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Re: Game-breaking bugs - ragequit time - disappearing goods/livestock cookie, follow the advise of Privateer, send me the savegame, and also let me know are you playing the latest version of the game? (3.52 at the moment)
Also, have you done any save-scumming or tweaking/modifying the game fields which might be relevant?

@Brygun, although "achievement" keyword was mentioned, it's not necessarily Steam version as "Salt from DriiK" is actually the usual game-course task.

When the save arrives, I'll go for rage-checking what's the cause and possibly rage-fixing what's to fix.  ;)

September 11, 2019, 08:55:00 PM
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Re: Modded Barrel wrong weight This must be because of empty container weights are presented internally in different way than other item weights.
It's a mess to explain, but since there's 8 bit variables in the play, I believe maximum container weight is 25.5 - and anything that exceed it doesn't work correctly.


September 12, 2019, 06:32:07 PM
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Re: Board Inflation Village resource usage (eg. boards) in crafting without seemingly any reaction from villagers is indeed confusing. We probably should add that to be clearly announced mischief behaviour.

When it comes to gaining wealth with monotonous trading of single item it's now quite easy to add restrictions similar to boards. Paw-boards will end up on that list in the next patch, as it's been the next hot exploit after boards.

So, just throw in the list of items which you find exploitish due to grind trading for wealth and we'll add a reasonable wanted maximum for them in a flash.

September 12, 2019, 07:20:06 PM
1
Re: Board Inflation
I'd say anything craftable should be limited. Even arrows, although with a much higher cap (arrows ARE useful, and I'm sure they were too in real life).

Yep, tons of anything at all should be too much. Gotta think this carefully though, instead of setting a hard default cap for everything. Better try to shoot down troublesome stuff one by one when it comes up.
 

September 15, 2019, 11:11:03 AM
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Re: [3.60 Beta] Returning tying equipment to the Utility menu Unfortunately we don't really have time follow what's going on with mods and adjust things based on that. And flipping things back and forth isn't really desired. Majority play the vanilla game and convenience of spotting tying equipment stuff in tying equipment category is good for them, and that sub-menu is actually going to have more than three items quite soon.

Hmm. Sorry for the inconvenience. A humble vice versa suggestion would be if everything in BAC is actually that necessary for the gaming experience.


September 17, 2019, 11:32:51 AM
1
[Fixed - persists in 3.60b-hotfix1] Arrow crafting doesn't remove the cord I really love the release! Unfortunately i've found a bug

When you use a 15 feet cord to make arrows, it doesn't deplete at all

Sorry if I did report it in the incorrect way, just couldn't find a proper forum

Thanks for your work!!

Edit: I think i've found the bug, check the arrow and the blunt arrow recipe

Quote
.Arrow. [effort:1] [phys:hands,one-armed]     *CARPENTRY*        /30/    [patch:5]
{Branch}      [remove] [patchwise] [noquality]
{Knife}
{Feather} (3) [remove] [patchwise] [noquality]
{Cord} =1=    [patchwise]
{Rock}        [remove] [patchwise] [noquality]

.Blunt arrow. [effort:1] [phys:hands,one-armed]  *CARPENTRY*       /45/    [patch:5]
{Branch}      [remove] [patchwise] [noquality]
{Feather} (3) [remove] [patchwise] [noquality]
{Cord} =1=    [remove] [patchwise]
{Knife}

I think the "remove" command needs to be added on the arrow recipe. Did that and now my cord depletes acordingly

September 18, 2019, 12:46:35 AM
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Re: [Fixed - 3.60beta hotfix2] Disassembling deadfall trap results in extra rope
Oh wow, that was super-fast, and I'm absolutely loving the new release. Thank you muchly, Sami!

Thanks. It's extremely enjoyable release in my opinion too :)
Trying to get rid of the early glitches asap, so that I can continue with the remaining to-dos.

Hotfix-3 is out now, fixing all this tying equipment mess which required a quick patch in my books.

September 23, 2019, 08:10:37 PM
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Re: Wild animals suiciding on melting ice? That's a feature, not a bug. Maybe it was chasing a rabbit? Maybe the elk was panicked?
September 27, 2019, 11:44:26 PM
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Re: Rauko Now all the pictures have been restored  :D
September 28, 2019, 02:07:57 PM
1
Lord Mandalore reviews UnReal World UnReal World review at MandaloreGaming is up. Enjoyable, informative, surprising, must-see, and something to share as well.

Here you go:

https://www.youtube.com/watch?v=tJBAmdXS_9E


September 28, 2019, 07:35:01 PM
1
anything