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Re: Rye and Barley are not good crop? I do get what you are saying - but I think it's a part of the charm. It's nutritious and the yield of a medium sized field should get you through a winter easily. As for the labor, I often make it a winter job grinding out flour next to a warm fire as the freezing winds and snow roam outside of the hut. As PALU said, using various mods with cooking recipes makes it more fun by far (from my perspective) by for example using crops for making beer or new sorts of bread.
May 28, 2019, 04:13:02 PM
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Re: First Mod: Seafood Thank you once again for a great mod run37!
Since I use this quite alot in my collection of mods, I decided to give the graphics another overhaul, if anyone would fancy that. Now there is a clear distinction between the objects in the water and after you have "picked" them and drops them at the ground, and the models have been adjusted a bit. I have however edited a little in the mod, so everything spawns in water and not on the shore, since that would probably make the graphics worse.






June 26, 2019, 05:07:08 AM
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Re: Is there some way to grind your sword skill without actually fighting? Yes although I wouldn't think too hard about the realism in the following; You take the weapon and throw it. To do this most efficiently, throw your weapon right next to you, and pick it up with the SHIFT + , command, and repeat. It can take alot of attempts, like maybe 300 throws before you go up a single level, or you can get lucky and it happens faster sometimes. Give it a try. It does not work with shields however.
August 04, 2019, 10:56:21 PM
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Re: Tufted duck?

But mallards and swans do appear just right, and in my experience (even today in the game) are spotted quite often.
If something is extremely rare for one player it doesn't really tell anything. And you have to remember, even if something isn't seen it doesn't mean they don't exists.

I absolutely agree. Just wanted to mention it, in case the spawning rate had been affected by something else :)

September 01, 2019, 06:06:52 PM
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Re: Version 3.60 beta [for Windows] released on Steam, and for Lifetime members
Hey Sami,

When do you expect the update to come to Mac? :) Or is it too early to predict?

I'd expect OS X and Linux versions be ready in 1-2 weeks, but it depends somewhat on other people than only myself so I this is an educated guess.
Trying to do what I can do to make it happen sooner than later.

Sounds good, thank you very much for the update! :)

September 19, 2019, 04:23:28 PM
1
Re: Version 3.60 beta for all platforms now available on Steam, and for Lifetimers As a Mac user I say cheers for giving me no doubt what to use my Sunday on, for the rest of the day :D Thank you Sami!

*EDIT* There is currently no available betas in the menu to choose from. Has anyone else been able to select it?

***LAST EDIT*** Sorry, I did not read the Steam news, which contained the info needed. Nevermind me.

October 06, 2019, 02:09:55 PM
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Re: Multiplayer - what are your opinions? I have yet to try a multiplayer survival game, that makes me feel as relaxed as this game does. Heck, I can't think of a single game at all, that I can spend so much time in while actually relaxing and enjoying myself all the way.

My feeling is that gaming overall have an extreme focus on competitiveness, effectiveness and grinding for you to beat everyone else. There are always those people who spends the majority of their time getting better than everyone else. I see it in the MOBA I've played for years, a casual CS:GO game, or people actively trying to ruin each others camps in DayZ for example (And I think the communities suffer from this, with extreme toxicity as to ranking and such).

When I come home from an 40 hour working week, I really can't be bothered in the long run to get home to some competitive gaming experience, since I'm already exhausted. The reason I have put in 1200 hours in Unreal World and keeps coming back to it, is the relaxation I get from playing it and the use of my imagination while playing it - escaping from reality for a bit, while I'm just a Finnish survivor, eating a hearty stew of fish, turnips and a bit of seasoning in a cabin in the cold of winter. Even if it was just a co-op gaming experience that weren't competitive, I wouldn't be able to get as immersed if I was to be on Discord with a friend at the same time.

