of playable UnReal World releases.
In other words, the game has been out there for 1/4  of its development nation's official existence. It's either an old game, or a young nation ;)

We try to aim Steam/Lifetimer release of 3.50 beta to take place on 6th - the big indiedependency day.
Because of the anniversary Steam has also agreed to grant a special sale period for a bunch of finnish games. Before the sale is going on we can't exactly say when it starts or ends, but you should know UnReal World is available for a little cheaper price. It's probably our biggest price cut ever to be seen, so if you want to celebrate with us or finally get that Steam copy, the opportunity is around the corner.

And then, it's time fore season's archery greetings...
Over the years people have regularly hinted that could I start up on somekind of bushcraft video channel or so. Now Erkka occasionally drops videos related on variety of trad. chores, and at Enormous Elk videos we sometimes cover trad.lifestyle as well, but to me the dearest thing to showcase and talk about would be archery. So I'm trying to establish traditional archery channel, hopefully getting it going next year. History and archery, crafts and shoots, books and bows and techniques, and all that. Channel draft is available for early subscriptions:
https://www.youtube.com/watch?v=3LwjhvPSbB0

Now it's three night until the big indiedependency day. Stay tuned.

December 03, 2017, 03:09:34 PM
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