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Re: Seasoning Yes, they all transfer, and mushroom effects too, so be careful.
November 14, 2018, 01:47:37 AM
1
Re: Allow dogs to fetch prey floating on water Don't know how historical it is, but it's a great idea. Maybe you could buy trained and untrained dogs for this. And trained dogs would be more expensive. Maybe add a training system for the players in the future and when the option to sell animals becomes available, you have another way to earn a living.
December 29, 2018, 04:25:24 PM
2
Medieval food Maybe not exactly the period the game covers but I have found this videos regarding medieval food and are quite interesting.

https://www.youtube.com/watch?v=WeVcey0Ng-w
https://www.youtube.com/watch?v=nPpWughBPc4
https://www.youtube.com/watch?v=i9RDaf8j2Yg
https://www.youtube.com/watch?v=Ertx8fZiuxA

Something interesting mentioned in the first video is that salted and dried food had to be boiled at least twice before being edible, that's something that could be implemented in the game. Right now we are mostly chewing that hard leather at least in the vanilla game.

Something else to keep in mind is butchering an animal at the start of winter. The cold stops it from rotting and you have fresh food the whole winter. I had never thought about that.

January 22, 2019, 01:55:43 AM
3
Re: [Diary entry] Skiing and tracking Amazing report Sami! Thanks!
March 07, 2019, 10:42:32 PM
1
Re: Wits for wandering NPCs and companions - the future version focus That's great! Both the news about your arm and about UrW.
I really like where the developing is going right now!

April 21, 2019, 04:08:54 PM
1