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Re: menudef_<How to make my own recipe?>.txt
I think I may have assumed to much.

The menu file "menudef_private" should only contain the menu definition.
The task(s) need to be separate in a file named diy_whatever.txt

Oh wait wait

I think I found a solution thanks to your mods!
Thanks to your mod I finally understood the grammar! Thanks! I gonna kiss your cheek!

PS : I also successfully made it. Thank you!

July 17, 2017, 05:58:11 PM
Injuries and maiming Hello. I found this interesting commentary about wounds, stabbing, etc. that might be useful for the wound system of the game.

Also, is anyone interested in a permanent wounds system? For example, the chance to loose an eye or the ability to use an arm or leg for the rest of the game?

July 22, 2017, 03:55:21 AM
Re: Snow showing on open water tiles Let's say it's frazil ice.

July 26, 2017, 08:40:47 PM
...fails to deliver a summer release || ...enters summer vacation.
Code: [Select]
You dream of a summer release.
You aim your fingers at the keyboard and code.
You fail to deliver a summer release.

You know, that's what has happened to me.
Like mentioned in earlier posts I dreamed of a summer release, and a proper long holiday afterwards.
But...we're behind the schedule with several planned goals and just can't make it.
Deadlines and summer - I should have known they don't go together.

So, hopes to come up with a new patch is thus postponed after the summer. I'll be entering summer vacation shortly, for the whole august.
This means I'll be more absent in regards to game related forums and e-mail activity.
Coding is to be continued in the autumn then, but some additional content is still to be expected sooner...

Steam Trading cards

Yeeees, the trading cards. That's what we will be releasing before I leave the development chambers. It's actually the trading cards (with emoticons, badges and all that extra) which have postponed my general working schedule more than expected. Ambitions can take time, you know, but we already love the outcome ever so much. So at least for Steam players there will be something new in UnReal World to browse during the summer.
A proper, loud and clear announcement of Trading Card release will be posted when the time is at hand.
You can still prepare yourselves, foreign and domestic card traders -- it's going to be beautiful!

Greetings from horseback

Code: [Select]
You aim your bow at a target from the horseback and shoot.
You are doing horseback archery.

You know, and speaking of dreaming, that has also happened to me.

For as long as I've been doing primitive and traditional archer I've dreamed of one day going for horseback archery. Until this summer it's been horseback riding and archery separately, but this very year I've picked up and entered this form of archery and horsemanship I've always craved for. This is going to be a dedicated horseback archery year for me, and whether I'm on a vacation or not, we just might see the next video greetings consisting of horseback archery footage.

Meanwhile, I'll leave you with these few still shots. First from the horseback, then by the tranquil summer lakes around my neighborhood.

Best wishes. We'll catch up with everything in the autumn. But I'm sure at some point I'll be tempted to post a few holiday greetings as well.

July 27, 2017, 02:01:46 PM
Character Dementia Just had as close to character dementia as can be experienced in a video game.

Finished my cabin... built the sleeping bunk, and pushed all my lovely furs onto it to make it as cozy as possible. Woke up the next morning, and went out to the woods to cut timber for javelins. Came home to no furs.

Searched absolutely everywhere.. "Where would I have put them?!?!". I've never seen my own life so accurately represented as I frantically searched my entire camp ("WOULD I HAVE PUT THEM IN THE CELLAR?!?!").

Then it occurred to me. The cow. Yup... apparently in my exhaustion, having finished my cabin, I loaded all my furs on the cow, pushed it off the bed, and then went to sleep. I love this game.

August 05, 2017, 04:14:13 AM
Re: Happy Birthday JEB Davis! We where both part of the SP:WAW forums where I used the nickname Ivan Zaitzev. One day you posted about this game and the rest is history...  ;D
August 06, 2017, 03:30:55 AM
Re: Kaumolaiset to drik Board makeing GET RICH FAST I don't really see the point in this approach. If you want to be rich, instead of grinding your way trough boards and living off milk, just mod the game and turn rocks into expensive things.
August 11, 2017, 12:13:45 AM
Re: Short Questions/Quick Answers Ticks are the little plus sign (something like that) things that appear next to a skill when it has been raised that day. You may only raise a given skill three points in a single day, and every time you use a given skill you have a random chance to raise it. The lower a skill is the higher the chance to raise it, ie the fewer times you have to repeat the action for it to successfully go up.

Also, for my previous question about murdering an unarmed old man, that was not an issue of ease, it was an issue of ethics. Is it right? Some would say he doesn't deserve two houses and five fields, but some would say I don't either, and they're already his. Will he ever die of old age?

August 18, 2017, 07:47:30 AM
Re: Buoidda's Crafts 1.6.2 (Help) You should probably start by using a bow and not a leather belt as base object. Maybe you could create a projectile by slamming two rocks together and the base object for that projectile would be an arrow, so basically you would shoot a blunt arrow with your sling. But you could also shoot this projectile with a regular bow, so you should use some discipline as player.
Sling with bow skill is strange.  :-\

September 05, 2017, 05:23:59 AM
Re: Empty container and loose contents Like people explained it's always been like that. You can't take things out from a container. You can pour from one container to another though.
This is confusing for many, so it would be best to add confirmation message to warn about losing contents if emptying is proceeded. (And those who've gotten used to the mechanics would probably love that confirmation message to be configurable on/off.)

The reason why emptying containers isn't featured is because the quantity and unit of the original items is lost when they are put in a container.
14 pinches of seeds come just a pile of seeds, and 7 perches become just a lump of perch when put in a bag. Getting the contents out could be featured so that you'd simply get "pile of salmon" or "pile of blueberries", but further utilization of those ingredients might cause conflicts elsewhere. To have containers remember the original quantity and units would need quite a bit of reworking the container code.

September 07, 2017, 06:34:12 PM