May 15, 2020, 06:33:27 PM
1
ModernNorseman's Portrait Mod 2.0 (Updated November '23, 1000 unique portraits) I'm glad to be able to release version 2.0 of my portrait mod. The old version contained 327 unique portraits, this new version contains 1000 unique portraits.

As previously mentioned, unpack the file with for example winrar, and copy all the imagefiles to the "truegfx" folder in your UnrealWorld folder. It's about 150 mb, as it's actually 2000 images because portraits of men is used in three categories - east, north and west, and the images of the categories, old men and sages, are the same. Due to the size, I have used mediafire to distribute this time.

Version 2.0
https://www.mediafire.com/file/5ylr9aa6zwcrn3z/ModernNorsemans_Portrait_Mod_2.0.rar/file

All portraits have been made by using artflow.ai.

Thank you for all the positive responses for the old version, I hope you will like this one as well.



Original post below
____________________________________________________________________________________________________________________________
I always saw Unreal World as one of the most immersive games I have ever played, and thanks to a tip from forum user MilitanttiTalitintti (Many thanks!) I started to create AI generated portraits that I deemed immersive to the game, through the website artflow.ai. With Sami upgrading the amount of available portraits ingame, it is my goal to keep this project going until all slots have been fully filled, so there will be alot of variety when meeting characters in the unreal world.

Adding these portraits is very easy - download the .rar file, unpack and copy all the images to the folder "truegfx" in your Unreal World folder, and overwrite existing files.

As for the version 1.0 there is currently 327 unique portraits. The pack of images of males are the same for all three categories (west, north, east) but renaming then can easily divide them up if you want. The amount of portraits per category are as follows:

Male: 130 portraits
Female: 60 portraits
Girl: 41 portraits
Boy: 44 portraits
Old male: 34
Sage: 18

I hope the portraits can be of joy for fellow Unreal World gamers, and I will continue the update the mod in the future to add many more portraits.

Due to the size of the folder (Approx. 50 mb), the following link will lead to downloading the folder from dropbox.com.

https://www.dropbox.com/s/h89vm85d7aqu8ov/ModernNorseman%27s%20Portrait%20Mod%20V1.0.rar?dl=0

@ruskerdax have created a version of these portraits created on artflow.ai with the watermark removed, which can be downloaded from the following link:
https://drive.google.com/file/d/1vnW4q-ib4IMRHXnwIGoXLxOZlMFPj85i/view?usp=drivesdk



November 25, 2022, 10:15:03 PM
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Re: ModernNorseman's Portrait Mod 1.0 (AI Portraits)
Hi, @ModernNorseman !

I love this portrait pack you made. Unfortunately I found the watermark in the corner of every image to be a tad distracting. I understand why they put a watermark, but considering this is for personal use to mod a game we're all just playing by ourselves, and not some commercial project, I went ahead and did what came naturally to me and removed the watermarks using Photoshop.  ;D

If it's okay with you, I'd like to share it; however it looks like I'm unable to post external links. Would you be interested in this version? I can figure out a way to send it to you somehow if you'd like. Please let me know!

Hi ruskerdax.

I kept them on for, as mentioned, to avoid any issues regarding copywrite violations, but since you mentioned it, I went and checked up on it. artflow.ai says the following: "All content are licensed under CC BY 4.0.". Looking up the CC BY 4.0, it is further explained:

You are free to:
Adapt — remix, transform, and build upon the material
for any purpose, even commercially.

Under the following terms:
Attribution — You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.


I would certainly think that this means, that we can remove the watermark, as long as we make sure we communicate that these has been made with the artflow.ai software, and that the watermark have been removed. If you send them to me, I'll make sure to upload them and specify that this is the case :)

December 10, 2022, 09:54:28 PM
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Re: ModernNorseman's Portrait Mod 2.0 (Updated November '23, 1000 unique portraits) Hi everyone,

I have uploaded a new version containing around 3 times the amount of portraits. Hope you will enjoy :)

November 09, 2023, 09:13:21 AM
5